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	<title>Flash of Steel&#187; Industry</title>
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	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>Holiday Guest Blog 2: Jon Shafer &#8220;The Middle Market&#8221;</title>
		<link>http://flashofsteel.com/index.php/2011/12/20/holiday-guest-blog-2-jon-shafer-the-middle-market/</link>
		<comments>http://flashofsteel.com/index.php/2011/12/20/holiday-guest-blog-2-jon-shafer-the-middle-market/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 04:22:23 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Guest Blog]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3593</guid>
		<description><![CDATA[Stardock&#8217;s Jon Shafer is one of those developers who thinks very hard about everything except joining our Out of the Park Baseball League, which he did as a &#8220;Why not?&#8221; more than anything else, it seems. Best known as the designer of AAA title Civilization 5, Jon wanted to use this space to again push [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Not Contemporary</title>
		<link>http://flashofsteel.com/index.php/2011/07/12/not-contemporary/</link>
		<comments>http://flashofsteel.com/index.php/2011/07/12/not-contemporary/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 16:10:39 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3237</guid>
		<description><![CDATA[In an interview with MCVUK, Christoph Hartmann, the president of 2K Studios, was asked about why X-Com was being turned into a first person shooter, instead of using the IP as God intended &#8211; a tactical strategy game. The ‘90s generation of gamers all love Xcom and we own the IP, so we thought OK, [...]]]></description>
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		<slash:comments>27</slash:comments>
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		<title>Paradox Convention 2011</title>
		<link>http://flashofsteel.com/index.php/2011/01/25/paradox-convention-2011/</link>
		<comments>http://flashofsteel.com/index.php/2011/01/25/paradox-convention-2011/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 18:35:32 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Paradox]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2939</guid>
		<description><![CDATA[I will admit that it was weird to attend an event and not feel any pressure to write about any of it. Over a dozen games were on display, some of them with static images or limited play. But there was still a lot to be excited about. First the disclaimer. My employer, Evolve PR, [...]]]></description>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>Not A Goodbye, But A Reboot</title>
		<link>http://flashofsteel.com/index.php/2011/01/19/not-a-goodbye/</link>
		<comments>http://flashofsteel.com/index.php/2011/01/19/not-a-goodbye/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 05:00:24 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Me]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2890</guid>
		<description><![CDATA[I recently tweeted that my day was going so well that it reminded me why I love to write. On my Formspring, someone asked me why, so I went into how for someone like me writing is as close to magic as anything in my life. When I write and the words are flowing and, [...]]]></description>
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		<slash:comments>70</slash:comments>
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		<title>Shafer and Stardock</title>
		<link>http://flashofsteel.com/index.php/2011/01/05/shafer-and-stardock/</link>
		<comments>http://flashofsteel.com/index.php/2011/01/05/shafer-and-stardock/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 14:28:21 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Stardock]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2880</guid>
		<description><![CDATA[When I broke the news that Jon Shafer had left Firaxis, I can honestly say that I had no idea where he would end up. I knew that a deal was in place for him to go somewhere, I knew that he was happy with the move and I knew nothing else. None of my [...]]]></description>
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		<slash:comments>16</slash:comments>
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		<title>The Return of Kohan?</title>
		<link>http://flashofsteel.com/index.php/2010/11/09/the-return-of-kohan/</link>
		<comments>http://flashofsteel.com/index.php/2010/11/09/the-return-of-kohan/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 19:10:57 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Timegate]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2709</guid>
		<description><![CDATA[Oh please let this be something&#8230;. Via RPS: In a sprawling interview with GamesIndustry.biz, TimeGate bossman Adel Chaveleh said that: “We’re not walking away from Kohan by any means. It’ll see daylight again.” In what form? He wasn’t sure, or able to say, and he wasn’t about to be lured on talking about that Facebook [...]]]></description>
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		<slash:comments>3</slash:comments>
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