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	<title>Flash of Steel&#187; Indie Games</title>
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	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>Guest Blog: Storytelling in Dominions 3</title>
		<link>http://flashofsteel.com/index.php/2010/11/01/guest-blog-storytelling-in-dominions-3-how-to-capture-the-feel-of-a-fantasy-world/</link>
		<comments>http://flashofsteel.com/index.php/2010/11/01/guest-blog-storytelling-in-dominions-3-how-to-capture-the-feel-of-a-fantasy-world/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 17:32:53 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Guest Blog]]></category>
		<category><![CDATA[Indie Games]]></category>

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		<description><![CDATA[With my life falling apart around me, it&#8217;s a good thing that people keep sending in guest blogs. Long time reader Peter Sahui (aka Mind Elemental) has travelled through worlds of wonder as diverse as the Seven Kingdoms of Westeros, the blasted Capital Wasteland, the Roman Senate, and the spaceship Bebop. When not adventuring, he [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Hegemony: Philip of Macedon Actually Complete</title>
		<link>http://flashofsteel.com/index.php/2010/05/10/hegemony-philip-of-macedon-actually-complete/</link>
		<comments>http://flashofsteel.com/index.php/2010/05/10/hegemony-philip-of-macedon-actually-complete/#comments</comments>
		<pubDate>Mon, 10 May 2010 18:46:42 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Ancients]]></category>
		<category><![CDATA[Indie Games]]></category>

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		<description><![CDATA[I interviewed Longbow Digital Arts&#8217; lead designer Jim McNally four years ago. Last week, I was joking with one of my Toronto based friends that she should storm their office and demand information on why it wasn&#8217;t done. McNally sent me an email this morning to tell me it was done. I&#8217;ve just completed the [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Three Moves Ahead Episode 63: Frozen Synapse</title>
		<link>http://flashofsteel.com/index.php/2010/05/05/three-moves-ahead-episode-63-frozen-synapse/</link>
		<comments>http://flashofsteel.com/index.php/2010/05/05/three-moves-ahead-episode-63-frozen-synapse/#comments</comments>
		<pubDate>Wed, 05 May 2010 16:10:35 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

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		<description><![CDATA[&#160; Tom and Bruce are absent again while Troy, Julian and Rob dissect the still in beta Frozen Synapse, a small team tactics game from Mode 7. Troy finds it too difficult, Rob loves the potential for story telling, and Julian digs the puzzles. Listen as we talk about tactical games, the union of art [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<title>Strategy Gamers and Art (Not About Ebert)</title>
		<link>http://flashofsteel.com/index.php/2010/05/01/strategygamers-and-art/</link>
		<comments>http://flashofsteel.com/index.php/2010/05/01/strategygamers-and-art/#comments</comments>
		<pubDate>Sat, 01 May 2010 16:07:08 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Indie Games]]></category>

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		<description><![CDATA[Ancient Trader is a beautiful game. Tom Chick calls it one of the most beautiful games of the year and he&#8217;s probably right. The gracefully sepia-toned map and Gorey-esque characters are unforgettable. But the map isn&#8217;t just a static screen. It breathes. Clouds gently waft over undiscovered territory. Ships and sea monsters bob gently. Waves [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Three Moves Ahead Episode 54: Introversion</title>
		<link>http://flashofsteel.com/index.php/2010/03/04/three-moves-ahead-episode-54-introversion/</link>
		<comments>http://flashofsteel.com/index.php/2010/03/04/three-moves-ahead-episode-54-introversion/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 16:03:37 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2254</guid>
		<description><![CDATA[Troy, Julian and Rob wax rhapsodical about the glories of indie strategy game developer Introversion. What makes Darwinia a &#8220;different&#8221; RTS? Is Defcon the best multiplayer game ever made? And can you make a game about terrorism? Listen to the end and learn how you can win a prize. Seriously. I have one for you. [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Vic Davis Interview</title>
		<link>http://flashofsteel.com/index.php/2010/02/11/vic-davis-interview/</link>
		<comments>http://flashofsteel.com/index.php/2010/02/11/vic-davis-interview/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 21:19:47 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Cryptic Comet]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2189</guid>
		<description><![CDATA[Over at Game, Set, Watch Phil Cameron conducted an interview with Vic Davis, the genius behind Armageddon Empires and Solium Infernum. GSW is one of the best newsblogs on the internet, partly because it is so willing to giving space to indie games in a serious way. This is part of their IGF/Gamasutra mission, I [...]]]></description>
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		<slash:comments>8</slash:comments>
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