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	<title>Flash of Steel&#187; Retro</title>
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	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>Tropico 2: Why it Fails</title>
		<link>http://flashofsteel.com/index.php/2011/11/07/tropico-2-why-it-fails/</link>
		<comments>http://flashofsteel.com/index.php/2011/11/07/tropico-2-why-it-fails/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 14:41:20 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[City Builder]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3514</guid>
		<description><![CDATA[I&#8217;ve talked a lot about the Tropico series of city builders and usually dismissed Tropico 2: Pirate Cove with a wave of my hand as if it doesn&#8217;t really exist. Developed by Frog City, the makers of the Imperialism games, it has some real talent behind it and you can sort of see the direction [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Three Moves Ahead Episode 74: Classic Game Analysis &#8211; Freedom Force w/ Ken Levine</title>
		<link>http://flashofsteel.com/index.php/2010/07/20/three-moves-ahead-episode-74-classic-game-analysis-freedom-force-w-ken-levine/</link>
		<comments>http://flashofsteel.com/index.php/2010/07/20/three-moves-ahead-episode-74-classic-game-analysis-freedom-force-w-ken-levine/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 16:37:32 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interview]]></category>
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		<description><![CDATA[&#160; Ken Levine from Irrational Games drops by the show to talk about what made Freedom Force so special. Is it an RPG or a strategy game? We discuss the virtues of pausable real time play, the fine line between homage and parody and learn about what games Ken plays when he is not writing [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Three Moves Ahead Episode 66: The SimTex Legacy</title>
		<link>http://flashofsteel.com/index.php/2010/05/24/three-moves-ahead-episode-66-the-simtex-legacy/</link>
		<comments>http://flashofsteel.com/index.php/2010/05/24/three-moves-ahead-episode-66-the-simtex-legacy/#comments</comments>
		<pubDate>Mon, 24 May 2010 22:07:45 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2436</guid>
		<description><![CDATA[&#160; Good Old Games has made the classic SimTex games Master of Orion, Master of Orion 2 and Master of Magic available for low, low prices. So Troy, Tom, Bruce and Rob spend an hour talking about what made SimTex special. What do we mean by personality in strategy games? Does the UI hold up? [...]]]></description>
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		<slash:comments>18</slash:comments>
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		<title>More Classic Strategy Gaming: Emperor of the Fading Suns</title>
		<link>http://flashofsteel.com/index.php/2010/04/23/more-classic-strategy-gaming-emperor-of-the-fading-suns/</link>
		<comments>http://flashofsteel.com/index.php/2010/04/23/more-classic-strategy-gaming-emperor-of-the-fading-suns/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 15:42:13 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2371</guid>
		<description><![CDATA[It had a great score, a great title and a great design. So it was just a matter of time before one of Tom Chick&#8217;s forum friends got around to chatting with him about Emperor of the Fading Suns on his Quarter to Three games podcast.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Three Moves Ahead Episode 61: Classic Game Analysis &#8211; Imperialism</title>
		<link>http://flashofsteel.com/index.php/2010/04/20/three-moves-ahead-episode-61-classic-game-analysis-imperialism/</link>
		<comments>http://flashofsteel.com/index.php/2010/04/20/three-moves-ahead-episode-61-classic-game-analysis-imperialism/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 15:45:40 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2360</guid>
		<description><![CDATA[&#160; Troy, Tom and Bruce look at the classic Frog City/SSI games Imperialism and Imperialism 2. What makes this series one of the greatest grand strategy experiences of all time? Can a game this difficult and time intensive be made again? Bruce has a theory, Tom keeps calling Colonization the wrong name, and Troy is [...]]]></description>
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		<slash:comments>27</slash:comments>
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		<title>Decade Feature &#8211; 2000: Sacrifice</title>
		<link>http://flashofsteel.com/index.php/2009/10/31/decade-feature-2000-sacrifice/</link>
		<comments>http://flashofsteel.com/index.php/2009/10/31/decade-feature-2000-sacrifice/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 15:41:50 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Feature:Decade]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=1876</guid>
		<description><![CDATA[What this is about. The just shall live by faith and kill by hellmouths. Sacrifice is the very definition of a cult hit. Like so many other strategy games that have come and gone through the years, it attracted a small and devoted following but never really got the traction that the Starcrafts and Warcrafts [...]]]></description>
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		<slash:comments>9</slash:comments>
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