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	<title>Comments on: Dawn of Discovery: Early Moments</title>
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	<link>http://flashofsteel.com/index.php/2009/07/11/dawn-of-discovery-early-moments/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Ginger Yellow</title>
		<link>http://flashofsteel.com/index.php/2009/07/11/dawn-of-discovery-early-moments/comment-page-1/#comment-217520</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Tue, 14 Jul 2009 10:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1618#comment-217520</guid>
		<description>What David said - if the mission requirements annoy you, don&#039;t play the campaign. I&#039;m only playing it myself to get a refresher on how the economy and combat works since it&#039;s been ages since I played an Anno game.</description>
		<content:encoded><![CDATA[<p>What David said &#8211; if the mission requirements annoy you, don&#8217;t play the campaign. I&#8217;m only playing it myself to get a refresher on how the economy and combat works since it&#8217;s been ages since I played an Anno game.</p>
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		<title>By: Nodrownboy</title>
		<link>http://flashofsteel.com/index.php/2009/07/11/dawn-of-discovery-early-moments/comment-page-1/#comment-217478</link>
		<dc:creator>Nodrownboy</dc:creator>
		<pubDate>Mon, 13 Jul 2009 20:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1618#comment-217478</guid>
		<description>Either continuous play or the standalone scenarios. The scenarios are basically predefined continuous play setups rather than being like the campaign.</description>
		<content:encoded><![CDATA[<p>Either continuous play or the standalone scenarios. The scenarios are basically predefined continuous play setups rather than being like the campaign.</p>
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		<title>By: Jimmy Brown</title>
		<link>http://flashofsteel.com/index.php/2009/07/11/dawn-of-discovery-early-moments/comment-page-1/#comment-217477</link>
		<dc:creator>Jimmy Brown</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1618#comment-217477</guid>
		<description>I thought it was a shame that Caesar IV was so soulless compared to its predecessor.</description>
		<content:encoded><![CDATA[<p>I thought it was a shame that Caesar IV was so soulless compared to its predecessor.</p>
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		<title>By: Jason</title>
		<link>http://flashofsteel.com/index.php/2009/07/11/dawn-of-discovery-early-moments/comment-page-1/#comment-217451</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 13 Jul 2009 15:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1618#comment-217451</guid>
		<description>I&#039;ll second David -- I found the continuous play mode to be much more enjoyable than the campaign.  I made it only to mission 5 or so of the campaign before becoming frustrated with the inflexibility of the missions; just what Troy is complaining about.  The continuous play mode allows you to set your own goals (both literally during setup and figuratively as you play), and feels a lot more like the open-ended targets Troy describes from Caesar.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second David &#8212; I found the continuous play mode to be much more enjoyable than the campaign.  I made it only to mission 5 or so of the campaign before becoming frustrated with the inflexibility of the missions; just what Troy is complaining about.  The continuous play mode allows you to set your own goals (both literally during setup and figuratively as you play), and feels a lot more like the open-ended targets Troy describes from Caesar.</p>
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		<title>By: moromete</title>
		<link>http://flashofsteel.com/index.php/2009/07/11/dawn-of-discovery-early-moments/comment-page-1/#comment-217423</link>
		<dc:creator>moromete</dc:creator>
		<pubDate>Mon, 13 Jul 2009 11:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1618#comment-217423</guid>
		<description>In terms of long sessions Pharaoh really takes first prize with the mission s where you needed to put together a huge pyramid, a pyramid complex and the damn Sfinx. I used to put my city together on Monday and then just launch the game and let it run while eating during the week as the nicely set up economy slowly built up the huge projects...</description>
		<content:encoded><![CDATA[<p>In terms of long sessions Pharaoh really takes first prize with the mission s where you needed to put together a huge pyramid, a pyramid complex and the damn Sfinx. I used to put my city together on Monday and then just launch the game and let it run while eating during the week as the nicely set up economy slowly built up the huge projects&#8230;</p>
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		<title>By: David</title>
		<link>http://flashofsteel.com/index.php/2009/07/11/dawn-of-discovery-early-moments/comment-page-1/#comment-217359</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 12 Jul 2009 19:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1618#comment-217359</guid>
		<description>I think the great value in that game is found in the continuous play mode. The depth of presets and customization options allows you to craft very specific start points which force different styles of play and unique experiences.

The supply-and-demand balancing act that you&#039;re always playing is difficult and compelling enough without these mandatory quests messing up your plans. It requires you to be constantly vigilant of every aspect of your economics without giving you the feeling that you&#039;re always falling behind. The game always allows you to progress at your own pace, which you can customize to your liking. It&#039;s great that I can spend all of this time balancing my complex trade network and production facilities without getting the feeling that I&#039;m wasting time not pushing forward to the next technological tier.

I think you&#039;ll enjoy the continuous play mode a lot better.</description>
		<content:encoded><![CDATA[<p>I think the great value in that game is found in the continuous play mode. The depth of presets and customization options allows you to craft very specific start points which force different styles of play and unique experiences.</p>
<p>The supply-and-demand balancing act that you&#8217;re always playing is difficult and compelling enough without these mandatory quests messing up your plans. It requires you to be constantly vigilant of every aspect of your economics without giving you the feeling that you&#8217;re always falling behind. The game always allows you to progress at your own pace, which you can customize to your liking. It&#8217;s great that I can spend all of this time balancing my complex trade network and production facilities without getting the feeling that I&#8217;m wasting time not pushing forward to the next technological tier.</p>
<p>I think you&#8217;ll enjoy the continuous play mode a lot better.</p>
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