{"id":1766,"date":"2009-09-03T11:28:38","date_gmt":"2009-09-03T16:28:38","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=1766"},"modified":"2009-09-03T12:08:36","modified_gmt":"2009-09-03T17:08:36","slug":"seven-questions","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2009\/09\/03\/seven-questions\/","title":{"rendered":"Seven Questions"},"content":{"rendered":"<p>Why seven? Who knows. It&#8217;s one of those magic things, I guess. But the latest <a href=\"http:\/\/www.gamerswithjobs.com\/node\/46690\">Gamers With Jobs conference call<\/a> had a discussion about what seven questions gamers consider when they decide whether or not to keep playing a game. You have to skip past the as-usual interminable but part-of-deal talk about what everyone is playing to get to the topic, but it&#8217;s worth a listen.<\/p>\n<p>In many ways the topic is a little silly. The things that bring me back to a game are usually idiosyncratic and heavily dependent on what else I&#8217;m playing, what books I&#8217;m reading, what blogs or forum posts I&#8217;ve read that day, etc. Yesterday, I was chatting with a friend who was in the middle of playing <em>Imperialism 2<\/em>; guess what I&#8217;ve had an urge to return to?<\/p>\n<p><a href=\"http:\/\/www.gamerswithjobs.com\/node\/46690?#comment-1241599\">The questions they came up with were:<\/a><\/p>\n<blockquote><p>1) What are the goals of the game? Are they compelling and sustainable?<br \/>\n2) Does the game consistently \u00e2\u20ac\u0153pay off\u00e2\u20ac\u009d?<br \/>\n3) Does the game avoid impeding progress with pointless obstacles in the game or the interface?<br \/>\n4) Does the game flow to the point that you lose track of time?<br \/>\n5) Does the game give you sufficient context?<br \/>\n6) Is the presentation engaging?<br \/>\n7) Write in your question! call AT gamerswithjobs.com<\/p><\/blockquote>\n<p>So six questions and a punt to users &#8211; reply there to help them fill out their list. Question 4 doesn&#8217;t work for me since that&#8217;s less an issue about the game design than it is an issue about how well the design works &#8211; if the game has clear goals, consistently pays off and has an engaging presentation then a flow may develop. It&#8217;s more a consequence than a criteria.<\/p>\n<p>If I were to rewrite this as Seven Questions That Help You Decide A Strategy Game is Good, it would probably go something like this:<\/p>\n<blockquote><p>1) Are there variable paths to victory or is this a puzzle game?<br \/>\n2) Are there clear consequences for taking a particular action?<br \/>\n3) Does the game avoid impeding progress with pointless obstacles in the game or the interface? (<strong>stealing GWJ&#8217;s because it works.<\/strong>)<br \/>\n4) How long before the game has shown me everything it has to show?<br \/>\n5) If the game represents an historic or future world, is it a convincing representation? (<strong>Note: convincing, not accurate. These can be synonyms, but don&#8217;t have to be.<\/strong>)<br \/>\n6) Does the game hide important information from the player? If so, is there a good reason for it?<br \/>\n7) Write in your question! call AT flashofsteel.com (<strong>That&#8217;s what readers are for, right?<\/strong>)<\/p><\/blockquote>\n<p>The thing is, whether or not I go back to a role playing game or a shooter or a roguelike means entirely different questions because I have different expectations from the genre. In an RPG, I want the story to give me a reason to care that I am leveling up another hobbit bard, whereas I mostly ignore the story campaign in an RTS. My expectations of shooters have changed a lot, too. And don&#8217;t get me started on rhythm or arcade games &#8211; where does one even begin to discuss &#8220;context&#8221; in <em>Peggle<\/em>?<\/p>\n<p>This discussion is a little different for everyone I suspect. The GWJ chat spun off from something Warren Spector wrote about questions game designers should ask, and I bet that Spector&#8217;s list would find wider agreement than the GWJ one or even mine.<\/p>\n<p>So fill the comments here and forum there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Why seven? Who knows. It&#8217;s one of those magic things, I guess. But the latest Gamers With Jobs conference call had a discussion about what seven questions gamers consider when they decide whether or not to keep playing a game. You have to skip past the as-usual interminable but part-of-deal talk about what everyone is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[21,126],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-su","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/1766"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=1766"}],"version-history":[{"count":3,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/1766\/revisions"}],"predecessor-version":[{"id":1769,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/1766\/revisions\/1769"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=1766"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=1766"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=1766"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}