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	<title>Comments on: Done With Blood Bowl Solo</title>
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	<link>http://flashofsteel.com/index.php/2009/07/09/done-with-blood-bowl-solo/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Jerry Balderas</title>
		<link>http://flashofsteel.com/index.php/2009/07/09/done-with-blood-bowl-solo/comment-page-1/#comment-249390</link>
		<dc:creator>Jerry Balderas</dc:creator>
		<pubDate>Mon, 24 Jan 2011 19:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1614#comment-249390</guid>
		<description>You can do pickup games most of the time, and the league play is phenomenal.

http://bb-oftl.appspot.com/</description>
		<content:encoded><![CDATA[<p>You can do pickup games most of the time, and the league play is phenomenal.</p>
<p><a href="http://bb-oftl.appspot.com/" rel="nofollow" target="_blank" class="liexternal">http://bb-oftl.appspot.com/</a></p>
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		<title>By: warhammer empire</title>
		<link>http://flashofsteel.com/index.php/2009/07/09/done-with-blood-bowl-solo/comment-page-1/#comment-241629</link>
		<dc:creator>warhammer empire</dc:creator>
		<pubDate>Thu, 28 Oct 2010 10:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1614#comment-241629</guid>
		<description>Blood Bowl is a fantasy football video game loosely based on American football, and adapted from the board game of the same name,played between two teams of 16 players, each team fielding up to 11 players at a time.</description>
		<content:encoded><![CDATA[<p>Blood Bowl is a fantasy football video game loosely based on American football, and adapted from the board game of the same name,played between two teams of 16 players, each team fielding up to 11 players at a time.</p>
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		<title>By: Jarmo</title>
		<link>http://flashofsteel.com/index.php/2009/07/09/done-with-blood-bowl-solo/comment-page-1/#comment-217594</link>
		<dc:creator>Jarmo</dc:creator>
		<pubDate>Wed, 15 Jul 2009 09:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1614#comment-217594</guid>
		<description>Lowkey, I agree completely that it is a lot easier for most professional people to find people on demand to play games like this with on the Internet. Also, it is so convenient to have the computer take care of all the housekeeping. 

Blood Bowl has lots of rules. I&#039;ll gladly pay to not have to remember to roll all the right dice at each separate juncture of the game and all the exceptions with the different skills. How tabletop players manage to do all that and actually plan their moves in four minutes I&#039;ll never understand.</description>
		<content:encoded><![CDATA[<p>Lowkey, I agree completely that it is a lot easier for most professional people to find people on demand to play games like this with on the Internet. Also, it is so convenient to have the computer take care of all the housekeeping. </p>
<p>Blood Bowl has lots of rules. I&#8217;ll gladly pay to not have to remember to roll all the right dice at each separate juncture of the game and all the exceptions with the different skills. How tabletop players manage to do all that and actually plan their moves in four minutes I&#8217;ll never understand.</p>
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		<title>By: Lowkey</title>
		<link>http://flashofsteel.com/index.php/2009/07/09/done-with-blood-bowl-solo/comment-page-1/#comment-217182</link>
		<dc:creator>Lowkey</dc:creator>
		<pubDate>Sat, 11 Jul 2009 00:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1614#comment-217182</guid>
		<description>With regards to leagues and game regularity, if you want games regularly at your convenience, stay in the public league and keep spamming the chat for challenges, if you want to be in a league with special rules and eventual cup holders, make sure you know the people in the league (even if it is only digitally) so you can organise play times to get the thing moving. Unfortunately any other league will be subject to the same organisational and international timing issues which all online games are plagued with, ie having a group of people with different schedules, in different countries, speaking different languages trying to arrange a play time which suits all. When you throw in games which take upwards of an hour each, 24 teams and a league table, its chaos. 

With regards to Scott&#039;s comment, thats all well and good, but for me personally, I now live a long way away from anyone I used to play with, I don&#039;t know anyone who plays where I am now and am in no position to find them, I don&#039;t have the space to set up the board (even though it is the most space conservative of all gw games), and I have neither the time nor the patience to paint and adapt my own models to make a team which isn&#039;t just a bunch of soulless lead being pushed around a table. 

I think the video game which all my previous friends now have and are able to play from their various locales together, in leagues or less seriously, a chat system that works well enough and skype for more personal contact, all packaged in a product which costs less than the original ttg did (especially when including personalised teams etc) pretty much takes a fantastic board game, which I enjoyed immensely, and makes it better and far more accessible in my adult life. While I understand your points, this is the natural and desirable evolution of a great game and I hope that cyanide get on with making it a more streamlined experience as the interface is, as Bill said, amateur, and the connection issues are both avoidable and inexcusable. Even with these problems however I am happily having 4-8 games a night against both friends and people I&#039;ve never met, and am enjoying it with far more consistency than I ever did the ttg. I have played 3 single player games and most likely will never go back. There is no way a computer can simulate the unique and random plays a real person will make, and to expect it to, especially in as strange and eccentric a game as blood bowl is unrealistic imho. It is probably a good training exercise for new comers to the game in the basic rules, but thats it. This game is all about the unexpected, and that comes from the creative genius (or insanity, or recklessness, or inexperience) of a real human. To sum up, the only reason to port this to a computer is to allow more people to play it online.

