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	<title>Comments on: Three Moves Ahead Episode 17 &#8212; Manuals, Documentation and You</title>
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	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: EyeMessiah</title>
		<link>http://flashofsteel.com/index.php/2009/06/16/three-moves-ahead-episode-17-manuals-documentation-and-you/comment-page-1/#comment-216056</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Thu, 25 Jun 2009 20:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1555#comment-216056</guid>
		<description>Wait.  Back up for a minute.

There was a manual for Galciv2? 

Wow, that would have been really handy during my first 50 or so floundering games.  I guess that&#039;s the trouble with digital downloads, you don&#039;t really have any concept of what you get with the game, aside for buying the right to press &quot;Go!&quot;.</description>
		<content:encoded><![CDATA[<p>Wait.  Back up for a minute.</p>
<p>There was a manual for Galciv2? </p>
<p>Wow, that would have been really handy during my first 50 or so floundering games.  I guess that&#8217;s the trouble with digital downloads, you don&#8217;t really have any concept of what you get with the game, aside for buying the right to press &#8220;Go!&#8221;.</p>
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		<title>By: JonathanStrange</title>
		<link>http://flashofsteel.com/index.php/2009/06/16/three-moves-ahead-episode-17-manuals-documentation-and-you/comment-page-1/#comment-215623</link>
		<dc:creator>JonathanStrange</dc:creator>
		<pubDate>Fri, 19 Jun 2009 16:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1555#comment-215623</guid>
		<description>The Dominions 3 manual is awesome, truly a great resource and entertaining in its own right. Having the game and not having the manual? Inconceivable!

I used to love large printed manuals and used to think them de rigueur for a top-flight game.  It suggested to me the developers truly enjoyed the game themselves; and wanted to share a backstory, developer notes as well as providing the more mundane hotkey info or basic tutorials.
I never, ever, regarded them as filler.

However I don&#039;t much miss them too much anymore. Gaming forums usually provide lots of feedback on backstories, developer ideas, tutorials, etc.

The large well-done manual had its day but that day appears past. They&#039;re not alone: my father sometimes says that my downloaded books or music can&#039;t download bookjackets or cool album covers with liner notes . But it&#039;s hard to miss what you&#039;ve not really experienced though.

I do want good documentation somewhere though. If it&#039;s online,  frankly, that&#039;s usually most convenient. I do like if there&#039;s some place where I can &quot;get in on&quot; the game&#039;s mythology and backstories: they do matter to me, if only to whet my appetite for replacing their myths with mine.</description>
		<content:encoded><![CDATA[<p>The Dominions 3 manual is awesome, truly a great resource and entertaining in its own right. Having the game and not having the manual? Inconceivable!</p>
<p>I used to love large printed manuals and used to think them de rigueur for a top-flight game.  It suggested to me the developers truly enjoyed the game themselves; and wanted to share a backstory, developer notes as well as providing the more mundane hotkey info or basic tutorials.<br />
I never, ever, regarded them as filler.</p>
<p>However I don&#8217;t much miss them too much anymore. Gaming forums usually provide lots of feedback on backstories, developer ideas, tutorials, etc.</p>
<p>The large well-done manual had its day but that day appears past. They&#8217;re not alone: my father sometimes says that my downloaded books or music can&#8217;t download bookjackets or cool album covers with liner notes . But it&#8217;s hard to miss what you&#8217;ve not really experienced though.</p>
<p>I do want good documentation somewhere though. If it&#8217;s online,  frankly, that&#8217;s usually most convenient. I do like if there&#8217;s some place where I can &#8220;get in on&#8221; the game&#8217;s mythology and backstories: they do matter to me, if only to whet my appetite for replacing their myths with mine.</p>
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		<title>By: Josh</title>
		<link>http://flashofsteel.com/index.php/2009/06/16/three-moves-ahead-episode-17-manuals-documentation-and-you/comment-page-1/#comment-215608</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 19 Jun 2009 12:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1555#comment-215608</guid>
		<description>Blizzard are well established with the polish applied to their games, and the same thing should apply to their documentation also. Go through the Warcraft II manual, or even the Warcraft: Orcs and Humans manual.  Within those beautifully illustrated covers will be not just concise instructions on how to play the game, but much more. There is extensive backstory to each game, the creation of the Dark Portal, the defeat of Azeroth, a story which just fleshes out and justifies why the player is playing the game. 

On top of that is the other illustrations which accompany unit descriptions which add flavour to the manual. Of course, I am alluding to what Bruce Geryk indicated with his thoughts on the Dominions III manual, and his inability to get line drawings. 

Unfortunately, I do not remember what the Warcraft III manual was like. However, with Diablo, Diablo II and Starcraft, I remember the game documentation to be a great addition to the game. 

I suppose one question remains though. Is it the size of the manual which counts, or how well it serves its purpose. Is there much point having a 300+ page manual which is poorly written, and does little to explain game mechanics when the content can be written concisely and effectively with much less. Or is it the further eye candy and additional information that turns an ordinary manual into something to be treasured. The time and money devoted to writing and publishing such a manual, would it in fact be better off spent on game design and beta testing, paticularly as the number of PC configurations, consumer demands and expectations grow.

