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	<title>Comments on: Three Moves Ahead Episode 3</title>
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	<link>http://flashofsteel.com/index.php/2009/03/11/three-moves-ahead-episode-3/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Three Moves Ahead &#8211; Empire: Total War &#62; Current Video Game News &#124; Crispy Gamer</title>
		<link>http://flashofsteel.com/index.php/2009/03/11/three-moves-ahead-episode-3/comment-page-1/#comment-226145</link>
		<dc:creator>Three Moves Ahead &#8211; Empire: Total War &#62; Current Video Game News &#124; Crispy Gamer</dc:creator>
		<pubDate>Wed, 23 Dec 2009 13:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1239#comment-226145</guid>
		<description>[...] and a bunch of posturing on other topics and games. You can check out the latest podcast at Flash of Steel. Even if strategy is not your favored genre, this podcast is [...]</description>
		<content:encoded><![CDATA[<p>[...] and a bunch of posturing on other topics and games. You can check out the latest podcast at Flash of Steel. Even if strategy is not your favored genre, this podcast is [...]</p>
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		<title>By: Hudson</title>
		<link>http://flashofsteel.com/index.php/2009/03/11/three-moves-ahead-episode-3/comment-page-1/#comment-218450</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Wed, 29 Jul 2009 14:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1239#comment-218450</guid>
		<description>Just wondering what your thoughts were on how EU3 does combat and CoG (the newest version) does combat, and how they rate together. I am really torn as to which game to sink my money into. 

Crown of Glory just looks so muddled and complex and like I would have no idea what I was doing, but man the battle system looks sweet.</description>
		<content:encoded><![CDATA[<p>Just wondering what your thoughts were on how EU3 does combat and CoG (the newest version) does combat, and how they rate together. I am really torn as to which game to sink my money into. </p>
<p>Crown of Glory just looks so muddled and complex and like I would have no idea what I was doing, but man the battle system looks sweet.</p>
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		<title>By: DESIGNER NOTES &#187; Blog Archive &#187; AI and Designers Discussion</title>
		<link>http://flashofsteel.com/index.php/2009/03/11/three-moves-ahead-episode-3/comment-page-1/#comment-217408</link>
		<dc:creator>DESIGNER NOTES &#187; Blog Archive &#187; AI and Designers Discussion</dc:creator>
		<pubDate>Mon, 13 Jul 2009 07:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1239#comment-217408</guid>
		<description>[...] to Tom Chick talk about how Empire: Total War loses interest once the player masters the mechanics here) as the challenge for the player is just learning how to juggle multiple plates, not actually [...]</description>
		<content:encoded><![CDATA[<p>[...] to Tom Chick talk about how Empire: Total War loses interest once the player masters the mechanics here) as the challenge for the player is just learning how to juggle multiple plates, not actually [...]</p>
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		<title>By: Destrin</title>
		<link>http://flashofsteel.com/index.php/2009/03/11/three-moves-ahead-episode-3/comment-page-1/#comment-211110</link>
		<dc:creator>Destrin</dc:creator>
		<pubDate>Thu, 30 Apr 2009 17:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1239#comment-211110</guid>
		<description>I couldnt agree less om your brief discussion on the Empire:TW multiplayer campaign. Empire is the first Total War game I bought since Shogun explicitly because of it&#039;s promised multiplayer campaign. I have never understood why so many turn based games have neglected to include multiplayer. For a start the whole parabola argument regarding AI goes away once you have a human opponent to contend with. My biggest complaint with the feature is that they are limiting it to only two players.

Given a stable save system to split the game times up, I see no reason why you shouldn&#039;t have fully multiplayer Total War at the strategy level, hasn&#039;t Civ IV proved that this model can work?</description>
		<content:encoded><![CDATA[<p>I couldnt agree less om your brief discussion on the Empire:TW multiplayer campaign. Empire is the first Total War game I bought since Shogun explicitly because of it&#8217;s promised multiplayer campaign. I have never understood why so many turn based games have neglected to include multiplayer. For a start the whole parabola argument regarding AI goes away once you have a human opponent to contend with. My biggest complaint with the feature is that they are limiting it to only two players.</p>
<p>Given a stable save system to split the game times up, I see no reason why you shouldn&#8217;t have fully multiplayer Total War at the strategy level, hasn&#8217;t Civ IV proved that this model can work?</p>
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		<title>By: Michael A.</title>
		<link>http://flashofsteel.com/index.php/2009/03/11/three-moves-ahead-episode-3/comment-page-1/#comment-206982</link>
		<dc:creator>Michael A.</dc:creator>
		<pubDate>Tue, 24 Mar 2009 00:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1239#comment-206982</guid>
		<description>No - Shogun:TW was not one of the earliest RTS games with a morale based combat model. Close Combat had been doing extremely complex morale based combat for years by the time STW turned up. 

Lords of the Realm (Impressions) predates STW by half a decade and pretty much implemented most of the notable features of the TW series + castle building. The morale model in that game was arguably more advanced, I would say, as the happiness of a province directly impacted on the morale of the troops you&#039;d raise (and raising troops would lower happiness). Sadly, the game suffered from one of the same problems as ETW... lousy AI.</description>
		<content:encoded><![CDATA[<p>No &#8211; Shogun:TW was not one of the earliest RTS games with a morale based combat model. Close Combat had been doing extremely complex morale based combat for years by the time STW turned up. </p>
<p>Lords of the Realm (Impressions) predates STW by half a decade and pretty much implemented most of the notable features of the TW series + castle building. The morale model in that game was arguably more advanced, I would say, as the happiness of a province directly impacted on the morale of the troops you&#8217;d raise (and raising troops would lower happiness). Sadly, the game suffered from one of the same problems as ETW&#8230; lousy AI.</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2009/03/11/three-moves-ahead-episode-3/comment-page-1/#comment-206966</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Mon, 23 Mar 2009 22:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=1239#comment-206966</guid>
		<description>Three. Definitely three.</description>
		<content:encoded><![CDATA[<p>Three. Definitely three.</p>
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