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	<title>Flash of Steel&#187; Paradox</title>
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	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>Rub Some Dirt on It</title>
		<link>http://flashofsteel.com/index.php/2012/02/18/rub-some-dirt-on-it/</link>
		<comments>http://flashofsteel.com/index.php/2012/02/18/rub-some-dirt-on-it/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 02:13:02 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Me]]></category>
		<category><![CDATA[Paradox]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3683</guid>
		<description><![CDATA[Anyone that is not intimately familiar with failure is probably not anyone worth knowing. The failure need not be profound, but facing setbacks and the limitations of planning are part and parcel of the human experience. It&#8217;s not that tragedy is the measure of a man or that there are no atheists in foxholes, as [...]]]></description>
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		<slash:comments>22</slash:comments>
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		<title>I Like Sweden</title>
		<link>http://flashofsteel.com/index.php/2012/01/23/i-like-sweden/</link>
		<comments>http://flashofsteel.com/index.php/2012/01/23/i-like-sweden/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 22:26:41 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Me]]></category>
		<category><![CDATA[Paradox]]></category>

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		<description><![CDATA[Last week was the Third Annual Paradox Convention and it returned to Stockholm. I was there two years ago, but it was an in and out trip for the most part. See the games, meet the people, go to a pub, fly home. This year, I had a week &#8211; front loaded with work of [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Play The Rainbow: Early Thoughts on Pride of Nations</title>
		<link>http://flashofsteel.com/index.php/2011/09/11/play-the-rainbow/</link>
		<comments>http://flashofsteel.com/index.php/2011/09/11/play-the-rainbow/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 00:52:16 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Paradox]]></category>
		<category><![CDATA[Wargames]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3414</guid>
		<description><![CDATA[I can&#8217;t rightly remember the first grand strategy game to have multiple map overlays, each designed to show different bit of pertinent information. Europa Universalis was 2000, and it had different maps for diplomacy, terrain and religion as well as the political map where I did most of my work. Civilization IV came later and [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Back to Work</title>
		<link>http://flashofsteel.com/index.php/2011/06/14/back-to-work/</link>
		<comments>http://flashofsteel.com/index.php/2011/06/14/back-to-work/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 16:12:44 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Me]]></category>
		<category><![CDATA[Medieval]]></category>
		<category><![CDATA[Paradox]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Sci Fi]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3193</guid>
		<description><![CDATA[E3 was fun, but different. I was a little envious listening to Bill Abner and Tom Chick and Gus Mastrapa all my other friends talking about the great stuff they saw at the show, since I was mostly tied down and I hate waiting in lines. I did get a couple of breaks to just [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Three Moves Ahead Episode 101 &#8211; A Most Ingenious Paradox</title>
		<link>http://flashofsteel.com/index.php/2011/01/27/three-moves-ahead-episode-101-a-most-ingenious-paradox/</link>
		<comments>http://flashofsteel.com/index.php/2011/01/27/three-moves-ahead-episode-101-a-most-ingenious-paradox/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 18:08:13 +0000</pubDate>
		<dc:creator>Rob Zacny</dc:creator>
				<category><![CDATA[Paradox]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2948</guid>
		<description><![CDATA[Rob and returning guest Jenn Cutter discuss what they saw at the Paradox convention in New York. The Escapist&#8217;s Greg Tito helps out with some good questions and pro-tips on how to make a game presentation awkward for journalists. Troy Goodfellow just can&#8217;t quit you, and refuses to leave until you understand how great Crusader [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<title>Paradox Convention 2011</title>
		<link>http://flashofsteel.com/index.php/2011/01/25/paradox-convention-2011/</link>
		<comments>http://flashofsteel.com/index.php/2011/01/25/paradox-convention-2011/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 18:35:32 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Paradox]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2939</guid>
		<description><![CDATA[I will admit that it was weird to attend an event and not feel any pressure to write about any of it. Over a dozen games were on display, some of them with static images or limited play. But there was still a lot to be excited about. First the disclaimer. My employer, Evolve PR, [...]]]></description>
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		<slash:comments>13</slash:comments>
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