<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Flash of Steel&#187; Design</title>
	<atom:link href="http://flashofsteel.com/index.php/category/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
	<lastBuildDate>Mon, 21 May 2012 02:58:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Should You Choose To Accept It</title>
		<link>http://flashofsteel.com/index.php/2012/05/18/should-you-choose-to-accept-it/</link>
		<comments>http://flashofsteel.com/index.php/2012/05/18/should-you-choose-to-accept-it/#comments</comments>
		<pubDate>Fri, 18 May 2012 04:32:54 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3893</guid>
		<description><![CDATA[General Chernyayev has taken Tashkent. We do not know why. &#8211; Russian Minister of the Interior, Pyotr Valuev, 1865 Strategy games are, at their core, about greed and ambition. Yes, almost every game is a power fantasy, but strategy games properly understood are about gaining the most while spending the least. Since most strategy games [...]]]></description>
		<wfw:commentRss>http://flashofsteel.com/index.php/2012/05/18/should-you-choose-to-accept-it/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Open Gates in Japan</title>
		<link>http://flashofsteel.com/index.php/2012/03/28/open-gates-in-japan/</link>
		<comments>http://flashofsteel.com/index.php/2012/03/28/open-gates-in-japan/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 01:36:09 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3830</guid>
		<description><![CDATA[Before I got too invested in playing out The Meiji Restoration in the new Shogun 2 expansion, Fall of the Samurai, I realized that I hadn&#8217;t played The Rise of the Samurai &#8211; the first Shogun 2 expansion. It too deals with a Japanese civil war, this one in the 12th century over who would [...]]]></description>
		<wfw:commentRss>http://flashofsteel.com/index.php/2012/03/28/open-gates-in-japan/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Rub Some Dirt on It</title>
		<link>http://flashofsteel.com/index.php/2012/02/18/rub-some-dirt-on-it/</link>
		<comments>http://flashofsteel.com/index.php/2012/02/18/rub-some-dirt-on-it/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 02:13:02 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Me]]></category>
		<category><![CDATA[Paradox]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3683</guid>
		<description><![CDATA[Anyone that is not intimately familiar with failure is probably not anyone worth knowing. The failure need not be profound, but facing setbacks and the limitations of planning are part and parcel of the human experience. It&#8217;s not that tragedy is the measure of a man or that there are no atheists in foxholes, as [...]]]></description>
		<wfw:commentRss>http://flashofsteel.com/index.php/2012/02/18/rub-some-dirt-on-it/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Feature Series: Science and Technology</title>
		<link>http://flashofsteel.com/index.php/2012/01/29/feature-series-science-and-technology/</link>
		<comments>http://flashofsteel.com/index.php/2012/01/29/feature-series-science-and-technology/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 16:11:51 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Feature:Science]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3669</guid>
		<description><![CDATA[I have a degree in political science. This is nothing like real science. I do, however, have a deep interest in science and technology, especially their history. It may have been a brave man that first ate an oyster, but it was an especially clever man that figured out you could melt certain types of [...]]]></description>
		<wfw:commentRss>http://flashofsteel.com/index.php/2012/01/29/feature-series-science-and-technology/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Holiday Guest Blog 5: Dirk Knemeyer &#8211; &#8220;Theme and Mechanics&#8221;</title>
		<link>http://flashofsteel.com/index.php/2012/01/03/holiday-game-blog-5-dirk-knemeyer-theme-and-mechanics/</link>
		<comments>http://flashofsteel.com/index.php/2012/01/03/holiday-game-blog-5-dirk-knemeyer-theme-and-mechanics/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 16:16:56 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Guest Blog]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3620</guid>
		<description><![CDATA[I &#8220;met&#8221; game designer Dirk Knemeyer through our Out of the Park Baseball league. He&#8217;s had marginally more success than I have mostly through not finishing 30 games back four seasons in a row. Dirk is also an employer and collaborator, since I am doing research and consulting for him in the evenings and on [...]]]></description>
		<wfw:commentRss>http://flashofsteel.com/index.php/2012/01/03/holiday-game-blog-5-dirk-knemeyer-theme-and-mechanics/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Three Moves Ahead Episode 146: On the Air</title>
		<link>http://flashofsteel.com/index.php/2011/12/08/three-moves-ahead-episode146-on-the-air/</link>
		<comments>http://flashofsteel.com/index.php/2011/12/08/three-moves-ahead-episode146-on-the-air/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 21:18:08 +0000</pubDate>
		<dc:creator>Troy Goodfellow</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=3549</guid>
		<description><![CDATA[It&#8217;s more a fancy lecture and masterwork design class than a bunch of guys guessing about what works when board game desiger Lee Brimmicombe-Wood sits down with Troy and Bruce to talk about his history of making games about air power, the challenges in getting all the cool technical bits down and the difficulties in [...]]]></description>
		<wfw:commentRss>http://flashofsteel.com/index.php/2011/12/08/three-moves-ahead-episode146-on-the-air/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
<enclosure url="http://traffic.libsyn.com/threemovesahead/Episode_146.mp3" length="0" type="audio/mpeg" />
		</item>
	</channel>
</rss>

