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	<title>Comments on: Three Moves Ahead: Episode 9 &#8211; Brad Wardell, Demigod, Elemental and a Prize</title>
	<atom:link href="http://flashofsteel.com/index.php/2009/04/21/three-moves-ahead-episode-9-brad-wardell-demigod-elemental-and-a-prize/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashofsteel.com/index.php/2009/04/21/three-moves-ahead-episode-9-brad-wardell-demigod-elemental-and-a-prize/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Justin Fletcher</title>
		<link>http://flashofsteel.com/index.php/2009/04/21/three-moves-ahead-episode-9-brad-wardell-demigod-elemental-and-a-prize/comment-page-1/#comment-211293</link>
		<dc:creator>Justin Fletcher</dc:creator>
		<pubDate>Sun, 03 May 2009 05:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1395#comment-211293</guid>
		<description>I think he was joking, but hopefully you didn&#039;t really try to talk Tom out of asking Brad about Fall From Heaven II. It&#039;s the elephant in the room, and I&#039;m glad Brad addressed why he thinks Elemental will sell when a very similar sounding Civ4 mod is free.

That&#039;s the kind of stuff I&#039;d like to hear more of when you have developers on the show. I&#039;m not saying be combative; just keep it real. Brad certainly seemed game for that type of question, and I think other developers would too, as long as it was presented with respect.</description>
		<content:encoded><![CDATA[<p>I think he was joking, but hopefully you didn&#8217;t really try to talk Tom out of asking Brad about Fall From Heaven II. It&#8217;s the elephant in the room, and I&#8217;m glad Brad addressed why he thinks Elemental will sell when a very similar sounding Civ4 mod is free.</p>
<p>That&#8217;s the kind of stuff I&#8217;d like to hear more of when you have developers on the show. I&#8217;m not saying be combative; just keep it real. Brad certainly seemed game for that type of question, and I think other developers would too, as long as it was presented with respect.</p>
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		<title>By: Dietrich</title>
		<link>http://flashofsteel.com/index.php/2009/04/21/three-moves-ahead-episode-9-brad-wardell-demigod-elemental-and-a-prize/comment-page-1/#comment-210665</link>
		<dc:creator>Dietrich</dc:creator>
		<pubDate>Mon, 27 Apr 2009 03:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1395#comment-210665</guid>
		<description>I jumped over to this podcast after Julian mentioned it on Gamers with Jobs, and I&#039;m hooked.  Insightful, and with a unique approach.  Keep up the awesome work!</description>
		<content:encoded><![CDATA[<p>I jumped over to this podcast after Julian mentioned it on Gamers with Jobs, and I&#8217;m hooked.  Insightful, and with a unique approach.  Keep up the awesome work!</p>
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		<title>By: LintMan</title>
		<link>http://flashofsteel.com/index.php/2009/04/21/three-moves-ahead-episode-9-brad-wardell-demigod-elemental-and-a-prize/comment-page-1/#comment-210436</link>
		<dc:creator>LintMan</dc:creator>
		<pubDate>Fri, 24 Apr 2009 22:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1395#comment-210436</guid>
		<description>Doh!  That first line should be &#039;I have to a least partly disagree with the comment that “Demigod ISN&#039;T FOR multiplayer only”&#039;</description>
		<content:encoded><![CDATA[<p>Doh!  That first line should be &#8216;I have to a least partly disagree with the comment that “Demigod ISN&#8217;T FOR multiplayer only”&#8217;</p>
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	<item>
		<title>By: LintMan</title>
		<link>http://flashofsteel.com/index.php/2009/04/21/three-moves-ahead-episode-9-brad-wardell-demigod-elemental-and-a-prize/comment-page-1/#comment-210435</link>
		<dc:creator>LintMan</dc:creator>
		<pubDate>Fri, 24 Apr 2009 22:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1395#comment-210435</guid>
		<description>I have to a least partly disagree with the comment that &quot;Demigod is multiplayer only&quot; and that single player skirmish is just as fun.  Yes, as a single-player-only guy, I&#039;d say the mechanics of the game are pretty fun, exactly like playing UT3 or CounterStrike against some bots can be fun - but in the end, it&#039;s just not that satisfying.  The argument that CS was &quot;designed to be multiplayer&quot; doesn&#039;t really hold water.  I think most single player gamers want/expect something different from games then just getting the multiplayer gameplay experience playable offline.  If all we wanted was the multiplayer gameplay experience, we&#039;d probably be playing multiplayer. For some reason, it seems that fans of multiplayer are unable to understand that. 

Anyway, so while I admit that I&#039;ve had some fun with Demigod, I definitely wouldn&#039;t recommend it to single players as a good &quot;single player&quot; game.  It is what it is: a good multiplayer game that you can play by yourself against the AI.  For most single players, that probably won&#039;t be very satisfying.

Also, good reporting there to press Brad on the story behind Stardock doing the MOM sequel.   I would have loved to see a Stardock-made Star Control 4, but at the same time, I&#039;m not sure  Stardock has the writing/humor talent to really do it justice.  None of their games really display strong storytelling  skills (or effort), and that&#039;s a big part of SC2&#039;s greatness.  (Though in any case, it&#039;d still be way better than SC3).  Ideally, though, Toys For Bob should be allowed to make SC4.

Elemental sounds interesting.  I&#039;m glad to hear they&#039;re scrapping the GalCiv economy model, which was a mess.  It always struck me  as something where they looked at how Civ did it, then changed things around a fair bit, tweaking things by &quot;feel&quot;, without really understanding how to balance it all.  So in the forums you ended up finding out things like your &quot;50%&quot; economy bonus actually has a square root applied to it or that the population happiness bonus percentage is applied to a non-linear base morale step function so that a satisfied population at 23999 citizens is in riots at 24000.

