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	<title>Comments on: Demigod: Early Moments</title>
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	<link>http://flashofsteel.com/index.php/2009/04/13/demigod-early-moments/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Bryan P.</title>
		<link>http://flashofsteel.com/index.php/2009/04/13/demigod-early-moments/comment-page-1/#comment-209170</link>
		<dc:creator>Bryan P.</dc:creator>
		<pubDate>Tue, 14 Apr 2009 00:15:53 +0000</pubDate>
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		<description>Good to hear you&#039;re liking it better Troy.  From the podcast I was thinking it would get a round of downward thumbs.  I&#039;ll be anxious to hear your conclusions.</description>
		<content:encoded><![CDATA[<p>Good to hear you&#8217;re liking it better Troy.  From the podcast I was thinking it would get a round of downward thumbs.  I&#8217;ll be anxious to hear your conclusions.</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2009/04/13/demigod-early-moments/comment-page-1/#comment-209137</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Mon, 13 Apr 2009 19:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1357#comment-209137</guid>
		<description>Thanks for the clarification on armies. I could have sworn that my armies were seizing flags in earlier games.</description>
		<content:encoded><![CDATA[<p>Thanks for the clarification on armies. I could have sworn that my armies were seizing flags in earlier games.</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2009/04/13/demigod-early-moments/comment-page-1/#comment-209136</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Mon, 13 Apr 2009 19:31:14 +0000</pubDate>
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		<description>The manual does not give Demigod specific tech trees, which would certainly be helpful. The clock doesn&#039;t stop while you suss out which upgrade to choose, and it shouldn&#039;t, but at the very least there should be a way to figure out - outside of the game - what an optimal path would look like.

Thankfully, the AI won&#039; t press too hard on you, so you can do this in single player.

I will say that I am enjoying this much more than I did the late beta.</description>
		<content:encoded><![CDATA[<p>The manual does not give Demigod specific tech trees, which would certainly be helpful. The clock doesn&#8217;t stop while you suss out which upgrade to choose, and it shouldn&#8217;t, but at the very least there should be a way to figure out &#8211; outside of the game &#8211; what an optimal path would look like.</p>
<p>Thankfully, the AI won&#8217; t press too hard on you, so you can do this in single player.</p>
<p>I will say that I am enjoying this much more than I did the late beta.</p>
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		<title>By: Mark L</title>
		<link>http://flashofsteel.com/index.php/2009/04/13/demigod-early-moments/comment-page-1/#comment-209135</link>
		<dc:creator>Mark L</dc:creator>
		<pubDate>Mon, 13 Apr 2009 19:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1357#comment-209135</guid>
		<description>Armies could never take flags, but other demigods on your team can (and darn well better!).

I heard they nerfed Rook in the day 0 patch. Pre-nerf the only real counter to him was having two of you to the one of him.

Regarding cat lady, I tend to think her best role while fighting someone like rook is to heal someone else who&#039;s doing the real fighting! That said, the nerf to Rook&#039;s hammer strike should make mobbing him with Yeti a practicable option, too.

Love the game!</description>
		<content:encoded><![CDATA[<p>Armies could never take flags, but other demigods on your team can (and darn well better!).</p>
<p>I heard they nerfed Rook in the day 0 patch. Pre-nerf the only real counter to him was having two of you to the one of him.</p>
<p>Regarding cat lady, I tend to think her best role while fighting someone like rook is to heal someone else who&#8217;s doing the real fighting! That said, the nerf to Rook&#8217;s hammer strike should make mobbing him with Yeti a practicable option, too.</p>
<p>Love the game!</p>
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		<title>By: James Allen</title>
		<link>http://flashofsteel.com/index.php/2009/04/13/demigod-early-moments/comment-page-1/#comment-209116</link>
		<dc:creator>James Allen</dc:creator>
		<pubDate>Mon, 13 Apr 2009 15:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1357#comment-209116</guid>
		<description>That&#039;s good that it seems to  be better than what was described in the podcast. 

The game/manual does not offer suggestions for how to utilize your specific demigod? It seems like from the movies and whatnot that you are given a lot of upgrade paths to follow (health, mana, attack, reinforcements, capturing, etc) through spending experience points and purchasing items. Does this make up for not really having many units to play with? It seems like once you choose a specialization, you are kind of stuck there, so there might be an element of luck in how your opponent(s) have spent their upgrade points.

Overall, the game seems similar to Dawn of War II: offering a more action-heavy version of the strategy game.</description>
		<content:encoded><![CDATA[<p>That&#8217;s good that it seems to  be better than what was described in the podcast. </p>
<p>The game/manual does not offer suggestions for how to utilize your specific demigod? It seems like from the movies and whatnot that you are given a lot of upgrade paths to follow (health, mana, attack, reinforcements, capturing, etc) through spending experience points and purchasing items. Does this make up for not really having many units to play with? It seems like once you choose a specialization, you are kind of stuck there, so there might be an element of luck in how your opponent(s) have spent their upgrade points.</p>
<p>Overall, the game seems similar to Dawn of War II: offering a more action-heavy version of the strategy game.</p>
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