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	<title>Comments on: Content One Degree Removed: Fall From Heaven Interview</title>
	<atom:link href="http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Wes</title>
		<link>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/comment-page-1/#comment-220347</link>
		<dc:creator>Wes</dc:creator>
		<pubDate>Sat, 05 Sep 2009 13:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/#comment-220347</guid>
		<description>I could not agree more, the AI is horrible in regards to the tech tree and applying it to its game play.  Never fought an enemy mage in 10 games.</description>
		<content:encoded><![CDATA[<p>I could not agree more, the AI is horrible in regards to the tech tree and applying it to its game play.  Never fought an enemy mage in 10 games.</p>
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		<title>By: Bruce</title>
		<link>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/comment-page-1/#comment-196073</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Mon, 12 Jan 2009 04:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/#comment-196073</guid>
		<description>If this all sounds really interesting to me but I don&#039;t ever even download it, does that make me a looser?  Or just not a gamer anymore?</description>
		<content:encoded><![CDATA[<p>If this all sounds really interesting to me but I don&#8217;t ever even download it, does that make me a looser?  Or just not a gamer anymore?</p>
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		<title>By: JonathanStrange</title>
		<link>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/comment-page-1/#comment-195647</link>
		<dc:creator>JonathanStrange</dc:creator>
		<pubDate>Sat, 10 Jan 2009 02:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/#comment-195647</guid>
		<description>I must be incompetent then as I find FFH2 challenging. Despite years of playing Civ and FFH2, studying the strategy and tactics hints at the forums, analyzing the religions, civics, resources, technologies, spells, promotions and specific empire abilities: I’m frequently running third or fourth in a seven civilization race. I do, at times, manage to pull ahead six or seven hundred turns into the game – if I survive that long – but it’s a struggle.

The A.I.’s incompetence – which I think is certainly no worse than most strategy games (hardly an endorsement but why single out this mod’s AI and not every other game’s AI mentioned on this site?) – is hard to see: you’ll find mobs of Beastmasters, dwarven axemen, Elvish archers, dragons, zombies, mages, assassins, giants, etc.  These armies will have the promotions and spell protections you’d cast yourself too. You’ll see the AI logically expand and research; if you’re facing an Elven nation, you can be certain they’ll found their signature forest religion unless their hated cousins do it first.

However, what I don’t see is a combined-arms use: no mage fireballs to soften up an enemy garrison, no entanglement spells to stop your stack o’ doom, no summoned tigers for a last minute attack. I’ve seen that in multiplayer but not by the AI.. It’s as if they have a whole toolkit of clever weapons, but choose only the hammer.

Anyways, if you don’t think it’s challenging, I could use some hints.</description>
		<content:encoded><![CDATA[<p>I must be incompetent then as I find FFH2 challenging. Despite years of playing Civ and FFH2, studying the strategy and tactics hints at the forums, analyzing the religions, civics, resources, technologies, spells, promotions and specific empire abilities: I’m frequently running third or fourth in a seven civilization race. I do, at times, manage to pull ahead six or seven hundred turns into the game – if I survive that long – but it’s a struggle.</p>
<p>The A.I.’s incompetence – which I think is certainly no worse than most strategy games (hardly an endorsement but why single out this mod’s AI and not every other game’s AI mentioned on this site?) – is hard to see: you’ll find mobs of Beastmasters, dwarven axemen, Elvish archers, dragons, zombies, mages, assassins, giants, etc.  These armies will have the promotions and spell protections you’d cast yourself too. You’ll see the AI logically expand and research; if you’re facing an Elven nation, you can be certain they’ll found their signature forest religion unless their hated cousins do it first.</p>
<p>However, what I don’t see is a combined-arms use: no mage fireballs to soften up an enemy garrison, no entanglement spells to stop your stack o’ doom, no summoned tigers for a last minute attack. I’ve seen that in multiplayer but not by the AI.. It’s as if they have a whole toolkit of clever weapons, but choose only the hammer.</p>
<p>Anyways, if you don’t think it’s challenging, I could use some hints.</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/comment-page-1/#comment-195604</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 09 Jan 2009 22:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/#comment-195604</guid>
		<description>Yeah, but the magic is key. If the AI can&#039;t use magic effectively and the player is only halfway competent then its hard to conceive of how challenging the game would be.

Its general military AI is certainly as good as the vanilla Civ. But with magic and heroes and all...not so good.</description>
		<content:encoded><![CDATA[<p>Yeah, but the magic is key. If the AI can&#8217;t use magic effectively and the player is only halfway competent then its hard to conceive of how challenging the game would be.</p>
<p>Its general military AI is certainly as good as the vanilla Civ. But with magic and heroes and all&#8230;not so good.</p>
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		<title>By: JonathanStrange</title>
		<link>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/comment-page-1/#comment-195579</link>
		<dc:creator>JonathanStrange</dc:creator>
		<pubDate>Fri, 09 Jan 2009 20:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/#comment-195579</guid>
		<description>I play a lot of FFH2 and have for years - mostly single player at that - and it&#039;s an enjoyable experience and the AI is virtually as capable or lame as the regular Civ IV AI. Human players do make considerably more challenging opponents - as they do in every strategy game around.

I suspect if the AI really were up to creative use of all the magic and civics and strategies available then the dramatic difference between how it plays now and how it could play would be enormous. 

However, coming from a gamer who&#039;s played all the Civs and Fall From Heaven 2 for years, I can say this mod can be enjoyed single - player without a problem. I&#039;ve had challenging and entertaining campaigns against a myriad of AI opponents. I&#039;m not an apologist or dread fanboy of FFH2; it definitely could use the magic more effectively and better employ its huge armies. However, I&#039;ve not seen it dramatically worse than any of the many strategy games I&#039;ve played over the years.</description>
		<content:encoded><![CDATA[<p>I play a lot of FFH2 and have for years &#8211; mostly single player at that &#8211; and it&#8217;s an enjoyable experience and the AI is virtually as capable or lame as the regular Civ IV AI. Human players do make considerably more challenging opponents &#8211; as they do in every strategy game around.</p>
<p>I suspect if the AI really were up to creative use of all the magic and civics and strategies available then the dramatic difference between how it plays now and how it could play would be enormous. </p>
<p>However, coming from a gamer who&#8217;s played all the Civs and Fall From Heaven 2 for years, I can say this mod can be enjoyed single &#8211; player without a problem. I&#8217;ve had challenging and entertaining campaigns against a myriad of AI opponents. I&#8217;m not an apologist or dread fanboy of FFH2; it definitely could use the magic more effectively and better employ its huge armies. However, I&#8217;ve not seen it dramatically worse than any of the many strategy games I&#8217;ve played over the years.</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2009/01/09/content-one-degree-removed-fall-from-heaven-interview/comment-page-1/#comment-195567</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 09 Jan 2009 18:54:58 +0000</pubDate>
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		<description>Edited. Thanks.</description>
		<content:encoded><![CDATA[<p>Edited. Thanks.</p>
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