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	<title>Comments on: Legion (2002)</title>
	<atom:link href="http://flashofsteel.com/index.php/2008/04/15/legion-2002/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashofsteel.com/index.php/2008/04/15/legion-2002/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Age of Empires (1997)</title>
		<link>http://flashofsteel.com/index.php/2008/04/15/legion-2002/comment-page-1/#comment-150876</link>
		<dc:creator>Age of Empires (1997)</dc:creator>
		<pubDate>Fri, 20 Jun 2008 16:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/04/15/legion-2002/#comment-150876</guid>
		<description>[...] If Ensemble is one of the great fulfilled promises of historical gaming, with two set in the ancient world, Slitherine is one of the great unfulfilled promises, a studio with four ancients games and some great design ideas that just don&#8217;t gel. Next week, we take a look at Legion. [...]</description>
		<content:encoded><![CDATA[<p>[...] If Ensemble is one of the great fulfilled promises of historical gaming, with two set in the ancient world, Slitherine is one of the great unfulfilled promises, a studio with four ancients games and some great design ideas that just don&#8217;t gel. Next week, we take a look at Legion. [...]</p>
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		<title>By: DESIGNER NOTES &#187; Blog Archive &#187; Ancient Strategy Games</title>
		<link>http://flashofsteel.com/index.php/2008/04/15/legion-2002/comment-page-1/#comment-144358</link>
		<dc:creator>DESIGNER NOTES &#187; Blog Archive &#187; Ancient Strategy Games</dc:creator>
		<pubDate>Mon, 05 May 2008 08:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/04/15/legion-2002/#comment-144358</guid>
		<description>[...] a good sample from the entry on Slitherine&#8217;s Legion (2002): Most gamers are familiar with the uncanny valley - the idea that as photorealism and CGI get more [...]</description>
		<content:encoded><![CDATA[<p>[...] a good sample from the entry on Slitherine&#8217;s Legion (2002): Most gamers are familiar with the uncanny valley &#8211; the idea that as photorealism and CGI get more [...]</p>
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		<title>By: Dave Long</title>
		<link>http://flashofsteel.com/index.php/2008/04/15/legion-2002/comment-page-1/#comment-141288</link>
		<dc:creator>Dave Long</dc:creator>
		<pubDate>Thu, 17 Apr 2008 14:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/04/15/legion-2002/#comment-141288</guid>
		<description>It seems to me that Stardock will quickly become a &quot;major publisher&quot; if they continue down the road they&#039;re on.</description>
		<content:encoded><![CDATA[<p>It seems to me that Stardock will quickly become a &#8220;major publisher&#8221; if they continue down the road they&#8217;re on.</p>
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		<title>By: shanicus</title>
		<link>http://flashofsteel.com/index.php/2008/04/15/legion-2002/comment-page-1/#comment-141221</link>
		<dc:creator>shanicus</dc:creator>
		<pubDate>Thu, 17 Apr 2008 05:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/04/15/legion-2002/#comment-141221</guid>
		<description>I really enjoyed reading this article. Thank you very much.

I would like to add that I think that Stardock, as a gaming company, has done an excellent job of showing what a small(er) developer is capable of doing. I know that Stardock is relatively well known for making Windows add ons but until Sins of a Solar Empire came out, I really doubted that it was a well known gaming company. Sure, Galactic Civilizations (the series) is a decent game but it is not as well known as Civilization or even some sub standart RTSs.</description>
		<content:encoded><![CDATA[<p>I really enjoyed reading this article. Thank you very much.</p>
<p>I would like to add that I think that Stardock, as a gaming company, has done an excellent job of showing what a small(er) developer is capable of doing. I know that Stardock is relatively well known for making Windows add ons but until Sins of a Solar Empire came out, I really doubted that it was a well known gaming company. Sure, Galactic Civilizations (the series) is a decent game but it is not as well known as Civilization or even some sub standart RTSs.</p>
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		<title>By: JonathanStrange</title>
		<link>http://flashofsteel.com/index.php/2008/04/15/legion-2002/comment-page-1/#comment-141105</link>
		<dc:creator>JonathanStrange</dc:creator>
		<pubDate>Tue, 15 Apr 2008 21:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/04/15/legion-2002/#comment-141105</guid>
		<description>Troy, it&#039;s scary have much you echo my thoughts on ancient-themed games. You&#039;re like my smarter, more articulate, less evil twin (who I thought was long gone.)

I enjoyed the Slitherine games but they always left me wanting more strategically. I think Slitherine&#039;s designers could make a plausible argument that the battles were the point of the game and the strategy merely a way of getting there but probably most of us interested in historical gaming want both tactics and strategy. If either is abstracted, it should be done in a way that still feels somewhat realistic. And most of the time, Slitherines&#039; strategic layer wasn&#039;t convincing. Still: who else but Slitherine&#039;s Chariots of War allowed me to try and make ancient Judea into one of the greatest mid-eastern powers of the ancient world? 

Plus it didn&#039;t help, I think, that the Total War series seems to generate expectations of every unit being capable of receiving and following orders throughout the chaos of combat.</description>
		<content:encoded><![CDATA[<p>Troy, it&#8217;s scary have much you echo my thoughts on ancient-themed games. You&#8217;re like my smarter, more articulate, less evil twin (who I thought was long gone.)</p>
<p>I enjoyed the Slitherine games but they always left me wanting more strategically. I think Slitherine&#8217;s designers could make a plausible argument that the battles were the point of the game and the strategy merely a way of getting there but probably most of us interested in historical gaming want both tactics and strategy. If either is abstracted, it should be done in a way that still feels somewhat realistic. And most of the time, Slitherines&#8217; strategic layer wasn&#8217;t convincing. Still: who else but Slitherine&#8217;s Chariots of War allowed me to try and make ancient Judea into one of the greatest mid-eastern powers of the ancient world? </p>
<p>Plus it didn&#8217;t help, I think, that the Total War series seems to generate expectations of every unit being capable of receiving and following orders throughout the chaos of combat.</p>
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		<title>By: Soren Johnson</title>
		<link>http://flashofsteel.com/index.php/2008/04/15/legion-2002/comment-page-1/#comment-141092</link>
		<dc:creator>Soren Johnson</dc:creator>
		<pubDate>Tue, 15 Apr 2008 18:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/04/15/legion-2002/#comment-141092</guid>
		<description>I crafted my sentence carefully - mid-range titles _from major publishers_ are definitely over. However, as something like Sins of a Solar Empire proves, there is more room than ever for small teams who can control scope and execute well.</description>
		<content:encoded><![CDATA[<p>I crafted my sentence carefully &#8211; mid-range titles _from major publishers_ are definitely over. However, as something like Sins of a Solar Empire proves, there is more room than ever for small teams who can control scope and execute well.</p>
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