{"id":1162,"date":"2009-01-24T13:48:10","date_gmt":"2009-01-24T17:48:10","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2009\/01\/24\/designing-an-economy\/"},"modified":"2009-01-24T13:48:10","modified_gmt":"2009-01-24T17:48:10","slug":"designing-an-economy","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2009\/01\/24\/designing-an-economy\/","title":{"rendered":"Designing an Economy"},"content":{"rendered":"<p>Even though our leaders have no clear idea about how a modern economy actually works, <a href=\"http:\/\/www.designer-notes.com\/?p=114\">Maxis&#8217;s Soren Johnson has put a lot of thought into how to make a economy work in games.<\/a><\/p>\n<blockquote><p>Unfortunately, the market dynamics of these games tend to repeat themselves, with prices usually bottoming out once the players\u00e2\u20ac\u2122 total production overwhelms their needs. This effect stems from the fact that the game maps emphasize economic fairness &#8211; in AoK, each player is guaranteed a decent supply of gold, stone, and wood within a short distance of their starting location. Spreading resources randomly around the map could lead a much more dynamic and interesting market mechanic but at the cost of overall play balance for a game with a core military mechanic. If your opponents attack with horsemen, what if there is no wood with which to build spearmen, the appropriate counter unit?<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Even though our leaders have no clear idea about how a modern economy actually works, Maxis&#8217;s Soren Johnson has put a lot of thought into how to make a economy work in games. Unfortunately, the market dynamics of these games tend to repeat themselves, with prices usually bottoming out once the players\u00e2\u20ac\u2122 total production overwhelms [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[14,9],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-iK","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/1162"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=1162"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/1162\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=1162"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=1162"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=1162"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}