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	<title>Comments on: Games That You Are Supposed To Like</title>
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	<link>http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Eumel</title>
		<link>http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/comment-page-1/#comment-31734</link>
		<dc:creator>Eumel</dc:creator>
		<pubDate>Tue, 06 Mar 2007 14:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/#comment-31734</guid>
		<description>Company of Heroes here, too. Rather well designed, but all to soon I remembered why I don&#039;t like RTS games. Too many things happening at the same time -- so I end up constantly pausing the game, especially when I&#039;m fighting on several fronts. This is too fast for me, or I am too slow.

I also never liked the Baldur&#039;s Gate games. They are vast and looked very interesing at first sight, but there was too much (real-time) combat for me, so I got bored very quickly. Planescape: Torment on the other hand...</description>
		<content:encoded><![CDATA[<p>Company of Heroes here, too. Rather well designed, but all to soon I remembered why I don&#8217;t like RTS games. Too many things happening at the same time &#8212; so I end up constantly pausing the game, especially when I&#8217;m fighting on several fronts. This is too fast for me, or I am too slow.</p>
<p>I also never liked the Baldur&#8217;s Gate games. They are vast and looked very interesing at first sight, but there was too much (real-time) combat for me, so I got bored very quickly. Planescape: Torment on the other hand&#8230;</p>
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		<title>By: Krupo</title>
		<link>http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/comment-page-1/#comment-31218</link>
		<dc:creator>Krupo</dc:creator>
		<pubDate>Fri, 02 Mar 2007 04:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/#comment-31218</guid>
		<description>Should&#039;ve stuck it out with Homeworld - if anything, their missions were pretty unique, but I totally understand where you&#039;re coming from looking at it from other angles.

