IGN has published all the details for the epic game of the upcoming Civ expansion. New Civs, new units, new wonders. Read Steve Butts’ article for the full scoop, but here’s a nitpickers guide to what’s ahead. New Civs – Babylonians, Byzantines, Dutch, Ethiopians, Holy Roman Empire, Khmers, Mayans, Native Americans, Portuguese, Sumerians I’ll leave […]
Debriefing Twilight Struggle: The Soviet Side
June 20th, 2007 · 3 Comments · AARTwiStr
Turn One Turn Two Turn Three Bruce may have a wrap-up when his schedule lets up, but for now here’s my take on the game you read about. It was a rout. Not close at any point. Except for a great burst of Communist expansion in Turn 2 – expansion that never coincided with a […]
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Getting Decrepit
June 19th, 2007 · 2 Comments · Me
The first sign of aging is not losing your hair or your memory, but your hand-eye co-ordination. That’s why most athletes peak in their mid-20s. (Sure you have the occasional freaks like Roger Clemens who go on forever, but they’re freaks.) My aging was brought into bright light yesterday when I first tried Space Force: […]
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Commander: Europe at War – Early Moments
June 18th, 2007 · 5 Comments · Matrix, Slitherine, WW2
I’ve mentioned Clash of Steel (no relation) a few times before. For me, it epitomizes the perfect light wargame. Units arrive, you place them, and then you run across a hex map of Europe killing Nazis. Commander: Europe at War is better. It’s not perfect, by any means, but I’m pleasantly surprised. Matrix Games has […]
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Civ 4 PBEM Update
June 17th, 2007 · 1 Comment · Firaxis, Me
It looks like this game is about to get interesting. Two of the AI states have become vassals to human players, one of which was seeking protection from another human. So we have two human players technically at war. The other vassal sought my protection after losing a brief war. So the power of Wei […]
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Twilight Struggle: Turn Three
June 15th, 2007 · 5 Comments · AARTwiStr
If you don’t know what we are doing or why, click here. Or you can just start with Turn One. TURN THREE Troy: This turn is all about how long I can stave off the inevitable American victory, thirty years too soon. My cards do not co-operate. You’ll see why in a moment. Bruce: So […]
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