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	<title>Flash of Steel&#187; Electronic Arts</title>
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	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>Command &amp; Conquer 4 Review: Breaking Rules</title>
		<link>http://flashofsteel.com/index.php/2010/04/22/command-conquer-4-review-breaking-rules/</link>
		<comments>http://flashofsteel.com/index.php/2010/04/22/command-conquer-4-review-breaking-rules/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 17:59:29 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Gameshark]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2367</guid>
		<description><![CDATA[I hated writing this review. I hated playing this game. I hated thinking about playing this game because I had to write the review. When people talk about strategy/RPG hybrids, I wonder how many of them mean a game like this where you need to play for hours and hours and hours just to see [...]]]></description>
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		<slash:comments>15</slash:comments>
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		<title>Three Moves Ahead Episode 57: Supreme Commander and Command &amp; Conquer 4</title>
		<link>http://flashofsteel.com/index.php/2010/03/23/three-moves-ahead-5/</link>
		<comments>http://flashofsteel.com/index.php/2010/03/23/three-moves-ahead-5/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 15:09:45 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2300</guid>
		<description><![CDATA[Troy, Tom and Julian devote the hour to dissecting the surprisingly good Supreme Commander 2 and the disappointing Command &#038; Conquer 4: Tiberian Twilight. Why does SupCom 2&#8242;s deviation from the franchise formula make the game better? Why is it like Sins of a Solar Empire and Demigod? Do we want to gain experience points [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Command and Conquer Comes to Conclusion?</title>
		<link>http://flashofsteel.com/index.php/2009/11/10/command-and-conquer-comes-to-conclusion/</link>
		<comments>http://flashofsteel.com/index.php/2009/11/10/command-and-conquer-comes-to-conclusion/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 23:29:19 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=1925</guid>
		<description><![CDATA[Always be wary of rumors, especially from sites that specialize in rumors. But Kotaku is reporting that the massive layoffs at EA will include the team making Command and Conquer 4: Tiberian Twilight. Sources tell Kotaku that the team working on Command &#038; Conquer 4: Tiberian Twilight was warned of its fate today, with almost [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Favorite News Item of the Day</title>
		<link>http://flashofsteel.com/index.php/2009/11/10/favorite-news-item-of-the-day/</link>
		<comments>http://flashofsteel.com/index.php/2009/11/10/favorite-news-item-of-the-day/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:08:47 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=1919</guid>
		<description><![CDATA[Via Shack News: &#8220;We definitely have had some people say this is something EA shouldn&#8217;t be doing or, you know, we&#8217;re desecrating the original poem. I just don&#8217;t agree,&#8221; Dante&#8217;s Inferno creative director Jonathan Knight explains over footage of giant tentacles spilling forth from damned vulvas in a new developer diary. &#8220;We&#8217;ve taken it pretty [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Populous Resurrected?</title>
		<link>http://flashofsteel.com/index.php/2009/08/13/populous-resurrected/</link>
		<comments>http://flashofsteel.com/index.php/2009/08/13/populous-resurrected/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 15:43:35 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=1696</guid>
		<description><![CDATA[Chris Pereira is reporting that EA is looking at the possibility of reviving some of the classic Bullfrog titles from my halcyon days. &#8220;For me, I love the old Bullfrog IP, it got me really passionately into games, and I&#8217;m really proud that Bullfrog is part of the heritage of Bright Light,&#8221; [Harvey] Elliot said. [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Battleforge Expansion</title>
		<link>http://flashofsteel.com/index.php/2009/07/19/battleforge-expansion/</link>
		<comments>http://flashofsteel.com/index.php/2009/07/19/battleforge-expansion/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 00:36:27 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=1634</guid>
		<description><![CDATA[I keep meaning to go back to Battleforge and it looks like I&#8217;ll have an excuse before too long. The add-on will add 60 new cards to the game, each representing new units and buildings.]]></description>
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		<slash:comments>0</slash:comments>
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