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	<title>Comments on: Slitherine Adapts Miniature Rule Set for PC</title>
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	<link>http://flashofsteel.com/index.php/2009/06/28/slitherine-adapts-miniature-rule-set-for-pc/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: jin choung</title>
		<link>http://flashofsteel.com/index.php/2009/06/28/slitherine-adapts-miniature-rule-set-for-pc/comment-page-1/#comment-218374</link>
		<dc:creator>jin choung</dc:creator>
		<pubDate>Tue, 28 Jul 2009 06:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1588#comment-218374</guid>
		<description>i agree that a big component of minis is the &quot;tactility&quot; of being able to manipulate toy soldiers... but from a gaming perspective, what i LOOoooove about it is that it is LIMITED IN SCOPE.  in terms of # of units, # of turns and the size of the playing field.  you don&#039;t have to pan around infinity to simply UNDERSTAND the tactical situation and you don&#039;t have so many units that you can&#039;t possibly conceive of a tactic greater than &quot;tank rush&quot;.

i for one am completely new to minis and just started reading up on rules and i&#039;ve realized that these are the games i&#039;ve always wanted to play!

and i think that there is a very real way in which some of the tactility and joys of the hobby CAN be replicated inside the pc (just check out some of the cg sculpts at a place like zbrushcentral.com ) but they really really need to get a 3d engine.

there are plenty of cg guys (including me) that can make awesome cg models and those can then be released for modding and paint customizing by the gamers.

and all it would be is about modeling.  no animating.  no mocap.  none of the things that are difficult and costly parts of production for other pc games.  just simple static but great looking models, an intuitive camera that lets you zoom as far in or back as you want, a tasteful and customizable sound track, clear interface with helpful and charming sound fx... and this could really gain a solid foothold in pc gaming.</description>
		<content:encoded><![CDATA[<p>i agree that a big component of minis is the &#8220;tactility&#8221; of being able to manipulate toy soldiers&#8230; but from a gaming perspective, what i LOOoooove about it is that it is LIMITED IN SCOPE.  in terms of # of units, # of turns and the size of the playing field.  you don&#8217;t have to pan around infinity to simply UNDERSTAND the tactical situation and you don&#8217;t have so many units that you can&#8217;t possibly conceive of a tactic greater than &#8220;tank rush&#8221;.</p>
<p>i for one am completely new to minis and just started reading up on rules and i&#8217;ve realized that these are the games i&#8217;ve always wanted to play!</p>
<p>and i think that there is a very real way in which some of the tactility and joys of the hobby CAN be replicated inside the pc (just check out some of the cg sculpts at a place like zbrushcentral.com ) but they really really need to get a 3d engine.</p>
<p>there are plenty of cg guys (including me) that can make awesome cg models and those can then be released for modding and paint customizing by the gamers.</p>
<p>and all it would be is about modeling.  no animating.  no mocap.  none of the things that are difficult and costly parts of production for other pc games.  just simple static but great looking models, an intuitive camera that lets you zoom as far in or back as you want, a tasteful and customizable sound track, clear interface with helpful and charming sound fx&#8230; and this could really gain a solid foothold in pc gaming.</p>
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		<title>By: Dave</title>
		<link>http://flashofsteel.com/index.php/2009/06/28/slitherine-adapts-miniature-rule-set-for-pc/comment-page-1/#comment-216380</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 30 Jun 2009 18:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1588#comment-216380</guid>
		<description>Huh.  I&#039;m surprised that one slipped by me, seeing as I&#039;ve bought plenty of Matrix-marketed games before. . . I&#039;ll have to check it out, thanks spelk!</description>
		<content:encoded><![CDATA[<p>Huh.  I&#8217;m surprised that one slipped by me, seeing as I&#8217;ve bought plenty of Matrix-marketed games before. . . I&#8217;ll have to check it out, thanks spelk!</p>
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		<title>By: spelk</title>
		<link>http://flashofsteel.com/index.php/2009/06/28/slitherine-adapts-miniature-rule-set-for-pc/comment-page-1/#comment-216367</link>
		<dc:creator>spelk</dc:creator>
		<pubDate>Tue, 30 Jun 2009 15:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1588#comment-216367</guid>
		<description>@Dave, I may be telling you something you already know, but have you tried Titans of Steel (its available free now from Matrixgames), its a turn based Mech &quot;tweak em up&quot;. Admittedly its old as the hills, and isn&#039;t anything you requested, but it might satiate your appetite, until someone pulls out a proper Battletech/Mechwarrior strategy title.</description>
		<content:encoded><![CDATA[<p>@Dave, I may be telling you something you already know, but have you tried Titans of Steel (its available free now from Matrixgames), its a turn based Mech &#8220;tweak em up&#8221;. Admittedly its old as the hills, and isn&#8217;t anything you requested, but it might satiate your appetite, until someone pulls out a proper Battletech/Mechwarrior strategy title.</p>
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		<title>By: spelk</title>
		<link>http://flashofsteel.com/index.php/2009/06/28/slitherine-adapts-miniature-rule-set-for-pc/comment-page-1/#comment-216366</link>
		<dc:creator>spelk</dc:creator>
		<pubDate>Tue, 30 Jun 2009 15:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1588#comment-216366</guid>
		<description>I&#039;m interested in this too, mainly because I&#039;d like to see the miniature game (especially one such as this time period) be opened up to PC strategy gamers. I realise its often the collectable and tactile pleasures that keep miniature gamers happy, but I think widening the appeal of the gaming system by bringing it to the PC gaming sphere will benefit its visibility. 