Likewise, I do think Christopher hit upon a good point however. Back in the day, game boxes were once large, almost A4 designed &#039;behemoths&#039; which naturally took up more room on the game store shelf. However, with the advent of games simply coming in DVD jewel cases, and the need to maximise profit by minimising shelf space, and box production, there really isn&#039;t much room for those large game manuals anymore. And with electronic distribution growing, what proportion of users will be keen on printing off an entire manual, paticularly if it has a lot of filler such as backstory and developer notes. The best option now I believe is a &quot;Civlopedia&quot; design, extensive in game help being made available, hyperlinking to various other pages when indicated, and crucially, easy to navigate. Clearly Sid and his team are well and truly ahead of their time when it comes to game development. 

And for another example of poor game documentation, look no further than Supreme Commander. I still have little grasp on how it works. All I know is build unit, send it to crush enemy. I am sure there is some depth to Sup Com, I just fail to see it.</description>
		<content:encoded><![CDATA[<p>Blizzard are well established with the polish applied to their games, and the same thing should apply to their documentation also. Go through the Warcraft II manual, or even the Warcraft: Orcs and Humans manual.  Within those beautifully illustrated covers will be not just concise instructions on how to play the game, but much more. There is extensive backstory to each game, the creation of the Dark Portal, the defeat of Azeroth, a story which just fleshes out and justifies why the player is playing the game. </p>
<p>On top of that is the other illustrations which accompany unit descriptions which add flavour to the manual. Of course, I am alluding to what Bruce Geryk indicated with his thoughts on the Dominions III manual, and his inability to get line drawings. </p>
<p>Unfortunately, I do not remember what the Warcraft III manual was like. However, with Diablo, Diablo II and Starcraft, I remember the game documentation to be a great addition to the game. </p>
<p>I suppose one question remains though. Is it the size of the manual which counts, or how well it serves its purpose. Is there much point having a 300+ page manual which is poorly written, and does little to explain game mechanics when the content can be written concisely and effectively with much less. Or is it the further eye candy and additional information that turns an ordinary manual into something to be treasured. The time and money devoted to writing and publishing such a manual, would it in fact be better off spent on game design and beta testing, paticularly as the number of PC configurations, consumer demands and expectations grow.</p>
<p>Likewise, I do think Christopher hit upon a good point however. Back in the day, game boxes were once large, almost A4 designed &#8216;behemoths&#8217; which naturally took up more room on the game store shelf. However, with the advent of games simply coming in DVD jewel cases, and the need to maximise profit by minimising shelf space, and box production, there really isn&#8217;t much room for those large game manuals anymore. And with electronic distribution growing, what proportion of users will be keen on printing off an entire manual, paticularly if it has a lot of filler such as backstory and developer notes. The best option now I believe is a &#8220;Civlopedia&#8221; design, extensive in game help being made available, hyperlinking to various other pages when indicated, and crucially, easy to navigate. Clearly Sid and his team are well and truly ahead of their time when it comes to game development. </p>
<p>And for another example of poor game documentation, look no further than Supreme Commander. I still have little grasp on how it works. All I know is build unit, send it to crush enemy. I am sure there is some depth to Sup Com, I just fail to see it.</p>
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	<item>
		<title>By: vendolis</title>
		<link>http://flashofsteel.com/index.php/2009/06/16/three-moves-ahead-episode-17-manuals-documentation-and-you/comment-page-1/#comment-215562</link>
		<dc:creator>vendolis</dc:creator>
		<pubDate>Thu, 18 Jun 2009 21:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1555#comment-215562</guid>
		<description>Civilization 4 in the first edition had a over 200 page manual (in germany at least). Other than that I can realy say that Strategy Guides and Collectors Editions with Art books realy take the place of that.
I am a huge fan of those and the best ones for me where Age of Empires III Col Ed., Warhammer Online ColEd and the Final Fantsy XII and Fallout 3 Strategy Guides.
They are just greatly done. Sadly most ColEditions today are more of a joke and rip off than realy nice to have.</description>
		<content:encoded><![CDATA[<p>Civilization 4 in the first edition had a over 200 page manual (in germany at least). Other than that I can realy say that Strategy Guides and Collectors Editions with Art books realy take the place of that.<br />
I am a huge fan of those and the best ones for me where Age of Empires III Col Ed., Warhammer Online ColEd and the Final Fantsy XII and Fallout 3 Strategy Guides.<br />
They are just greatly done. Sadly most ColEditions today are more of a joke and rip off than realy nice to have.</p>
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	<item>
		<title>By: clever id</title>
		<link>http://flashofsteel.com/index.php/2009/06/16/three-moves-ahead-episode-17-manuals-documentation-and-you/comment-page-1/#comment-215549</link>
		<dc:creator>clever id</dc:creator>
		<pubDate>Thu, 18 Jun 2009 16:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1555#comment-215549</guid>
		<description>Liked the podcast, intersting topic. I recently ordered Baulder&#039;s Gate 2 and had a flash of nostolgia when I opened the box and a 1&quot; thick ring bound manual fell out.  It got me thinking about this very topic.</description>
		<content:encoded><![CDATA[<p>Liked the podcast, intersting topic. I recently ordered Baulder&#8217;s Gate 2 and had a flash of nostolgia when I opened the box and a 1&#8243; thick ring bound manual fell out.  It got me thinking about this very topic.</p>
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	<item>
		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2009/06/16/three-moves-ahead-episode-17-manuals-documentation-and-you/comment-page-1/#comment-215547</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 18 Jun 2009 15:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1555#comment-215547</guid>
		<description>I never read manuals in the bathroom. I never even read in the bathroom. It&#039;s not a library.</description>
		<content:encoded><![CDATA[<p>I never read manuals in the bathroom. I never even read in the bathroom. It&#8217;s not a library.</p>
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