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	<title>Comments on: Training Camp</title>
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	<link>http://flashofsteel.com/index.php/2007/08/02/training-camp/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Krupo</title>
		<link>http://flashofsteel.com/index.php/2007/08/02/training-camp/comment-page-1/#comment-77708</link>
		<dc:creator>Krupo</dc:creator>
		<pubDate>Tue, 07 Aug 2007 04:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/02/training-camp/#comment-77708</guid>
		<description>Example of a series where they get the tutorial thing &quot;right&quot;? the Total War series... to slouch slightly off-topic, I love the fact that this video makes me want to go back to MTW2 right now:
http://www.videosift.com/video/Braveheart-The-Battle-of-Stirling

To broaden the topic slightly, the Windows XP comic book was a disgrace (or was that already the case with Win 95? I forget)? Why are we paying 100&#039;s of dollars for an O/S to get absolutely nothing?

I still have these bad-ass Windows 3.1 manuals lying around. You could break a physical window with those. They were no doubt on the side of &quot;overkill&quot;, but the pendulum has swung too far back.

The Sid Meier games are usually a source of nice manuals, just enough detail, some designer notes, and you&#039;re rockin&#039;. I still remember getting Civ 2 while in Europe, and flying home, waiting to play the game, reading my Polish language copy of the manual. I still love two inside jokes the translator left in the manual (translator/editor&#039;s comments, to be precise), on in-game mechanics.

In particular, the game eliminated communism, and the snarky (but oh so accurate) comment in brackets says, (this is only true in the game world, of course). You can say that in three words in Polish, which makes the comment wicked-awesome hilarious.

A pity Supreme Commander wasted like a dozen pages describing its units though, without providing useful information. &quot;This is like the level one unit, but a little stronger&quot; gets old fast.</description>
		<content:encoded><![CDATA[<p>Example of a series where they get the tutorial thing &#8220;right&#8221;? the Total War series&#8230; to slouch slightly off-topic, I love the fact that this video makes me want to go back to MTW2 right now:<br />
<a href="http://www.videosift.com/video/Braveheart-The-Battle-of-Stirling" rel="nofollow" target="_blank" class="liexternal">http://www.videosift.com/video/Braveheart-The-Battle-of-Stirling</a></p>
<p>To broaden the topic slightly, the Windows XP comic book was a disgrace (or was that already the case with Win 95? I forget)? Why are we paying 100&#8242;s of dollars for an O/S to get absolutely nothing?</p>
<p>I still have these bad-ass Windows 3.1 manuals lying around. You could break a physical window with those. They were no doubt on the side of &#8220;overkill&#8221;, but the pendulum has swung too far back.</p>
<p>The Sid Meier games are usually a source of nice manuals, just enough detail, some designer notes, and you&#8217;re rockin&#8217;. I still remember getting Civ 2 while in Europe, and flying home, waiting to play the game, reading my Polish language copy of the manual. I still love two inside jokes the translator left in the manual (translator/editor&#8217;s comments, to be precise), on in-game mechanics.</p>
<p>In particular, the game eliminated communism, and the snarky (but oh so accurate) comment in brackets says, (this is only true in the game world, of course). You can say that in three words in Polish, which makes the comment wicked-awesome hilarious.</p>
<p>A pity Supreme Commander wasted like a dozen pages describing its units though, without providing useful information. &#8220;This is like the level one unit, but a little stronger&#8221; gets old fast.</p>
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		<title>By: Justin Fletcher</title>
		<link>http://flashofsteel.com/index.php/2007/08/02/training-camp/comment-page-1/#comment-77161</link>
		<dc:creator>Justin Fletcher</dc:creator>
		<pubDate>Sat, 04 Aug 2007 19:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/02/training-camp/#comment-77161</guid>
		<description>But, Alan, game guides have to leave out *something* in order not to make manuals completely superfluous. :)

My point is that while certain realities have helped the decline in quality manuals (e.g. printing costs, an increasing reliance on in-game tutorials and documentation, the common wisdom that no one reads them), the fact that a publisher can ink a deal with Prima or Brady to offload the chore while taking a cut of the profits has only reinforced the status quo.

Yes, guides include information that would never be seen in most manuals (namely the walkthroughs). But the personality of the Fallout manual, the expanded lore of the Starcraft manual, and the design insight of the Civilization IV manual are rarely seen outside of the front counter rack of a GameStop these days.