With the right interface and the ability to play online it could become very moorish. I mean who has the house space to store miniatures and environment models, when you&#039;ve a family to husband? :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in this too, mainly because I&#8217;d like to see the miniature game (especially one such as this time period) be opened up to PC strategy gamers. I realise its often the collectable and tactile pleasures that keep miniature gamers happy, but I think widening the appeal of the gaming system by bringing it to the PC gaming sphere will benefit its visibility. </p>
<p>With the right interface and the ability to play online it could become very moorish. I mean who has the house space to store miniatures and environment models, when you&#8217;ve a family to husband? :)</p>
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		<title>By: Dave</title>
		<link>http://flashofsteel.com/index.php/2009/06/28/slitherine-adapts-miniature-rule-set-for-pc/comment-page-1/#comment-216363</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 30 Jun 2009 15:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1588#comment-216363</guid>
		<description>I&#039;m interested in this. 

But you know what would REALLY interest me?

A straight-up computer simulation of turn-based Battletech.  

I love the Mechwarrior games, enjoyed (despite its flaws) the Mech Commander series,  have teh Xbox games, but I&#039;ve always wanted someone to put out a professional-grade representation of turn-based Battletech.  Heck, make it a WEGO system ala Combat Mission (with customizable graphics, of course), and you&#039;ll make many gamers cry with glee, I figure.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in this. </p>
<p>But you know what would REALLY interest me?</p>
<p>A straight-up computer simulation of turn-based Battletech.  </p>
<p>I love the Mechwarrior games, enjoyed (despite its flaws) the Mech Commander series,  have teh Xbox games, but I&#8217;ve always wanted someone to put out a professional-grade representation of turn-based Battletech.  Heck, make it a WEGO system ala Combat Mission (with customizable graphics, of course), and you&#8217;ll make many gamers cry with glee, I figure.</p>
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		<title>By: Primemover</title>
		<link>http://flashofsteel.com/index.php/2009/06/28/slitherine-adapts-miniature-rule-set-for-pc/comment-page-1/#comment-216336</link>
		<dc:creator>Primemover</dc:creator>
		<pubDate>Tue, 30 Jun 2009 02:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1588#comment-216336</guid>
		<description>Troy, if you are marginal, then we as your loyal followers are &quot;off the paper&quot;!</description>
		<content:encoded><![CDATA[<p>Troy, if you are marginal, then we as your loyal followers are &#8220;off the paper&#8221;!</p>
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