It’s more like a strategy board game. I like to say a mix of Diplomacy, Dune, A Game of Thrones and Ticket To Ride
Vic Davis on what Solium Infernum will be like.
Entries Tagged as 'Cryptic Comet'
Do These Mix?
January 1st, 2009 · 5 Comments
Tags: Cryptic Comet · Design
Solium Infernum Updates
September 14th, 2008 · 2 Comments
Just a reminder that the last month or so has been chock full of design diary stuff about Vic Davis’s upcoming Solium Infernum.
Some highlights.
My design goal was to incorporate both known and hidden information into a system that let you try and get a feel for how combats might resolve but had enough uncertainty to […]
Tags: Cryptic Comet · Design · Preview
Cult of the Wastelands
March 24th, 2008 · 1 Comment
While I try to determine whether the game I am reviewing is just bland or just forgettable, I should probably remind you all to get the free expansion to Armageddon Empires. I haven’t tried Cult of the Wastelands yet, but I’m still pushing AE when and where I can.
Vic Davis can now begin work on […]
Tags: Cryptic Comet
Joining an Eventful Discussion
November 5th, 2007 · 10 Comments
It’s always nice when two independent developers disagree with each other on design stuff.
Vic Davis of Cryptic Comet, home of Armageddon Empires, recently posted a mini-dissertation on the role that events play in strategy games. He compiled a list of the purpose that events can play and how they can be used to challenge […]
Tags: Cryptic Comet · Design · Imperium


