{"id":1161,"date":"2009-01-22T16:35:01","date_gmt":"2009-01-22T20:35:01","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2009\/01\/22\/game-design-panels-at-gdc\/"},"modified":"2009-01-22T16:35:01","modified_gmt":"2009-01-22T20:35:01","slug":"game-design-panels-at-gdc","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2009\/01\/22\/game-design-panels-at-gdc\/","title":{"rendered":"Game Design Panels at GDC"},"content":{"rendered":"<p>So far it looks like I&#8217;ve been passed over for an official invite to the now smaller and more focused Game Developers&#8217; Conference.<\/p>\n<p>Which is too bad, <a href=\"http:\/\/www.gamesetwatch.com\/2009\/01\/previewing_gdc_2009_inside_the_2.php\">because these look really interesting talks.<\/a><\/p>\n<p>A game design challenge about sex and autobiography, Big Huge Games opening up about their RPG, iterative design in Mass Effect 2&#8230;<\/p>\n<p><a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=C&#038;V=1&#038;SB=4\">Full list of panels here<\/a>, with more interesting stuff. What&#8217;s next after Spore? Brad Wardell on producing hardcore indie games. How AI fits in with gameplay design. The 10 Features of Highly Successful Game Designers. Tactical AI in <em>Dawn of War 2<\/em>.<\/p>\n<p>Even though it looks like I may not be there, this is the sort of stuff that makes GDC special. I&#8217;m glad they have reduced the media footprint since the conference really was turning into a bunch of panels that bookended Keynote Addresses designed for press release hype. All the real action was in the conference rooms. But I&#8217;m a lapsed academic, so I love panels.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So far it looks like I&#8217;ve been passed over for an official invite to the now smaller and more focused Game Developers&#8217; Conference. Which is too bad, because these look really interesting talks. A game design challenge about sex and autobiography, Big Huge Games opening up about their RPG, iterative design in Mass Effect 2&#8230; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[87],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-iJ","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/1161"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=1161"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/1161\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=1161"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=1161"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=1161"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}