{"id":168,"date":"2005-06-21T16:43:00","date_gmt":"2005-06-21T20:43:00","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=168"},"modified":"2006-08-19T19:54:56","modified_gmt":"2006-08-19T23:54:56","slug":"gaming-and-the-quest-for-knowledge","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2005\/06\/21\/gaming-and-the-quest-for-knowledge\/","title":{"rendered":"Gaming and the Quest for Knowledge"},"content":{"rendered":"<p>Does this sound like you?<\/p>\n<p><i><b>&#8220;<\/b><\/i><i><b>One test of how well you connect with a game like this is how much it makes you want to read background material.&#8221;<\/p>\n<p><\/b><\/i>When I read this line in Bruce Geryk&#8217;s review of recent submarine games (<i>Computer Games Magazine, July 2005, pg 65<\/i>), I smiled at the apt phrase and moved on. His reviews are usually full of gems like this. His review of <i>Gary Grigsby&#8217;s World at War<\/i> in the same issue, for example, likens it to a &#8220;handful of clumsy dice.&#8221; But the truth of the book quote was only hammered into me this afternoon.<br \/>\n<i><b><br \/>\n<\/b><\/i>The same friend <a href=\"http:\/\/uticensis.blogspot.com\/2005\/05\/why-i-hate-pc-games.html\">who had all those problems with <i>Pirates<\/i><\/a> a while ago is now playing <i>Rome: Total War<\/i> based on my recommendation. This time he borrowed my copy for testing before buying his own. (A wise move, even though he eventually got <i>Pirates <\/i>working.) He is now in the middle of reading a <a href=\"http:\/\/www.amazon.com\/exec\/obidos\/tg\/detail\/-\/0440240948\/qid=1119387135\/sr=8-1\/ref=sr_8_xs_ap_i1_xgl14\/103-2777366-8729465?v=glance&amp;s=books&amp;n=507846\">novelization of the rise of Caesar<\/a> and is asking me for recommendations on other books to read about the period. This was the second time in the day that I was pressed for recommendations on Roman history to read but the only time that I could trace the renewed interest to a game.<\/p>\n<p>He is loving <i>Rome<\/i>, obviously, but he is moving beyond just the game to want to know more about the society, the politics and the war. I mentioned in passing that the dictator Sulla died of natural causes in retirement and he asked the perceptive question of whether or not Caesar would have eventually retired.<\/p>\n<p>Now I am thinking back to all the games I&#8217;ve played that have led me to read more about the period. I know that <i>Europa Universalis<\/i> got me interested in the Thirty Year&#8217;s War, as well as conquistadors, and my hours with <i>Sid Meier&#8217;s Gettysburg<\/i> were followed by binging on books about the American Civil War.<\/p>\n<p>Since I devour strategy games at a pretty good pace, you can probably guess that I already have an interest in history &#8211; especially military and political history. (Nothing against social history. But my tastes have always been pretty conservative even if my politics aren&#8217;t.) But not every game send me to the library. <i>Shogun<\/i> did not inspire an interest in Tokugawan Japan and <i>Age of Kings<\/i> certainly didn&#8217;t make me interested in castles and knights.<\/p>\n<p>Sometimes, as Geryk says, a game just strikes the right note and you want to learn more. It has happened to me outside of the strategy arena. Though I&#8217;ve always been a baseball fan,  I remember <i>Oldtime Baseball<\/i> inspiring my love of baseball history. I just had to know who all these dead guys were. And that was just a stats pack for <i>Tony LaRussa Baseball<\/i> when it came down to it. I connected with <i>Oldtime Baseball<\/i>, though, in a way that I have with few action sports titles since.<\/p>\n<p>As a strategy consumer, I am going to suggest that developers of historical strategy games include a recommended reading list to go with their games. That would save me bugging my friends for recommendations on Operation Barbarossa.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Does this sound like you? &#8220;One test of how well you connect with a game like this is how much it makes you want to read background material.&#8221; When I read this line in Bruce Geryk&#8217;s review of recent submarine games (Computer Games Magazine, July 2005, pg 65), I smiled at the apt phrase and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-2I","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/168"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=168"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/168\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=168"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}