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	<title>Comments on: Crusader Kings: Deus Vult</title>
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	<link>http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/comment-page-1/#comment-101710</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Mon, 08 Oct 2007 23:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/#comment-101710</guid>
		<description>I think that if a game has characters in competition with each other, anything that makes this competition clear and meaningful is a &quot;do&quot;. Though I&#039;m not sure how your system has evolved since we last &quot;spoke&quot;, even something as simple as opposing traits could work, like it does in Civ 4. Similar traits give a bonus, opposites a malus, events could increase or decrease things, etc.</description>
		<content:encoded><![CDATA[<p>I think that if a game has characters in competition with each other, anything that makes this competition clear and meaningful is a &#8220;do&#8221;. Though I&#8217;m not sure how your system has evolved since we last &#8220;spoke&#8221;, even something as simple as opposing traits could work, like it does in Civ 4. Similar traits give a bonus, opposites a malus, events could increase or decrease things, etc.</p>
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		<title>By: Michael A.</title>
		<link>http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/comment-page-1/#comment-101647</link>
		<dc:creator>Michael A.</dc:creator>
		<pubDate>Mon, 08 Oct 2007 22:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/#comment-101647</guid>
		<description>I look forward to any further thoughts you might have. I won&#039;t get around to this any time soon myself, so its always interesting to read what others think and add to one&#039;s list of &quot;dos&quot; and &quot;donts&quot;.</description>
		<content:encoded><![CDATA[<p>I look forward to any further thoughts you might have. I won&#8217;t get around to this any time soon myself, so its always interesting to read what others think and add to one&#8217;s list of &#8220;dos&#8221; and &#8220;donts&#8221;.</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/comment-page-1/#comment-100815</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Sun, 07 Oct 2007 22:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/#comment-100815</guid>
		<description>I&#039;ll have a more complete evaluation once I&#039;ve put some campaigns through the works. But here&#039;s a thumbnail sketch.

I mostly like the friends/rivals thing. It works fairly well in helping you focus your attention on specific individuals who could cause you trouble, and, as a vassal, friendship and rivalry give you some additional calculations to consider. (If I revolt against England will my friend Essex support me?) Events are set up to let you choose between expanding the friendship to form a circle of mutual support or turning the rivalry into armed camps.

It doesn&#039;t, however, work to keep the larger AI controlled domains united. They still collapse very quickly, even if the King has a legion of admirers. And there are a lot of events tied to the friend/rival mechanic that are needlessly repetitive.

There are a lot of little things  in DV that, added together, make CK even better, though there are some new stability issues that have forced me to go to earlier autosaves a few times.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll have a more complete evaluation once I&#8217;ve put some campaigns through the works. But here&#8217;s a thumbnail sketch.</p>
<p>I mostly like the friends/rivals thing. It works fairly well in helping you focus your attention on specific individuals who could cause you trouble, and, as a vassal, friendship and rivalry give you some additional calculations to consider. (If I revolt against England will my friend Essex support me?) Events are set up to let you choose between expanding the friendship to form a circle of mutual support or turning the rivalry into armed camps.</p>
<p>It doesn&#8217;t, however, work to keep the larger AI controlled domains united. They still collapse very quickly, even if the King has a legion of admirers. And there are a lot of events tied to the friend/rival mechanic that are needlessly repetitive.</p>
<p>There are a lot of little things  in DV that, added together, make CK even better, though there are some new stability issues that have forced me to go to earlier autosaves a few times.</p>
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		<title>By: Michael A.</title>
		<link>http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/comment-page-1/#comment-100801</link>
		<dc:creator>Michael A.</dc:creator>
		<pubDate>Sun, 07 Oct 2007 21:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/31/crusader-kings-deus-vult/#comment-100801</guid>
		<description>So how is it. Will you elaborate on this here? I&#039;m particularly interested in how the friend/rival thing works, as this is a mechanism that I have in Imperium, and at least superficially identical.</description>
		<content:encoded><![CDATA[<p>So how is it. Will you elaborate on this here? I&#8217;m particularly interested in how the friend/rival thing works, as this is a mechanism that I have in Imperium, and at least superficially identical.</p>
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