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	<title>Flash of Steel&#187; Interview</title>
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	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>Sword of the Stars 2: Interview Outtakes</title>
		<link>http://flashofsteel.com/index.php/2010/11/02/sword-of-the-stars-2-interview-outtakes/</link>
		<comments>http://flashofsteel.com/index.php/2010/11/02/sword-of-the-stars-2-interview-outtakes/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 16:17:10 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Sci Fi]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2686</guid>
		<description><![CDATA[As I&#8217;ve written many times, I am really not a big fan of scifi games, 4x or otherwise. You really need something special to keep my eyes from glazing over. Sins of a Solar Empire did that, Gal Civ 2 did that, AI War sort of did that but even there it was the design [...]]]></description>
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		<slash:comments>15</slash:comments>
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		<title>Three Moves Ahead Episode 74: Classic Game Analysis &#8211; Freedom Force w/ Ken Levine</title>
		<link>http://flashofsteel.com/index.php/2010/07/20/three-moves-ahead-episode-74-classic-game-analysis-freedom-force-w-ken-levine/</link>
		<comments>http://flashofsteel.com/index.php/2010/07/20/three-moves-ahead-episode-74-classic-game-analysis-freedom-force-w-ken-levine/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 16:37:32 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2543</guid>
		<description><![CDATA[&#160; Ken Levine from Irrational Games drops by the show to talk about what made Freedom Force so special. Is it an RPG or a strategy game? We discuss the virtues of pausable real time play, the fine line between homage and parody and learn about what games Ken plays when he is not writing [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Three Moves Ahead Episode 62: Gettysburg &#8211; Scourge of War</title>
		<link>http://flashofsteel.com/index.php/2010/04/27/three-moves-ahead-episode-62-gettysburg-scourge-of-war/</link>
		<comments>http://flashofsteel.com/index.php/2010/04/27/three-moves-ahead-episode-62-gettysburg-scourge-of-war/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 17:35:18 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Civil War]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>
		<category><![CDATA[Wargames]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2378</guid>
		<description><![CDATA[&#160; Another wargame show! Troy, Julian and Rob are joined by NorbSoft&#8217;s Norb Timpko and Jim Weaver to talk about Gettysburg: Scourge of War. Learn more than you ever wanted to know about how to make a civil war game. Why is the AI so recalcitrant? What are the lessons of leadership here? How do [...]]]></description>
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		<slash:comments>12</slash:comments>
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		<title>Three Moves Ahead Episode 37 &#8211; Chris Park and AI War: Fleet Command</title>
		<link>http://flashofsteel.com/index.php/2009/11/03/three-moves-ahead-episode-37-chris-park-and-ai-war-fleet-command/</link>
		<comments>http://flashofsteel.com/index.php/2009/11/03/three-moves-ahead-episode-37-chris-park-and-ai-war-fleet-command/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:17:59 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Sci Fi]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=1905</guid>
		<description><![CDATA[Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It&#8217;s also one of our longest [...]]]></description>
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		<slash:comments>23</slash:comments>
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		<title>Civ Rev on iPhone</title>
		<link>http://flashofsteel.com/index.php/2009/08/11/civ-rev-on-iphone/</link>
		<comments>http://flashofsteel.com/index.php/2009/08/11/civ-rev-on-iphone/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 20:18:47 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=1690</guid>
		<description><![CDATA[I guess it makes sense to port a relatively simple TBS like Civilization Revolution to the iPhone. If you want the full skinny, Chris Remo has a conversation with the game&#8217;s producer, Jason Bergman, over at Gamasutra. This is such an insane project because we&#8217;re putting out so much gameplay to a platform where we&#8217;re [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Dawn of War II Interview</title>
		<link>http://flashofsteel.com/index.php/2009/02/17/dawn-of-war-ii-interview/</link>
		<comments>http://flashofsteel.com/index.php/2009/02/17/dawn-of-war-ii-interview/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 15:12:09 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=1182</guid>
		<description><![CDATA[Having written a column last week that said the RTS was dead, Tom Chick now has an interview with THQ&#8217;s Jonny Ebert that addresses how some developers are trying to rescue the genre through re-design. We decided if we continued on our current course, we weren&#8217;t going to succeed. RTS sales had plateaued and are [...]]]></description>
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		<slash:comments>4</slash:comments>
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