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	<title>Flash of Steel&#187; Modding</title>
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	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>House Rules</title>
		<link>http://flashofsteel.com/index.php/2011/11/30/house-rules/</link>
		<comments>http://flashofsteel.com/index.php/2011/11/30/house-rules/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 03:17:14 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Modding]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3541</guid>
		<description><![CDATA[I think most of us encountered our first house rule without even knowing it was one. We&#8217;d be playing Monopoly with friends or families, because we were too young to have good taste in games or friends, and we all used the Free Parking rule &#8211; taxes and Chance/Community chest money went into the center [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Three Moves Ahead Episode 76: Modding Strategy Games</title>
		<link>http://flashofsteel.com/index.php/2010/08/03/three-moves-ahead-episode-76-modding-strategy-games/</link>
		<comments>http://flashofsteel.com/index.php/2010/08/03/three-moves-ahead-episode-76-modding-strategy-games/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 18:41:26 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Modding]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2557</guid>
		<description><![CDATA[&#160; Troy, Julian and Rob are joined by Maxis Games&#8217; Soren Johnson and Fall From Heaven 2 lead Derek Paxton in a chat about modding. How do you assemble a mod team? What are the trade offs for developers and publishers in supporting mods? Scope and ambition and talent poaching and creativity. Also news on [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Another Fall From Heaven Interview</title>
		<link>http://flashofsteel.com/index.php/2009/01/12/another-fall-from-heaven-interview/</link>
		<comments>http://flashofsteel.com/index.php/2009/01/12/another-fall-from-heaven-interview/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 15:01:02 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Modding]]></category>

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		<description><![CDATA[Since the strategy world is pretty barren at the moment, I guess I should think about writing another feature series or something. Maybe work up another board game AAR. In the meantime, here&#8217;s another interview with Derek Paxton, the design lead on Fall From Heaven II. On the AI: The AI knows, &#8220;I can summon [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Content One Degree Removed: Fall From Heaven Interview</title>
		<link>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/</link>
		<comments>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 17:03:31 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Modding]]></category>

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		<description><![CDATA[I really feel like crap today, so I&#8217;ll take the easy blogging way out and link to Soren Johnson&#8217;s three part (I &#038; II &#038; III)interview with Derek Paxton, the lead modder on the total Civ IV conversion Fall From Heaven II. Paxton goes into what it takes to make a mod of this size. [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>It&#8217;s Finished</title>
		<link>http://flashofsteel.com/index.php/2008/12/17/its-finished/</link>
		<comments>http://flashofsteel.com/index.php/2008/12/17/its-finished/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 16:27:20 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Modding]]></category>

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		<description><![CDATA[Tom Chick reports that the epic Civ IV mod Fall From Heaven 2 is now complete, basic patch work aside. I haven&#8217;t played FFH in a very long time. The last time I did so, I had some issues with the AI. It changed so many rules and involves so many upgrades that your computer [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Unintended Consequences</title>
		<link>http://flashofsteel.com/index.php/2007/10/22/unintended-consequences/</link>
		<comments>http://flashofsteel.com/index.php/2007/10/22/unintended-consequences/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 15:44:35 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Creative Assembly]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Modding]]></category>

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		<description><![CDATA[For the last week or so I&#8217;ve been playing the Europa Barbarorum mod for Rome: Total War. Like many mods, it aims for realism before anything else, even to the point of giving each faction an overly &#8220;correct&#8221; name. Greeks, for example, are the Koinon Hellenon. The &#8220;rebel&#8221; controlled cities are given the somewhat anachronistic [...]]]></description>
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		<slash:comments>7</slash:comments>
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