<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: So Close&#8230;</title>
	<atom:link href="http://flashofsteel.com/index.php/2007/07/15/so-close/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashofsteel.com/index.php/2007/07/15/so-close/</link>
	<description>The Best Strategy Game Blog in My House</description>
	<lastBuildDate>Mon, 21 May 2012 05:34:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: mjlaufgr</title>
		<link>http://flashofsteel.com/index.php/2007/07/15/so-close/comment-page-1/#comment-70123</link>
		<dc:creator>mjlaufgr</dc:creator>
		<pubDate>Mon, 16 Jul 2007 15:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/15/so-close/#comment-70123</guid>
		<description>Thanks, Troy. I&#039;m looking forward to your review, but that is just what I was looking for.</description>
		<content:encoded><![CDATA[<p>Thanks, Troy. I&#8217;m looking forward to your review, but that is just what I was looking for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2007/07/15/so-close/comment-page-1/#comment-69967</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Mon, 16 Jul 2007 04:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/15/so-close/#comment-69967</guid>
		<description>Thoughts on ACW? Working on a review for that, so I&#039;ll keep it simple.

I liked Birth of America much better. ACW is the type of game for people who thought that BoA had too little in the way of troop management. It has a lot of the same control scheme, but, I think, loses some of what made the BoA system so elegant. It&#039;s a decent game, and better than Forge of Freedom, I think. But a letdown from the brilliant simplicity of BoA.

Scott: I like C:EaW better than SC2.</description>
		<content:encoded><![CDATA[<p>Thoughts on ACW? Working on a review for that, so I&#8217;ll keep it simple.</p>
<p>I liked Birth of America much better. ACW is the type of game for people who thought that BoA had too little in the way of troop management. It has a lot of the same control scheme, but, I think, loses some of what made the BoA system so elegant. It&#8217;s a decent game, and better than Forge of Freedom, I think. But a letdown from the brilliant simplicity of BoA.</p>
<p>Scott: I like C:EaW better than SC2.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott R. Krol</title>
		<link>http://flashofsteel.com/index.php/2007/07/15/so-close/comment-page-1/#comment-69955</link>
		<dc:creator>Scott R. Krol</dc:creator>
		<pubDate>Mon, 16 Jul 2007 02:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/15/so-close/#comment-69955</guid>
		<description>Sounds like SC2 is still the best beer and pretzels computer game on the ETO.</description>
		<content:encoded><![CDATA[<p>Sounds like SC2 is still the best beer and pretzels computer game on the ETO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mjlaufgr</title>
		<link>http://flashofsteel.com/index.php/2007/07/15/so-close/comment-page-1/#comment-69887</link>
		<dc:creator>mjlaufgr</dc:creator>
		<pubDate>Sun, 15 Jul 2007 22:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/15/so-close/#comment-69887</guid>
		<description>Troy, do you have any thoughts about AGEOD&#039;s American Civil War game? I am very close to a purchase on this one.</description>
		<content:encoded><![CDATA[<p>Troy, do you have any thoughts about AGEOD&#8217;s American Civil War game? I am very close to a purchase on this one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2007/07/15/so-close/comment-page-1/#comment-69870</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Sun, 15 Jul 2007 21:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/15/so-close/#comment-69870</guid>
		<description>Yeah, it&#039;s easy. Which is fine if it&#039;s a &quot;fun&quot; easy, like in Age of Empires or something, where you can set challenges for yourself, like winning without catapults. Here it&#039;s more of a &quot;stop thinking in 1942&quot; easy where you know the war is won well once you notice the AI isn&#039;t spending anything.

You can make things a little harder by using the Oil and Fog of War options.

But it is &quot;Fair&quot; - there is some good stuff here.</description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s easy. Which is fine if it&#8217;s a &#8220;fun&#8221; easy, like in Age of Empires or something, where you can set challenges for yourself, like winning without catapults. Here it&#8217;s more of a &#8220;stop thinking in 1942&#8243; easy where you know the war is won well once you notice the AI isn&#8217;t spending anything.</p>
<p>You can make things a little harder by using the Oil and Fog of War options.</p>
<p>But it is &#8220;Fair&#8221; &#8211; there is some good stuff here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roberton</title>
		<link>http://flashofsteel.com/index.php/2007/07/15/so-close/comment-page-1/#comment-69855</link>
		<dc:creator>roberton</dc:creator>
		<pubDate>Sun, 15 Jul 2007 20:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/07/15/so-close/#comment-69855</guid>
		<description>Good design, nice interface, but the weak AI means it&#039;s too easy?
Sounds perfect for me :-)

Ok, on a more serious note it is a shame about the AI, but I&#039;m encouraged that you say the design is sound. Writing good AI for this sort of game is hard, but patching the design would be impossible.

Roberto/.</description>
		<content:encoded><![CDATA[<p>Good design, nice interface, but the weak AI means it&#8217;s too easy?<br />
Sounds perfect for me :-)</p>
<p>Ok, on a more serious note it is a shame about the AI, but I&#8217;m encouraged that you say the design is sound. Writing good AI for this sort of game is hard, but patching the design would be impossible.</p>
<p>Roberto/.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

