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	<title>Comments on: Merchant Prince and Machiavelli (1993/1995)</title>
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	<link>http://flashofsteel.com/index.php/2009/04/03/merchantprince/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Feature Series: Maps and Game Design</title>
		<link>http://flashofsteel.com/index.php/2009/04/03/merchantprince/comment-page-1/#comment-213136</link>
		<dc:creator>Feature Series: Maps and Game Design</dc:creator>
		<pubDate>Wed, 20 May 2009 14:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1328#comment-213136</guid>
		<description>[...] Seven Cities of Gold (1984) 2. Railroad Tycoon (1990) 3. Populous (1989) 4. Merchant Prince/Machiavelli (1993) 5. Imperialism series (1997) 6. Sid Meier&#8217;s Gettysburg (1997) 7. Combat Mission series [...]</description>
		<content:encoded><![CDATA[<p>[...] Seven Cities of Gold (1984) 2. Railroad Tycoon (1990) 3. Populous (1989) 4. Merchant Prince/Machiavelli (1993) 5. Imperialism series (1997) 6. Sid Meier&#8217;s Gettysburg (1997) 7. Combat Mission series [...]</p>
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		<title>By: Procedural Content Generation: News</title>
		<link>http://flashofsteel.com/index.php/2009/04/03/merchantprince/comment-page-1/#comment-208672</link>
		<dc:creator>Procedural Content Generation: News</dc:creator>
		<pubDate>Fri, 10 Apr 2009 06:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1328#comment-208672</guid>
		<description>[...] 3, 2009 Article by Troy Goodfellow on the games Merchant Prince and Machiavelli, including a mention of how [...]</description>
		<content:encoded><![CDATA[<p>[...] 3, 2009 Article by Troy Goodfellow on the games Merchant Prince and Machiavelli, including a mention of how [...]</p>
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		<title>By: LintMan</title>
		<link>http://flashofsteel.com/index.php/2009/04/03/merchantprince/comment-page-1/#comment-208242</link>
		<dc:creator>LintMan</dc:creator>
		<pubDate>Mon, 06 Apr 2009 20:27:19 +0000</pubDate>
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		<description>You didn&#039;t mention my favorite QQP game: Conquered Kingdoms.  The graphics were low end, even by then-current 1993 standards, and the music was limited to songs like &quot;Yellow Rose of Texas&quot; playing between turns, and both sides used the same 16 units, but they were exquisitely balanced.

I still remember one reviewer at the time saying that &quot;CK&#039;s single naval unit (called &quot;boat&quot;) has more tactical uses than the ship units (5+) in  Empire Deluxe combined.&quot;</description>
		<content:encoded><![CDATA[<p>You didn&#8217;t mention my favorite QQP game: Conquered Kingdoms.  The graphics were low end, even by then-current 1993 standards, and the music was limited to songs like &#8220;Yellow Rose of Texas&#8221; playing between turns, and both sides used the same 16 units, but they were exquisitely balanced.</p>
<p>I still remember one reviewer at the time saying that &#8220;CK&#8217;s single naval unit (called &#8220;boat&#8221;) has more tactical uses than the ship units (5+) in  Empire Deluxe combined.&#8221;</p>
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		<title>By: Olsson</title>
		<link>http://flashofsteel.com/index.php/2009/04/03/merchantprince/comment-page-1/#comment-208120</link>
		<dc:creator>Olsson</dc:creator>
		<pubDate>Sun, 05 Apr 2009 19:38:44 +0000</pubDate>
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		<description>I can still remember that haunting melody in Merchant Prince. I was sharing an apartment with several students when I bought it, and it was played by all of us over and over again. I think that especially the inaccurate map part made the game experience new every time. And it was fun to buy cardinals. Hmm, I might still have the game...but on floppy discs.</description>
		<content:encoded><![CDATA[<p>I can still remember that haunting melody in Merchant Prince. I was sharing an apartment with several students when I bought it, and it was played by all of us over and over again. I think that especially the inaccurate map part made the game experience new every time. And it was fun to buy cardinals. Hmm, I might still have the game&#8230;but on floppy discs.</p>
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		<title>By: Primemover</title>
		<link>http://flashofsteel.com/index.php/2009/04/03/merchantprince/comment-page-1/#comment-207964</link>
		<dc:creator>Primemover</dc:creator>
		<pubDate>Fri, 03 Apr 2009 23:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1328#comment-207964</guid>
		<description>I missed out on this game, but the whole fog of war concept in regards to geography and resources adds such a great element to strategy games.  AOE II&#039;s random map generator was the first game I recall really stressing that point...you may find one particualr resource area and have to defend the crap out of it because strategically it was so important to your position, and you may not have the luxury of ecploring a fogged out map to find more.  Great retrospective, would love to try it out.</description>
		<content:encoded><![CDATA[<p>I missed out on this game, but the whole fog of war concept in regards to geography and resources adds such a great element to strategy games.  AOE II&#8217;s random map generator was the first game I recall really stressing that point&#8230;you may find one particualr resource area and have to defend the crap out of it because strategically it was so important to your position, and you may not have the luxury of ecploring a fogged out map to find more.  Great retrospective, would love to try it out.</p>
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		<title>By: DJBC</title>
		<link>http://flashofsteel.com/index.php/2009/04/03/merchantprince/comment-page-1/#comment-207950</link>
		<dc:creator>DJBC</dc:creator>
		<pubDate>Fri, 03 Apr 2009 20:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1328#comment-207950</guid>
		<description>Great article, I remember fondly it.  But what i don&#039;t remember if is there a multiplayer element or not...</description>
		<content:encoded><![CDATA[<p>Great article, I remember fondly it.  But what i don&#8217;t remember if is there a multiplayer element or not&#8230;</p>
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