I think I hit that problem - games I should enjoy but haven&#039;t - with flight sims. I have two sitting around gathering dust which I should&#039;ve flown tons of sorties in, but the desire to do it in &#039;true sim fashion&#039; was shot down in flames by the lack of committment/time to learn HOW to do it in true sim fashion. Sigh.</description>
		<content:encoded><![CDATA[<p>Should&#8217;ve stuck it out with Homeworld &#8211; if anything, their missions were pretty unique, but I totally understand where you&#8217;re coming from looking at it from other angles.</p>
<p>I think I hit that problem &#8211; games I should enjoy but haven&#8217;t &#8211; with flight sims. I have two sitting around gathering dust which I should&#8217;ve flown tons of sorties in, but the desire to do it in &#8216;true sim fashion&#8217; was shot down in flames by the lack of committment/time to learn HOW to do it in true sim fashion. Sigh.</p>
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		<title>By: Taranis</title>
		<link>http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/comment-page-1/#comment-31216</link>
		<dc:creator>Taranis</dc:creator>
		<pubDate>Fri, 02 Mar 2007 03:34:58 +0000</pubDate>
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		<description>For me it has to be COH, I have only played the demo but I really just didn&#039;t feel it. Sure it has amazing graphics, sound and it looks like a great MP game but I felt like I was interacting with a movie instead of contemplating different strategy&#039;s to defeat the enemy and the pace of the game was also a turn off for me. I&#039;ll probably buy it once it hits the bargin bins and give it a second chance, right now though I really don&#039;t have the urge to go out and buy it.</description>
		<content:encoded><![CDATA[<p>For me it has to be COH, I have only played the demo but I really just didn&#8217;t feel it. Sure it has amazing graphics, sound and it looks like a great MP game but I felt like I was interacting with a movie instead of contemplating different strategy&#8217;s to defeat the enemy and the pace of the game was also a turn off for me. I&#8217;ll probably buy it once it hits the bargin bins and give it a second chance, right now though I really don&#8217;t have the urge to go out and buy it.</p>
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		<title>By: JonathanStrange</title>
		<link>http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/comment-page-1/#comment-31212</link>
		<dc:creator>JonathanStrange</dc:creator>
		<pubDate>Fri, 02 Mar 2007 02:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/#comment-31212</guid>
		<description>I like 4x turn-based strategy games and I like space settings, but I&#039;ve never enjoyed GalCiv or GalCiv2. And I&#039;ve tried many times. It&#039;s just rather dull. I&#039;ve no real feeling that I&#039;m dealing with several idiosyncratic alien species with weird techs and strange combat tactics. I mostly look at the universe map and think &quot;Oh. Orange is expanding. Red is collapsing. Green is at risk.&quot; And click the end turn button. There&#039;s no need for me to devise new battle tactics or outfit new warships with point-defense systems or plasma cannons to counter this or that threat. Just click end turn and move on. At least with CivIV, for example, there&#039;s strategic territory: bottlenecks, high ground, ocean barriers, river crossings; and the terrain&#039;s interesting to look at to boot. I still recognize that this game seems to have the ingredients all there, I&#039;m just not enjoying the results.</description>
		<content:encoded><![CDATA[<p>I like 4x turn-based strategy games and I like space settings, but I&#8217;ve never enjoyed GalCiv or GalCiv2. And I&#8217;ve tried many times. It&#8217;s just rather dull. I&#8217;ve no real feeling that I&#8217;m dealing with several idiosyncratic alien species with weird techs and strange combat tactics. I mostly look at the universe map and think &#8220;Oh. Orange is expanding. Red is collapsing. Green is at risk.&#8221; And click the end turn button. There&#8217;s no need for me to devise new battle tactics or outfit new warships with point-defense systems or plasma cannons to counter this or that threat. Just click end turn and move on. At least with CivIV, for example, there&#8217;s strategic territory: bottlenecks, high ground, ocean barriers, river crossings; and the terrain&#8217;s interesting to look at to boot. I still recognize that this game seems to have the ingredients all there, I&#8217;m just not enjoying the results.</p>
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		<title>By: Alan</title>
		<link>http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/comment-page-1/#comment-31201</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Thu, 01 Mar 2007 22:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/03/01/games-that-you-are-supposed-to-like/#comment-31201</guid>
		<description>I&#039;ll begrudingly admit that there are plenty of games that I&#039;m &lt;i&gt;supposed&lt;/i&gt; to like, but for whatever reason I simply don&#039;t care to play them.  Homeworld is on the list, not because it&#039;s a bad game, but because I consider it just another RTS-by-attrition.  I blame Westwood and the early &lt;i&gt;Command &amp; Conquer&lt;/i&gt; games for establishing what turned out to be a really crummy mission design, which everyone else saw fit to copy up until &lt;i&gt;Age of Empires&lt;/i&gt; arrived on the scene.

As much as it pains me to say it, &lt;i&gt;GalCiv&lt;/i&gt; and &lt;i&gt;GalCiv II&lt;/i&gt; also fall into this category, but for entirely different reasons.  Mostly, I never felt like I ever had a good grasp of how the games worked, at least not in the same way that I felt I understood other turn-based games like &lt;i&gt;Civ IV&lt;/i&gt; or &lt;i&gt;Age of Wonders&lt;/i&gt;.  Maybe it was the lack of tutorials, or perhaps just that too many game mechanics were hidden &quot;under the hood&quot; for my liking.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll begrudingly admit that there are plenty of games that I&#8217;m <i>supposed</i> to like, but for whatever reason I simply don&#8217;t care to play them.  Homeworld is on the list, not because it&#8217;s a bad game, but because I consider it just another RTS-by-attrition.  I blame Westwood and the early <i>Command &amp; Conquer</i> games for establishing what turned out to be a really crummy mission design, which everyone else saw fit to copy up until <i>Age of Empires</i> arrived on the scene.</p>
<p>As much as it pains me to say it, <i>GalCiv</i> and <i>GalCiv II</i> also fall into this category, but for entirely different reasons.  Mostly, I never felt like I ever had a good grasp of how the games worked, at least not in the same way that I felt I understood other turn-based games like <i>Civ IV</i> or <i>Age of Wonders</i>.  Maybe it was the lack of tutorials, or perhaps just that too many game mechanics were hidden &#8220;under the hood&#8221; for my liking.</p>
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