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	<title>Comments on: The Limits of Authorship</title>
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	<link>http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Content is King: Thoughts on 2007</title>
		<link>http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/comment-page-1/#comment-120652</link>
		<dc:creator>Content is King: Thoughts on 2007</dc:creator>
		<pubDate>Tue, 01 Jan 2008 22:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/#comment-120652</guid>
		<description>[...] fanbases, or when a respected game designer links and responds to something I wrote. Interestingly, a post that was picked up by major newsblogs like Kotaku and Game, Set, Watch led to a lot fewer hits [...]</description>
		<content:encoded><![CDATA[<p>[...] fanbases, or when a respected game designer links and responds to something I wrote. Interestingly, a post that was picked up by major newsblogs like Kotaku and Game, Set, Watch led to a lot fewer hits [...]</p>
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		<title>By: Jon Shafer</title>
		<link>http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/comment-page-1/#comment-111281</link>
		<dc:creator>Jon Shafer</dc:creator>
		<pubDate>Mon, 12 Nov 2007 16:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/#comment-111281</guid>
		<description>Hey, this post is on Kotaku now. ;)

http://kotaku.com/gaming/credit/games-are-brought-to-you-by-many-not-just-one-321363.php

Jon</description>
		<content:encoded><![CDATA[<p>Hey, this post is on Kotaku now. ;)</p>
<p><a href="http://kotaku.com/gaming/credit/games-are-brought-to-you-by-many-not-just-one-321363.php" rel="nofollow" target="_blank" class="liexternal">http://kotaku.com/gaming/credit/games-are-brought-to-you-by-many-not-just-one-321363.php</a></p>
<p>Jon</p>
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		<title>By: blog free online game &#187; Blog Archive &#187; Games Are Brought To You By Many, Not Just One [Credit]</title>
		<link>http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/comment-page-1/#comment-111235</link>
		<dc:creator>blog free online game &#187; Blog Archive &#187; Games Are Brought To You By Many, Not Just One [Credit]</dc:creator>
		<pubDate>Mon, 12 Nov 2007 10:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/#comment-111235</guid>
		<description>[...] The Limits of Authorship [Flash of Steel, via GSW] [Image] [...]</description>
		<content:encoded><![CDATA[<p>[...] The Limits of Authorship [Flash of Steel, via GSW] [Image] [...]</p>
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		<title>By: jason</title>
		<link>http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/comment-page-1/#comment-111054</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 11 Nov 2007 19:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/#comment-111054</guid>
		<description>Actually, Sid *is* the lead designer of CivRevolution. It&#039;s the first Civ game he&#039;s been involved in this heavily since the first one, but he&#039;s extremely involved in the design, coding, and pretty much every aspect of the game. 

But I get your point, since again, he hasn&#039;t been this involved since the first one.</description>
		<content:encoded><![CDATA[<p>Actually, Sid *is* the lead designer of CivRevolution. It&#8217;s the first Civ game he&#8217;s been involved in this heavily since the first one, but he&#8217;s extremely involved in the design, coding, and pretty much every aspect of the game. </p>
<p>But I get your point, since again, he hasn&#8217;t been this involved since the first one.</p>
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		<title>By: Kriss Daniels</title>
		<link>http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/comment-page-1/#comment-110937</link>
		<dc:creator>Kriss Daniels</dc:creator>
		<pubDate>Sun, 11 Nov 2007 10:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/#comment-110937</guid>
		<description>Gamers are, in the majority, morons. Disagree? Go stand in any games shop and observe the customers. Do not tell me these are not the real gamers if anything the fantards (I&#039;m not going to tell you to go read a fantard forum I&#039;m not that cruel) are even more moronic than everyone else.

The only point of interaction that matters is if they buy, this is mostly dependent on advertising/distribution. Putting a recognized name on the box will get more sales than putting a good game in the box. Thats the only reason its there.

Doesn&#039;t really matter if that name had anything to do with development. Why should it?

Indie doesn&#039;t get you anywhere, despite the self trumpeting, its just the difference between a small bastard and a big bastard if anything Indie is forced to be more conservative because they can&#039;t afford to fuckup.

Authorship isn&#039;t the issue here, it never was, its all just branding where  some people where lucky enough to turn their name into a brand in the distant past.</description>
		<content:encoded><![CDATA[<p>Gamers are, in the majority, morons. Disagree? Go stand in any games shop and observe the customers. Do not tell me these are not the real gamers if anything the fantards (I&#8217;m not going to tell you to go read a fantard forum I&#8217;m not that cruel) are even more moronic than everyone else.</p>
<p>The only point of interaction that matters is if they buy, this is mostly dependent on advertising/distribution. Putting a recognized name on the box will get more sales than putting a good game in the box. Thats the only reason its there.</p>
<p>Doesn&#8217;t really matter if that name had anything to do with development. Why should it?</p>
<p>Indie doesn&#8217;t get you anywhere, despite the self trumpeting, its just the difference between a small bastard and a big bastard if anything Indie is forced to be more conservative because they can&#8217;t afford to fuckup.</p>
<p>Authorship isn&#8217;t the issue here, it never was, its all just branding where  some people where lucky enough to turn their name into a brand in the distant past.</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/comment-page-1/#comment-110895</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Sun, 11 Nov 2007 05:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/11/02/the-limits-of-authorship/#comment-110895</guid>
		<description>Indie development seems to be the last stand of the small design team. Here you can get a sense of authorship and continuity for a series or a franchise. 

Indie game developers are, sadly, notoriously indiosyncratic at marketing their games,  let alone themselves. But connoisseurs do recognize names like Introversion or Chroniclogic. So the branding is attached to the team name more than the individual

Considering how hard it is for a good casual game to stand out in an increasingly crowded market something along the lines of &quot;From the Makers of Peggle&quot; would be a blessing. (Still, the portals now have as much power over marketing for casual games as the big publishers do for the retail sector. )</description>
		<content:encoded><![CDATA[<p>Indie development seems to be the last stand of the small design team. Here you can get a sense of authorship and continuity for a series or a franchise. </p>
<p>Indie game developers are, sadly, notoriously indiosyncratic at marketing their games,  let alone themselves. But connoisseurs do recognize names like Introversion or Chroniclogic. So the branding is attached to the team name more than the individual</p>
<p>Considering how hard it is for a good casual game to stand out in an increasingly crowded market something along the lines of &#8220;From the Makers of Peggle&#8221; would be a blessing. (Still, the portals now have as much power over marketing for casual games as the big publishers do for the retail sector. )</p>
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