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Entries from June 4th, 2010

Shogun 2 Total War: The Iffy Idea?

June 4th, 2010 · 11 Comments · Creative Assembly, Preview

Yesterday I talked about the upside of Creative Assembly returning to Japan in their Total War series. Today, five reasons why this idea gives me pause. 1) Homogeneity: Though I’m sure that CA will manufacture reasons to mix up the factions a little (even the first Shogun had some differences in costs and unit types), […]

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Shogun 2 Total War: The Good Idea?

June 3rd, 2010 · 10 Comments · Creative Assembly, Preview

So this is a thing. There are teaser trailers all over, and I’ll probably be seeing something at E3. Top Five Reasons Why This Might Be A Good Idea: 1) Simple Diplomacy: You have a bunch of clans fighting each other to be the top dog. There will be less need for fancy alliances and […]

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Three Moves Ahead Episode 67: Experimenting With RPGs at Rabbitcon

June 2nd, 2010 · 8 Comments · Board Games, Design, Podcast, RPGs, Three Moves Ahead

  Oy. Troy breaks his computer and therefore sounds like he’s calling in from a submarine. But the rest of show is a long discussion about Games Masters experimenting with RPG and miniature mechanics. Julian and Rob discuss a fascinating game session before the team digresses onto iterative learning in game design and whether games […]

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