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	<title>Comments on: Reviewing, Criticizing and Games Media</title>
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	<link>http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Shaquil R. Hansford</title>
		<link>http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/comment-page-1/#comment-219060</link>
		<dc:creator>Shaquil R. Hansford</dc:creator>
		<pubDate>Tue, 11 Aug 2009 14:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/#comment-219060</guid>
		<description>Wow, late to the party yet again. This was almost a year ago. Guess I&#039;ll have to read more stuff from you guys to see what&#039;s happening now. I&#039;ve seen you on the videogamesjournos network, Troy. I thought I&#039;d seen your name elsewhere... guess it&#039;s time I read up on your stuff. Hopefully something more recent.</description>
		<content:encoded><![CDATA[<p>Wow, late to the party yet again. This was almost a year ago. Guess I&#8217;ll have to read more stuff from you guys to see what&#8217;s happening now. I&#8217;ve seen you on the videogamesjournos network, Troy. I thought I&#8217;d seen your name elsewhere&#8230; guess it&#8217;s time I read up on your stuff. Hopefully something more recent.</p>
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		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/comment-page-1/#comment-190477</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 07 Dec 2008 11:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/#comment-190477</guid>
		<description>[...] This is more WARNING OF IMMINENT AWESOME than PRESENT AWESOME, but Shawn Elliott is arranging an e-mail Symposium on games journalism. Got an interesting selection of writers, critics and journalists from across the field, and we&#8217;re going to hack around the big questions. I&#8217;d pretty much retired from games journalism journalism - no, really - but this strikes me as something that may actually be useful. Its from the ashes of a previous project, which he&#8217;s shown here. Oh - and some people have already answered them. Here&#8217;s Troy&#8217;s. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is more WARNING OF IMMINENT AWESOME than PRESENT AWESOME, but Shawn Elliott is arranging an e-mail Symposium on games journalism. Got an interesting selection of writers, critics and journalists from across the field, and we&#8217;re going to hack around the big questions. I&#8217;d pretty much retired from games journalism journalism &#8211; no, really &#8211; but this strikes me as something that may actually be useful. Its from the ashes of a previous project, which he&#8217;s shown here. Oh &#8211; and some people have already answered them. Here&#8217;s Troy&#8217;s. [...]</p>
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		<title>By: The Convergence of Everything &#171; Game Reader</title>
		<link>http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/comment-page-1/#comment-190235</link>
		<dc:creator>The Convergence of Everything &#171; Game Reader</dc:creator>
		<pubDate>Thu, 04 Dec 2008 21:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/#comment-190235</guid>
		<description>[...] Convergence of&#160;Everything In Uncategorized on December 4, 2008 at 2:41 pm  An essay on the state of video game reviewing and criticism. Keith Stuart on gaming&#8217;s relationship to rock &#8216;n&#8217; roll. Has Nintendo betrayed [...]</description>
		<content:encoded><![CDATA[<p>[...] Convergence of&nbsp;Everything In Uncategorized on December 4, 2008 at 2:41 pm  An essay on the state of video game reviewing and criticism. Keith Stuart on gaming&#8217;s relationship to rock &#8216;n&#8217; roll. Has Nintendo betrayed [...]</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/comment-page-1/#comment-190091</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Wed, 03 Dec 2008 20:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/#comment-190091</guid>
		<description>New address shows up fine.

Looking forward to reading the rest of the pseudo-Symposium.</description>
		<content:encoded><![CDATA[<p>New address shows up fine.</p>
<p>Looking forward to reading the rest of the pseudo-Symposium.</p>
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		<title>By: Shawn Elliott</title>
		<link>http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/comment-page-1/#comment-190085</link>
		<dc:creator>Shawn Elliott</dc:creator>
		<pubDate>Wed, 03 Dec 2008 19:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/#comment-190085</guid>
		<description>Hello again, Troy. I appreciate the response (and am promoting it on my various web 2.0 pages). I hope to write back at better length later, but wanted to explain now that categories in the symposium itself were to include:

Review Scores
Reader Backlash
Reviews in the Age of Social Media
Reviews in the Mainstream Media
Casual, Indie, and User-Generated Games
Review Ethics
Reviews vs. Criticism
Evolving the Review

Most questions on my blog come specifically  from the Scores section, hence the apparent over-emphasis. 

