<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Eight Greatest Features</title>
	<atom:link href="http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/</link>
	<description>The Best Strategy Game Blog in My House</description>
	<lastBuildDate>Fri, 10 Feb 2012 15:15:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Content is King: Thoughts on 2007</title>
		<link>http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/comment-page-1/#comment-120651</link>
		<dc:creator>Content is King: Thoughts on 2007</dc:creator>
		<pubDate>Tue, 01 Jan 2008 22:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/#comment-120651</guid>
		<description>[...] spoke too curmudgeonly about a game, irritating certain fanbases, or when a respected game designer links and responds to something I wrote. Interestingly, a post that was picked up by major newsblogs like [...]</description>
		<content:encoded><![CDATA[<p>[...] spoke too curmudgeonly about a game, irritating certain fanbases, or when a respected game designer links and responds to something I wrote. Interestingly, a post that was picked up by major newsblogs like [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George Geczy</title>
		<link>http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/comment-page-1/#comment-86552</link>
		<dc:creator>George Geczy</dc:creator>
		<pubDate>Sun, 09 Sep 2007 02:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/#comment-86552</guid>
		<description>I&#039;m glad you included #8 (TCP/IP and LAN) - I agree 110%.  A lot of big publishers seem to also lean towards forcing a central online login as a means of piracy protection (key check etc), but it seems overkill to me (as most invasive piracy protection tends to be).  Let people start up and play on their home networks without forcing a production number on them.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you included #8 (TCP/IP and LAN) &#8211; I agree 110%.  A lot of big publishers seem to also lean towards forcing a central online login as a means of piracy protection (key check etc), but it seems overkill to me (as most invasive piracy protection tends to be).  Let people start up and play on their home networks without forcing a production number on them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/comment-page-1/#comment-80182</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 16 Aug 2007 20:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/#comment-80182</guid>
		<description>Great list!

(side note, how could anyone list reflective water as one of SEVEN components of a great game...oy)</description>
		<content:encoded><![CDATA[<p>Great list!</p>
<p>(side note, how could anyone list reflective water as one of SEVEN components of a great game&#8230;oy)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thk123</title>
		<link>http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/comment-page-1/#comment-78568</link>
		<dc:creator>thk123</dc:creator>
		<pubDate>Fri, 10 Aug 2007 20:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/#comment-78568</guid>
		<description>Fantastic list, some very good points, although not so sure about the Super Weapons. Mine are:
1. Online Multiplayer
2. Map Editor
3. Customisation
4. Brink of Death
5. No locked content
6. Save whenever
7. Custom music
You can read explanations on my blog (click my name)
My list sort of turned in to gripes at the end, with what is missing from games. I went for less obvious ones (like JonathantheStrange suggested good AI) because then all the lists would be the same.</description>
		<content:encoded><![CDATA[<p>Fantastic list, some very good points, although not so sure about the Super Weapons. Mine are:<br />
1. Online Multiplayer<br />
2. Map Editor<br />
3. Customisation<br />
4. Brink of Death<br />
5. No locked content<br />
6. Save whenever<br />
7. Custom music<br />
You can read explanations on my blog (click my name)<br />
My list sort of turned in to gripes at the end, with what is missing from games. I went for less obvious ones (like JonathantheStrange suggested good AI) because then all the lists would be the same.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JonathanStrange</title>
		<link>http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/comment-page-1/#comment-78457</link>
		<dc:creator>JonathanStrange</dc:creator>
		<pubDate>Fri, 10 Aug 2007 02:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/#comment-78457</guid>
		<description>Good list. However, I think we could have all of those in a game and still have the suckiest game that ever sucked. When a list of must-have features for a strategy game doesn&#039;t include a kick-ass A.I., then we are all diminished. We should hang our heads in shame, sir, hang our heads in shame. BTW, about feature #6: sure, we&#039;d all like REAL superweapons, but with our restrictive gun laws, how many games could pass that test?</description>
		<content:encoded><![CDATA[<p>Good list. However, I think we could have all of those in a game and still have the suckiest game that ever sucked. When a list of must-have features for a strategy game doesn&#8217;t include a kick-ass A.I., then we are all diminished. We should hang our heads in shame, sir, hang our heads in shame. BTW, about feature #6: sure, we&#8217;d all like REAL superweapons, but with our restrictive gun laws, how many games could pass that test?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alan</title>
		<link>http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/comment-page-1/#comment-78400</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Thu, 09 Aug 2007 18:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/08/the-eight-greatest-features/#comment-78400</guid>
		<description>I&#039;m a bit proponent of co-op play, and rather than rant about the sorry state of multiplayer, I&#039;ll focus on the positive aspects of being able to play with my friends without worrying about disparities in skill level.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a bit proponent of co-op play, and rather than rant about the sorry state of multiplayer, I&#8217;ll focus on the positive aspects of being able to play with my friends without worrying about disparities in skill level.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

