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	<title>Comments on: On Site Review: HPS Punic Wars</title>
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	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: JonathanStrange</title>
		<link>http://flashofsteel.com/index.php/2007/03/20/on-site-review-hps-punic-wars/comment-page-1/#comment-33885</link>
		<dc:creator>JonathanStrange</dc:creator>
		<pubDate>Wed, 21 Mar 2007 00:38:12 +0000</pubDate>
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		<description>It&#039;s always been ironic to me that the pretty and exciting graphics of games like RTW (among the most recent of the them) do capture quite a bit of the pageantry and combat but, somehow, don&#039;t quite replicate the same tension of &quot;will that unit obey its orders&quot; or &quot;what&#039;s behind that ridge?&quot; Turn-based games, like Punic Wars, do seem better at recreating a semblance of the &quot;wait and see&quot; feelings an ancient general might have had: &quot;His lead units are heavy infantry. Where&#039;s his cavalry?&quot; or &quot;The Fourth cohort is breaking. What I can send in to cover the gap?&quot; and you DO feel an accomplishment when a plan works. 

I liked quite a bit of Punic Wars graphics, btw. The individual units looked decent and some quite cool. However, I&#039;m no fan of the NATO military units - it&#039;s too generic, too similar to old-style &quot;let&#039;s model warfare from 3000BC to 2100AD&quot; games that used similar symbols for chariots, elephants and tanks. The lack of animations like flying arrows and flashing swords isn&#039;t a plus; and substituting sounds while helpful doesn&#039;t quite make up the difference. 

Will we ever get ALL that we want: looks and brains? We&#039;re closing the gap, but meanwhile you pretty much have to buy RTW and Punic Wars, they both have their charms.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always been ironic to me that the pretty and exciting graphics of games like RTW (among the most recent of the them) do capture quite a bit of the pageantry and combat but, somehow, don&#8217;t quite replicate the same tension of &#8220;will that unit obey its orders&#8221; or &#8220;what&#8217;s behind that ridge?&#8221; Turn-based games, like Punic Wars, do seem better at recreating a semblance of the &#8220;wait and see&#8221; feelings an ancient general might have had: &#8220;His lead units are heavy infantry. Where&#8217;s his cavalry?&#8221; or &#8220;The Fourth cohort is breaking. What I can send in to cover the gap?&#8221; and you DO feel an accomplishment when a plan works. </p>
<p>I liked quite a bit of Punic Wars graphics, btw. The individual units looked decent and some quite cool. However, I&#8217;m no fan of the NATO military units &#8211; it&#8217;s too generic, too similar to old-style &#8220;let&#8217;s model warfare from 3000BC to 2100AD&#8221; games that used similar symbols for chariots, elephants and tanks. The lack of animations like flying arrows and flashing swords isn&#8217;t a plus; and substituting sounds while helpful doesn&#8217;t quite make up the difference. </p>
<p>Will we ever get ALL that we want: looks and brains? We&#8217;re closing the gap, but meanwhile you pretty much have to buy RTW and Punic Wars, they both have their charms.</p>
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