{"id":134,"date":"2005-05-20T22:28:00","date_gmt":"2005-05-21T02:28:00","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=134"},"modified":"2006-08-19T20:28:05","modified_gmt":"2006-08-20T00:28:05","slug":"games-that-never-were-sid-meiers-dinosaurs","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2005\/05\/20\/games-that-never-were-sid-meiers-dinosaurs\/","title":{"rendered":"Games that Never Were: Sid Meier&#8217;s Dinosaurs"},"content":{"rendered":"<p>One of the great might-have-beens in gaming history is <i>Sid Meier&#8217;s Dinosaurs<\/i>. Meier has an amazing track record of innovation and creativity, but lately Firaxis has been dipping into the wayback well a bit too much for that reputation to stay golden. But, shortly after Firaxis was formed, Meier and company said that they were working on a game that would allow the player to control a race of dinosaurs. The concept was original, the development house fresh and over the next four years information was leaked to press on an irregular basis.<\/p>\n<p>Then production stopped with next to no information about why.<\/p>\n<p>It died the way the lived &#8211; a mystery.<\/p>\n<p>The first developer diary comments on <i>Dinosaurs <\/i>came out in late 1999. Apolyton has archived at least <a href=\"http:\/\/apolyton.net\/dino\/diaries.shtml\">some of the information<\/a> if not the diaries themselves. As you read the summaries, it becomes clear what one of the big issues with <i>Dinosaurs<\/i> was &#8211; uncertainty.<\/p>\n<p>The idea of controlling a race of dinosaurs is, on its face, intriguing. But I struggle to think of how this gets turned into a game &#8211; or at least a game that looks like a Firaxis game. The concept of controlling a race automatically leads one to think <i>Civ<\/i>-like turn based gaming or <i>Age of Dinosaurs<\/i> real time. But you can&#8217;t have tech research, can you? Do you use evolution or resource management as expansion and improvement routes?<\/p>\n<p>By February, the thinking was that the player would control the dinosaurs and try to help them survive in a hostile environment. Does this mean that the giant lizards would become pets of the player? What would &#8220;winning&#8221; look like?<\/p>\n<p>After the demise of <i>Dinosaurs<\/i>, Meier showed three different versions to an audience at the Game Developers Conference in 2002. One was turn-based, another real-time and the third &#8211; of all things &#8211; a card game. He confessed that though each of the game designs had merit, none of them were very fun for very long.<\/p>\n<p><i>Dinosaurs<\/i> is a curious object of study because its end was unexpected. There is a certain confidence in the Meier name &#8211; that he can make anything fun if given time and the team to do it. And Meier never said that <i>Dinosaurs<\/i> was dead forever &#8211; he says that the original design for <i>Civilization<\/i> wasn&#8217;t very fun other. But there are no signs of it being revived.<\/p>\n<p><i>Dinosaurs<\/i> is, in many ways, testament to the power of the human imagination and how our abilities to translate our imagination into a product or game. All frustrated artists know how this works. The picture on the canvas never matches the one in our heads.<\/p>\n<p>It&#8217;s not that Firaxis didn&#8217;t have any ideas of how to make a <i>Dinosaurs<\/i> game. They had lots of ideas. But there wasn&#8217;t a single idea that Meier and his team felt worked as a good game.<\/p>\n<p>Every bad game I have ever played has had some idea why it was supposed to be fun. Even my own personal bete-noire <i>Superpower<\/i> has enough of a glimmer of live to make me think &#8220;I know what they are trying to do here.&#8221; Firaxis got to the point with <i>Dinosaurs<\/i>, it seems, where they weren&#8217;t sure what they were trying to do. They wisely stopped production in mid-2001.<\/p>\n<p>So it went on the back burner, and we got <i>Sid Meier&#8217;s SimGolf<\/i>, <i>Civilization III<\/i> and <i>Pirates!<\/i>. Not a bad trade.<\/p>\n<p>But a piece of me wants to see Firaxis dare to fail again. Remaking classics has some risks, but the <i>Civ<\/i> franchise is a license to print money. I will buy <i>Civ IV<\/i> the day it comes out. I think I&#8217;d rather have a T-Rex in their somewhere.<br \/>\n<i><\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the great might-have-beens in gaming history is Sid Meier&#8217;s Dinosaurs. Meier has an amazing track record of innovation and creativity, but lately Firaxis has been dipping into the wayback well a bit too much for that reputation to stay golden. But, shortly after Firaxis was formed, Meier and company said that they were [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-2a","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/134"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=134"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/134\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=134"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=134"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}