Sorry of all this sounds like I&#039;m bashing Stardock - I really do like theem as a compnay and I do like GC2, but I have been disappointed with SoaSE and now Demigod.

Lastly, if Bruce happens to read these comments: I laughed at your Easter reference.</description>
		<content:encoded><![CDATA[<p>I have to a least partly disagree with the comment that &#8220;Demigod is multiplayer only&#8221; and that single player skirmish is just as fun.  Yes, as a single-player-only guy, I&#8217;d say the mechanics of the game are pretty fun, exactly like playing UT3 or CounterStrike against some bots can be fun &#8211; but in the end, it&#8217;s just not that satisfying.  The argument that CS was &#8220;designed to be multiplayer&#8221; doesn&#8217;t really hold water.  I think most single player gamers want/expect something different from games then just getting the multiplayer gameplay experience playable offline.  If all we wanted was the multiplayer gameplay experience, we&#8217;d probably be playing multiplayer. For some reason, it seems that fans of multiplayer are unable to understand that. </p>
<p>Anyway, so while I admit that I&#8217;ve had some fun with Demigod, I definitely wouldn&#8217;t recommend it to single players as a good &#8220;single player&#8221; game.  It is what it is: a good multiplayer game that you can play by yourself against the AI.  For most single players, that probably won&#8217;t be very satisfying.</p>
<p>Also, good reporting there to press Brad on the story behind Stardock doing the MOM sequel.   I would have loved to see a Stardock-made Star Control 4, but at the same time, I&#8217;m not sure  Stardock has the writing/humor talent to really do it justice.  None of their games really display strong storytelling  skills (or effort), and that&#8217;s a big part of SC2&#8242;s greatness.  (Though in any case, it&#8217;d still be way better than SC3).  Ideally, though, Toys For Bob should be allowed to make SC4.</p>
<p>Elemental sounds interesting.  I&#8217;m glad to hear they&#8217;re scrapping the GalCiv economy model, which was a mess.  It always struck me  as something where they looked at how Civ did it, then changed things around a fair bit, tweaking things by &#8220;feel&#8221;, without really understanding how to balance it all.  So in the forums you ended up finding out things like your &#8220;50%&#8221; economy bonus actually has a square root applied to it or that the population happiness bonus percentage is applied to a non-linear base morale step function so that a satisfied population at 23999 citizens is in riots at 24000.</p>
<p>Sorry of all this sounds like I&#8217;m bashing Stardock &#8211; I really do like theem as a compnay and I do like GC2, but I have been disappointed with SoaSE and now Demigod.</p>
<p>Lastly, if Bruce happens to read these comments: I laughed at your Easter reference.</p>
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		<title>By: Thomas Kiley</title>
		<link>http://flashofsteel.com/index.php/2009/04/21/three-moves-ahead-episode-9-brad-wardell-demigod-elemental-and-a-prize/comment-page-1/#comment-210333</link>
		<dc:creator>Thomas Kiley</dc:creator>
		<pubDate>Thu, 23 Apr 2009 16:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1395#comment-210333</guid>
		<description>Elemental sound really quite interesting. Good podcast, although I think I preferred the others which were more focused on game design issues. Would love to hear more about opinions on other review styles though...</description>
		<content:encoded><![CDATA[<p>Elemental sound really quite interesting. Good podcast, although I think I preferred the others which were more focused on game design issues. Would love to hear more about opinions on other review styles though&#8230;</p>
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	<item>
		<title>By: Black Dawn</title>
		<link>http://flashofsteel.com/index.php/2009/04/21/three-moves-ahead-episode-9-brad-wardell-demigod-elemental-and-a-prize/comment-page-1/#comment-210327</link>
		<dc:creator>Black Dawn</dc:creator>
		<pubDate>Thu, 23 Apr 2009 15:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1395#comment-210327</guid>
		<description>Great podcast guys! Very interesting to hear of the triumphs and troubles of Stardock.

Personally, I admire Stardock as a company and own most of the games they&#039;ve made, but I feel that all of their games are missing and element (or elements) that keep them from being classics. Gal Civ shares the problems of other 4X space empire games, in that the early game drags on at a very slow pace and late game you can steam-roller your opposition. Sins is fun, but multi-hour multiplayer games are hard to coordinate, and I find that the races are not differentiated enough. 

Master of Magic and Age of Wonders (which is a great MoM rip-off) are some of my all-time favorite strategy games, so I hope that Stardock manages to find that perfect balance of single player and multiplayer experience this time around.

Kudos to you guys for setting that interview up!</description>
		<content:encoded><![CDATA[<p>Great podcast guys! Very interesting to hear of the triumphs and troubles of Stardock.</p>
<p>Personally, I admire Stardock as a company and own most of the games they&#8217;ve made, but I feel that all of their games are missing and element (or elements) that keep them from being classics. Gal Civ shares the problems of other 4X space empire games, in that the early game drags on at a very slow pace and late game you can steam-roller your opposition. Sins is fun, but multi-hour multiplayer games are hard to coordinate, and I find that the races are not differentiated enough. </p>
<p>Master of Magic and Age of Wonders (which is a great MoM rip-off) are some of my all-time favorite strategy games, so I hope that Stardock manages to find that perfect balance of single player and multiplayer experience this time around.</p>
<p>Kudos to you guys for setting that interview up!</p>
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