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	<title>Comments on: Application Overload</title>
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	<link>http://flashofsteel.com/index.php/2007/08/31/application-overload/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: jonathanstrange</title>
		<link>http://flashofsteel.com/index.php/2007/08/31/application-overload/comment-page-1/#comment-84236</link>
		<dc:creator>jonathanstrange</dc:creator>
		<pubDate>Sat, 01 Sep 2007 18:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/31/application-overload/#comment-84236</guid>
		<description>Which among us, after playing a great game, hasn&#039;t said &quot;You know what would be cool? If they added...&quot; 

I wouldn&#039;t be the first to want to control a galactic empire, adjust tax rates, queue production items, command a spacefleet in battle, pilot a starfighter, board an enemy vessel, fight alien troopers in a narrow hallway as we attempt to seize control of the bridge - all  in the same game.</description>
		<content:encoded><![CDATA[<p>Which among us, after playing a great game, hasn&#8217;t said &#8220;You know what would be cool? If they added&#8230;&#8221; </p>
<p>I wouldn&#8217;t be the first to want to control a galactic empire, adjust tax rates, queue production items, command a spacefleet in battle, pilot a starfighter, board an enemy vessel, fight alien troopers in a narrow hallway as we attempt to seize control of the bridge &#8211; all  in the same game.</p>
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		<title>By: Alan</title>
		<link>http://flashofsteel.com/index.php/2007/08/31/application-overload/comment-page-1/#comment-84032</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Fri, 31 Aug 2007 23:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/31/application-overload/#comment-84032</guid>
		<description>Also, quit sending me Facebook fortune/zombie/likeness/hockey/ninja/aquarium application sign-ups!</description>
		<content:encoded><![CDATA[<p>Also, quit sending me Facebook fortune/zombie/likeness/hockey/ninja/aquarium application sign-ups!</p>
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		<title>By: Cautiously Pessimistic</title>
		<link>http://flashofsteel.com/index.php/2007/08/31/application-overload/comment-page-1/#comment-83947</link>
		<dc:creator>Cautiously Pessimistic</dc:creator>
		<pubDate>Fri, 31 Aug 2007 17:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/31/application-overload/#comment-83947</guid>
		<description>Well, in my defense, my point wasn&#039;t that the game ought to have slavery implemented, but that it was a bit dishonest to say the slave trade had no military or economic importance.  If they don&#039;t want to include it, no skin off my nose; but to say it has no bearing on the variables the game models seemed a bit of a cop out.  

Rereading the PR statement, they don&#039;t explicitly say that, so maybe I was reading too much into the tone of the quote.</description>
		<content:encoded><![CDATA[<p>Well, in my defense, my point wasn&#8217;t that the game ought to have slavery implemented, but that it was a bit dishonest to say the slave trade had no military or economic importance.  If they don&#8217;t want to include it, no skin off my nose; but to say it has no bearing on the variables the game models seemed a bit of a cop out.  </p>
<p>Rereading the PR statement, they don&#8217;t explicitly say that, so maybe I was reading too much into the tone of the quote.</p>
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		<title>By: Scott R. Krol</title>
		<link>http://flashofsteel.com/index.php/2007/08/31/application-overload/comment-page-1/#comment-83944</link>
		<dc:creator>Scott R. Krol</dc:creator>
		<pubDate>Fri, 31 Aug 2007 16:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/31/application-overload/#comment-83944</guid>
		<description>Exactamundo.  Design creep is an evil thing, although there will always be members of the gaming community that don&#039;t understand the true elegance of game design is knowing what should be a primary goal, and what can be folded into secondary elements or left out all together.  To them everything and the kitchen sink = end all, be all design.

In a way it&#039;s like writing.  You can take a 2,000 word short story and blow it out to 200,000 words if you want, but that doesn&#039;t make it better.  But does it make it more comprehensible, or the opposite?</description>
		<content:encoded><![CDATA[<p>Exactamundo.  Design creep is an evil thing, although there will always be members of the gaming community that don&#8217;t understand the true elegance of game design is knowing what should be a primary goal, and what can be folded into secondary elements or left out all together.  To them everything and the kitchen sink = end all, be all design.</p>
<p>In a way it&#8217;s like writing.  You can take a 2,000 word short story and blow it out to 200,000 words if you want, but that doesn&#8217;t make it better.  But does it make it more comprehensible, or the opposite?</p>
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