<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Solium Infernum Review</title>
	<atom:link href="http://flashofsteel.com/index.php/2009/12/03/solium-infernum-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashofsteel.com/index.php/2009/12/03/solium-infernum-review/</link>
	<description>The Best Strategy Game Blog in My House</description>
	<lastBuildDate>Fri, 10 Feb 2012 15:15:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Natus</title>
		<link>http://flashofsteel.com/index.php/2009/12/03/solium-infernum-review/comment-page-1/#comment-225304</link>
		<dc:creator>Natus</dc:creator>
		<pubDate>Fri, 04 Dec 2009 00:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=2026#comment-225304</guid>
		<description>Nicely done, Troy.  I&#039;m getting the feeling that this is a tough game to review in a &quot;two steps forward, one step back&quot; kind of way.  I haven&#039;t played it yet, but I bought it a few hours after it was &quot;published&quot; because, like the boardgame Chaos In the Old World, I relish a game where you play as the bad guys only.  I hope Mr. Davis keeps refining the AI and interface as much as possible.</description>
		<content:encoded><![CDATA[<p>Nicely done, Troy.  I&#8217;m getting the feeling that this is a tough game to review in a &#8220;two steps forward, one step back&#8221; kind of way.  I haven&#8217;t played it yet, but I bought it a few hours after it was &#8220;published&#8221; because, like the boardgame Chaos In the Old World, I relish a game where you play as the bad guys only.  I hope Mr. Davis keeps refining the AI and interface as much as possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael A.</title>
		<link>http://flashofsteel.com/index.php/2009/12/03/solium-infernum-review/comment-page-1/#comment-225303</link>
		<dc:creator>Michael A.</dc:creator>
		<pubDate>Thu, 03 Dec 2009 23:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=2026#comment-225303</guid>
		<description>Interesting review.

I wonder if the tooltip problem is a limitation of Vic&#039;s choice to continue to develop in that arcane development environment of his (forget what it&#039;s called now). Otherwise, he&#039;ll no doubt get that worked into some future patches. Messing around with it, I didn&#039;t find the user interface that unapproachable, but it definitely lacks a tutorial.

Deception and bluff works well in multiplayer games against humans - rarely so against AI. It&#039;ll be tough to build a competent AI, but perhaps it won&#039;t matter so much if this gains the multiplayer following that the initial response seems to promise.</description>
		<content:encoded><![CDATA[<p>Interesting review.</p>
<p>I wonder if the tooltip problem is a limitation of Vic&#8217;s choice to continue to develop in that arcane development environment of his (forget what it&#8217;s called now). Otherwise, he&#8217;ll no doubt get that worked into some future patches. Messing around with it, I didn&#8217;t find the user interface that unapproachable, but it definitely lacks a tutorial.</p>
<p>Deception and bluff works well in multiplayer games against humans &#8211; rarely so against AI. It&#8217;ll be tough to build a competent AI, but perhaps it won&#8217;t matter so much if this gains the multiplayer following that the initial response seems to promise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Bowes (spelk)</title>
		<link>http://flashofsteel.com/index.php/2009/12/03/solium-infernum-review/comment-page-1/#comment-225290</link>
		<dc:creator>Ian Bowes (spelk)</dc:creator>
		<pubDate>Thu, 03 Dec 2009 20:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=2026#comment-225290</guid>
		<description>Impressed with the review Troy, I&#039;ve tried summing the game up in a paragraph or two for folks I seem to be peddling it to, butI always come up short in dishing out all it has, not to mention the stuff I imagine is still hidden in the depths I&#039;ve yet to find.

I&#039;m not sure about your last comment marrying it up with Dwarf Fortress, mainly because I think SI is infinitely more accessible to everyone, where DF still hides its beauty behind its Ascii/tilesets or its cryptic UI. SI&#039;s UI is clunky, but most of how it works is fairly approachable. With a decent &quot;get started&quot; tutorial (and I&#039;m fixing my gaze firmly at Dubious Quality&#039;s Bill Harris here), even the more esoteric moments of SI should be palatable for most gamers.

I think SI might appeal more to people who would play the Facebook Mobsters or Vampire games, than  it will to your stolid wargamer/grognard. If Vic can tap into this sort of player somehow, it may open the door to a lot more fruitful things in the future.</description>
		<content:encoded><![CDATA[<p>Impressed with the review Troy, I&#8217;ve tried summing the game up in a paragraph or two for folks I seem to be peddling it to, butI always come up short in dishing out all it has, not to mention the stuff I imagine is still hidden in the depths I&#8217;ve yet to find.</p>
<p>I&#8217;m not sure about your last comment marrying it up with Dwarf Fortress, mainly because I think SI is infinitely more accessible to everyone, where DF still hides its beauty behind its Ascii/tilesets or its cryptic UI. SI&#8217;s UI is clunky, but most of how it works is fairly approachable. With a decent &#8220;get started&#8221; tutorial (and I&#8217;m fixing my gaze firmly at Dubious Quality&#8217;s Bill Harris here), even the more esoteric moments of SI should be palatable for most gamers.</p>
<p>I think SI might appeal more to people who would play the Facebook Mobsters or Vampire games, than  it will to your stolid wargamer/grognard. If Vic can tap into this sort of player somehow, it may open the door to a lot more fruitful things in the future.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