PS, my new email address should appear for you, yeah?</description>
		<content:encoded><![CDATA[<p>Hello again, Troy. I appreciate the response (and am promoting it on my various web 2.0 pages). I hope to write back at better length later, but wanted to explain now that categories in the symposium itself were to include:</p>
<p>Review Scores<br />
Reader Backlash<br />
Reviews in the Age of Social Media<br />
Reviews in the Mainstream Media<br />
Casual, Indie, and User-Generated Games<br />
Review Ethics<br />
Reviews vs. Criticism<br />
Evolving the Review</p>
<p>Most questions on my blog come specifically  from the Scores section, hence the apparent over-emphasis. </p>
<p>PS, my new email address should appear for you, yeah?</p>
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		<title>By: Dave</title>
		<link>http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/comment-page-1/#comment-190083</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 03 Dec 2008 18:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/12/01/reviewing-criticizing-and-games-media/#comment-190083</guid>
		<description>I think one of the enduring challenges about game criticism is that, perhaps inescapably, *most games suck*.

And unlike a movie, where even a bad movie is usually watched until the end (and can thus be evaluated fairly), many bad games are nearly impossible to finish-- either technically so, or simply from a perspective of &quot;I don&#039;t want to play this any longer.&quot;

A bad videogame, especially a *technically* bad videogame, can&#039;t be evaluated on its merits because whatever the designer was trying to achieve, they clearly failed-- and not in a narrative sense (&quot;George Lucas wanted The Phantom Menace to be epic, but he was a lousy writer&quot;) but in a basic competency sense (Plan 9 From Outer Space).  

It&#039;s like asking a movie critic to tell us whether the plot of the film is exciting, interesting, engaging-- any good at all, really-- when the *movie itself* is out of focus, out of frame, with no sound editing, or actors unable to read their lines.

I think that this difference goes far to explain the &quot;7 to 10&quot; grade inflation we see in reviews.  We&#039;re still at the point that most reviewers-- indeed, most *gamers*-- score a game highly *simply because it is playable*.  You can&#039;t even get into a question of whether a game is good or bad unless you can successfully navigate the controls, menus, rules, logic, etc.

Unfortunately, this pattern is unlikely to change as long as the highest-profile games continue to seek out and exploit new technical advancements.   The lower-profile games (the iPhone apps, the Desktop Tower Defenses of the world, etc.) will get a fairer shake than most because their simplicity (and thus playability) allows for a balanced review.  Alas, the very thing that enables such a review-- their simplicity-- also reduces the requirements for a review to generic &quot;Is it any fun?&quot; pronouncements. . . or, if you want to stretch the word count, a little contextualization (&quot;This game clearly evolved from Tetris. . . &quot;).

Good game writing requires good writing, but it&#039;s always going to be different than movie writing, book review writing, or writing about any other form of media.</description>
		<content:encoded><![CDATA[<p>I think one of the enduring challenges about game criticism is that, perhaps inescapably, *most games suck*.</p>
<p>And unlike a movie, where even a bad movie is usually watched until the end (and can thus be evaluated fairly), many bad games are nearly impossible to finish&#8211; either technically so, or simply from a perspective of &#8220;I don&#8217;t want to play this any longer.&#8221;</p>
<p>A bad videogame, especially a *technically* bad videogame, can&#8217;t be evaluated on its merits because whatever the designer was trying to achieve, they clearly failed&#8211; and not in a narrative sense (&#8220;George Lucas wanted The Phantom Menace to be epic, but he was a lousy writer&#8221;) but in a basic competency sense (Plan 9 From Outer Space).  </p>
<p>It&#8217;s like asking a movie critic to tell us whether the plot of the film is exciting, interesting, engaging&#8211; any good at all, really&#8211; when the *movie itself* is out of focus, out of frame, with no sound editing, or actors unable to read their lines.</p>
<p>I think that this difference goes far to explain the &#8220;7 to 10&#8243; grade inflation we see in reviews.  We&#8217;re still at the point that most reviewers&#8211; indeed, most *gamers*&#8211; score a game highly *simply because it is playable*.  You can&#8217;t even get into a question of whether a game is good or bad unless you can successfully navigate the controls, menus, rules, logic, etc.</p>
<p>Unfortunately, this pattern is unlikely to change as long as the highest-profile games continue to seek out and exploit new technical advancements.   The lower-profile games (the iPhone apps, the Desktop Tower Defenses of the world, etc.) will get a fairer shake than most because their simplicity (and thus playability) allows for a balanced review.  Alas, the very thing that enables such a review&#8211; their simplicity&#8211; also reduces the requirements for a review to generic &#8220;Is it any fun?&#8221; pronouncements. . . or, if you want to stretch the word count, a little contextualization (&#8220;This game clearly evolved from Tetris. . . &#8220;).</p>
<p>Good game writing requires good writing, but it&#8217;s always going to be different than movie writing, book review writing, or writing about any other form of media.</p>
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