In short, mine is the familiar lament of now having to pay for what was once free.</description>
		<content:encoded><![CDATA[<p>But, Alan, game guides have to leave out *something* in order not to make manuals completely superfluous. :)</p>
<p>My point is that while certain realities have helped the decline in quality manuals (e.g. printing costs, an increasing reliance on in-game tutorials and documentation, the common wisdom that no one reads them), the fact that a publisher can ink a deal with Prima or Brady to offload the chore while taking a cut of the profits has only reinforced the status quo.</p>
<p>Yes, guides include information that would never be seen in most manuals (namely the walkthroughs). But the personality of the Fallout manual, the expanded lore of the Starcraft manual, and the design insight of the Civilization IV manual are rarely seen outside of the front counter rack of a GameStop these days.</p>
<p>In short, mine is the familiar lament of now having to pay for what was once free.</p>
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		<title>By: Alan</title>
		<link>http://flashofsteel.com/index.php/2007/08/02/training-camp/comment-page-1/#comment-77153</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Sat, 04 Aug 2007 18:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/02/training-camp/#comment-77153</guid>
		<description>Justin is obviously being tongue-in-cheek about it.  Really though, I think even &lt;i&gt;he&lt;/i&gt; missed the point, since even game guides leave out critical information that &lt;i&gt;should&lt;/i&gt; be contained in a proper manual.  You know, stuff like how to actually &lt;i&gt;play&lt;/i&gt; the game.</description>
		<content:encoded><![CDATA[<p>Justin is obviously being tongue-in-cheek about it.  Really though, I think even <i>he</i> missed the point, since even game guides leave out critical information that <i>should</i> be contained in a proper manual.  You know, stuff like how to actually <i>play</i> the game.</p>
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		<title>By: Nayan Ramachandran</title>
		<link>http://flashofsteel.com/index.php/2007/08/02/training-camp/comment-page-1/#comment-77070</link>
		<dc:creator>Nayan Ramachandran</dc:creator>
		<pubDate>Sat, 04 Aug 2007 10:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/02/training-camp/#comment-77070</guid>
		<description>&quot;Good news, Ramachandran! They still make manuals like the kind you describe. They’re called “game guides,” and the helpful folks at GameStop will be more than happy to sell you one.&quot;

So, instead of demanding a higher standard from our game manuals, you`d rather I just got buy a strategy guide for 3000 yen more? (remember, I live in Japan)

I wrote this article because I`m upset with the slouching level of quality from certain companies that have more than enough money to make these changes. They have the money, and the resources. 10 page black and white manuals for games are totally unacceptable.</description>
		<content:encoded><![CDATA[<p>&#8220;Good news, Ramachandran! They still make manuals like the kind you describe. They’re called “game guides,” and the helpful folks at GameStop will be more than happy to sell you one.&#8221;</p>
<p>So, instead of demanding a higher standard from our game manuals, you`d rather I just got buy a strategy guide for 3000 yen more? (remember, I live in Japan)</p>
<p>I wrote this article because I`m upset with the slouching level of quality from certain companies that have more than enough money to make these changes. They have the money, and the resources. 10 page black and white manuals for games are totally unacceptable.</p>
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		<title>By: Justin Fletcher</title>
		<link>http://flashofsteel.com/index.php/2007/08/02/training-camp/comment-page-1/#comment-77000</link>
		<dc:creator>Justin Fletcher</dc:creator>
		<pubDate>Sat, 04 Aug 2007 02:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/02/training-camp/#comment-77000</guid>
		<description>I realize that in my haste to lament the Prima-ing of decent manuals that I forgot to talk about tutorials:

I don&#039;t care if a tutorial is so amazingly fun that it wins Game of the Year; it should always, always, ALWAYS be optional. And you should always be able to return to it quickly and easily if you need help. I understand that the developers have good intentions, but if the control systems for their games are so complex that they think players could never figure them out without mandatory tutorials, then they need to refocus their efforts.</description>
		<content:encoded><![CDATA[<p>I realize that in my haste to lament the Prima-ing of decent manuals that I forgot to talk about tutorials:</p>
<p>I don&#8217;t care if a tutorial is so amazingly fun that it wins Game of the Year; it should always, always, ALWAYS be optional. And you should always be able to return to it quickly and easily if you need help. I understand that the developers have good intentions, but if the control systems for their games are so complex that they think players could never figure them out without mandatory tutorials, then they need to refocus their efforts.</p>
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		<title>By: Scott R. Krol</title>
		<link>http://flashofsteel.com/index.php/2007/08/02/training-camp/comment-page-1/#comment-76899</link>
		<dc:creator>Scott R. Krol</dc:creator>
		<pubDate>Fri, 03 Aug 2007 17:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/08/02/training-camp/#comment-76899</guid>
		<description>Nayan:  Ah, okay.  Sorry, unfamiliar with both but thanks for the clarification.  :)</description>
		<content:encoded><![CDATA[<p>Nayan:  Ah, okay.  Sorry, unfamiliar with both but thanks for the clarification.  :)</p>
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