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	<title>Comments on: EU: Rome Updates</title>
	<atom:link href="http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/comment-page-1/#comment-125141</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 25 Jan 2008 16:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/#comment-125141</guid>
		<description>I love chocolates. Just not these ones. Cute little felt bag though. If it was a little bigger and I was a little nerdier I could put D12s in it or something.</description>
		<content:encoded><![CDATA[<p>I love chocolates. Just not these ones. Cute little felt bag though. If it was a little bigger and I was a little nerdier I could put D12s in it or something.</p>
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		<title>By: Michael A.</title>
		<link>http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/comment-page-1/#comment-125140</link>
		<dc:creator>Michael A.</dc:creator>
		<pubDate>Fri, 25 Jan 2008 16:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/#comment-125140</guid>
		<description>Remind me not to send you any chocolates, then. :)

It&#039;s always going to be a balance between fun and challenge. In my case, I&#039;ve pretty much abandoned the idea of letting the diplomat character have significant influence over the AI decision. Getting an AI to act intelligent is hard enough, without hamstringing it by dumb decisions.</description>
		<content:encoded><![CDATA[<p>Remind me not to send you any chocolates, then. :)</p>
<p>It&#8217;s always going to be a balance between fun and challenge. In my case, I&#8217;ve pretty much abandoned the idea of letting the diplomat character have significant influence over the AI decision. Getting an AI to act intelligent is hard enough, without hamstringing it by dumb decisions.</p>
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		<title>By: James Allen</title>
		<link>http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/comment-page-1/#comment-125112</link>
		<dc:creator>James Allen</dc:creator>
		<pubDate>Fri, 25 Jan 2008 12:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/#comment-125112</guid>
		<description>I&#039;m surprised you didn&#039;t:
(a) turn pale white
(b) start singing Barbie Girl
(c) some other Swedish joke.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised you didn&#8217;t:<br />
(a) turn pale white<br />
(b) start singing Barbie Girl<br />
(c) some other Swedish joke.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/comment-page-1/#comment-125022</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 25 Jan 2008 02:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/#comment-125022</guid>
		<description>I ate a couple. Terrible, terrible chocolates.</description>
		<content:encoded><![CDATA[<p>I ate a couple. Terrible, terrible chocolates.</p>
]]></content:encoded>
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	<item>
		<title>By: James Allen</title>
		<link>http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/comment-page-1/#comment-125018</link>
		<dc:creator>James Allen</dc:creator>
		<pubDate>Fri, 25 Jan 2008 01:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/#comment-125018</guid>
		<description>I got those chocolates, too. I don&#039;t trust food products being sent from Sweden :)</description>
		<content:encoded><![CDATA[<p>I got those chocolates, too. I don&#8217;t trust food products being sent from Sweden :)</p>
]]></content:encoded>
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	<item>
		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/comment-page-1/#comment-124940</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 24 Jan 2008 17:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2008/01/18/eu-rome-updates/#comment-124940</guid>
		<description>You&#039;re doing a character based game, too, though on a smaller scale, Michael so it will be interesting to see how you square that circle. Even without making everything dependent on characters, their presence with traits beyond +/- income or +/- war alters the human calculus more than the AI&#039;s.

&lt;em&gt;The player is never going to be swayed in his decisions by what character is sent to his nation to argue for a treaty… why should the AI?&lt;/em&gt;

This is a problem developers face with a lot of diplomatic AI. Computer controlled nations can often be persuaded to act against their own interest, either as a quiet buffer zone between two powerful actors or as a cash cow for a predatory player. The introduction of characters complicates this more than a little.

Specific to a game like EU:R, there&#039;s always the possibility of a character&#039;s prestige or influence forcing a player to choose between two suboptimal choices. Maybe you want war, but the prestige differential means you are left with a choice between grudging peace and submission.

But then the player&#039;s personal preferences are left even further behind and the game becomes a matter of murdering prestigious foreign courtiers before they arrive.</description>
		<content:encoded><![CDATA[<p>You&#8217;re doing a character based game, too, though on a smaller scale, Michael so it will be interesting to see how you square that circle. Even without making everything dependent on characters, their presence with traits beyond +/- income or +/- war alters the human calculus more than the AI&#8217;s.</p>
<p><em>The player is never going to be swayed in his decisions by what character is sent to his nation to argue for a treaty… why should the AI?</em></p>
<p>This is a problem developers face with a lot of diplomatic AI. Computer controlled nations can often be persuaded to act against their own interest, either as a quiet buffer zone between two powerful actors or as a cash cow for a predatory player. The introduction of characters complicates this more than a little.</p>
<p>Specific to a game like EU:R, there&#8217;s always the possibility of a character&#8217;s prestige or influence forcing a player to choose between two suboptimal choices. Maybe you want war, but the prestige differential means you are left with a choice between grudging peace and submission.</p>
<p>But then the player&#8217;s personal preferences are left even further behind and the game becomes a matter of murdering prestigious foreign courtiers before they arrive.</p>
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