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Entries from March 9th, 2010

Three Moves Ahead Episode 55: Starcraft 2 and Napoleon: Total War

March 9th, 2010 · 10 Comments · Blizzard, Creative Assembly, Podcast, RTS, Three Moves Ahead

Two games this week. First, Tom Chick and Troy Goodfellow report on their experiences in the Starcraft II beta. It’s an old school RTS that eschews fifteen years of evolution in favor of keeping things as they were in 1998. What do we like so far? What do we not like? Meanwhile, Rob Zacny asks [...]

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Is 2010 The Year of Strategy Gaming?

March 8th, 2010 · 15 Comments · Industry

Every now and then I like to plan a bit ahead. Look over the release schedule, line up ideas for Three Moves Ahead, try to angle for high paying interviews and features (and the occasional review) and just get a sense for where the year is going. I will not have time to play all [...]

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Design Notes Again

March 7th, 2010 · 5 Comments · Board Games, Me

I’m meeting my neighbor for an afternoon of Maria. I’ve spent the morning reading the rules (I missed Sivel’s earlier Frederick) and they seem pretty clear cut. The first thing I did, though, was turn to the design notes. One of the constant themes of both Flash of Steel and Three Moves Ahead has been [...]

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More Thoughts on that Literature Article

March 5th, 2010 · 4 Comments · Gamespy, Me, Media

Other People’s Stories was one of the easiest articles I’ve ever written. As EA’s Jonathan Knight says of Dante’s Inferno, the ideas are so big. It’s impossible not to find an angle or know what questions to ask. Not everyone I asked for input replied to my queries, and that ended up being OK since [...]

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Other People’s Stories

March 4th, 2010 · 6 Comments · Feature, Gamespy

In what is hopefully the first of many features for GameSpy, I look at the art of literary adaptation in game design.

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Three Moves Ahead Episode 54: Introversion

March 4th, 2010 · 7 Comments · Indie Games, Podcast, Three Moves Ahead

Troy, Julian and Rob wax rhapsodical about the glories of indie strategy game developer Introversion. What makes Darwinia a “different” RTS? Is Defcon the best multiplayer game ever made? And can you make a game about terrorism? Listen to the end and learn how you can win a prize. Seriously. I have one for you. [...]

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