As for the AI being so bad it teaches bad lessons, I have never played a game where the single player gave you any hope of performing well online against a real opponent from starcraft and dow2 to half life. They are 2 diametrically opposed states, one is purely to make the player have &quot;fun&quot;(the success of this is not guaranteed) the other is competitive in the most cut throat and blood thirsty of ways. I can&#039;t remember the last rts I completed single player simply due to the fact that I am bored before the end. On the other hand I have never been so humbled as when logging into the online system of computerised RTS, and this happens with every new one I play. For me, this is the joy of the game, to start from scratch, be beaten to a pulp and publicly shamed, and then improve. The tangible feeling of achievement with every victory is why I play games. 

Apologies for the length, lol. I evidently had something I wanted to say :)</description>
		<content:encoded><![CDATA[<p>With regards to leagues and game regularity, if you want games regularly at your convenience, stay in the public league and keep spamming the chat for challenges, if you want to be in a league with special rules and eventual cup holders, make sure you know the people in the league (even if it is only digitally) so you can organise play times to get the thing moving. Unfortunately any other league will be subject to the same organisational and international timing issues which all online games are plagued with, ie having a group of people with different schedules, in different countries, speaking different languages trying to arrange a play time which suits all. When you throw in games which take upwards of an hour each, 24 teams and a league table, its chaos. </p>
<p>With regards to Scott&#8217;s comment, thats all well and good, but for me personally, I now live a long way away from anyone I used to play with, I don&#8217;t know anyone who plays where I am now and am in no position to find them, I don&#8217;t have the space to set up the board (even though it is the most space conservative of all gw games), and I have neither the time nor the patience to paint and adapt my own models to make a team which isn&#8217;t just a bunch of soulless lead being pushed around a table. </p>
<p>I think the video game which all my previous friends now have and are able to play from their various locales together, in leagues or less seriously, a chat system that works well enough and skype for more personal contact, all packaged in a product which costs less than the original ttg did (especially when including personalised teams etc) pretty much takes a fantastic board game, which I enjoyed immensely, and makes it better and far more accessible in my adult life. While I understand your points, this is the natural and desirable evolution of a great game and I hope that cyanide get on with making it a more streamlined experience as the interface is, as Bill said, amateur, and the connection issues are both avoidable and inexcusable. Even with these problems however I am happily having 4-8 games a night against both friends and people I&#8217;ve never met, and am enjoying it with far more consistency than I ever did the ttg. I have played 3 single player games and most likely will never go back. There is no way a computer can simulate the unique and random plays a real person will make, and to expect it to, especially in as strange and eccentric a game as blood bowl is unrealistic imho. It is probably a good training exercise for new comers to the game in the basic rules, but thats it. This game is all about the unexpected, and that comes from the creative genius (or insanity, or recklessness, or inexperience) of a real human. To sum up, the only reason to port this to a computer is to allow more people to play it online.</p>
<p>As for the AI being so bad it teaches bad lessons, I have never played a game where the single player gave you any hope of performing well online against a real opponent from starcraft and dow2 to half life. They are 2 diametrically opposed states, one is purely to make the player have &#8220;fun&#8221;(the success of this is not guaranteed) the other is competitive in the most cut throat and blood thirsty of ways. I can&#8217;t remember the last rts I completed single player simply due to the fact that I am bored before the end. On the other hand I have never been so humbled as when logging into the online system of computerised RTS, and this happens with every new one I play. For me, this is the joy of the game, to start from scratch, be beaten to a pulp and publicly shamed, and then improve. The tangible feeling of achievement with every victory is why I play games. </p>
<p>Apologies for the length, lol. I evidently had something I wanted to say :)</p>
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		<title>By: bill abner</title>
		<link>http://flashofsteel.com/index.php/2009/07/09/done-with-blood-bowl-solo/comment-page-1/#comment-217175</link>
		<dc:creator>bill abner</dc:creator>
		<pubDate>Fri, 10 Jul 2009 23:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1614#comment-217175</guid>
		<description>No debate from me Scott. The AI in the game is inexcusable. After sitting on an 18-1 record, I&#039;m done. It&#039;s boring.  

Thankfully online works for the most part even if the league tools kinda suck; it&#039;s a great, great game mechanically, but the design is rotten and amateurish.</description>
		<content:encoded><![CDATA[<p>No debate from me Scott. The AI in the game is inexcusable. After sitting on an 18-1 record, I&#8217;m done. It&#8217;s boring.  </p>
<p>Thankfully online works for the most part even if the league tools kinda suck; it&#8217;s a great, great game mechanically, but the design is rotten and amateurish.</p>
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	<item>
		<title>By: Scott R. Krol</title>
		<link>http://flashofsteel.com/index.php/2009/07/09/done-with-blood-bowl-solo/comment-page-1/#comment-217172</link>
		<dc:creator>Scott R. Krol</dc:creator>
		<pubDate>Fri, 10 Jul 2009 22:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1614#comment-217172</guid>
		<description>That&#039;s the thing though, if I wanted to play against a human I&#039;d pull out the miniatures game.  I tabletop for the social experience and do the video thing for its convenience.  Why port a board game into the computer realm if all you&#039;re doing is giving people the ability to play online?</description>
		<content:encoded><![CDATA[<p>That&#8217;s the thing though, if I wanted to play against a human I&#8217;d pull out the miniatures game.  I tabletop for the social experience and do the video thing for its convenience.  Why port a board game into the computer realm if all you&#8217;re doing is giving people the ability to play online?</p>
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