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	<title>Comments on: Getting at the Core Experience</title>
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	<link>http://flashofsteel.com/index.php/2007/01/25/getting-at-the-core-experience/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: HonestObserver</title>
		<link>http://flashofsteel.com/index.php/2007/01/25/getting-at-the-core-experience/comment-page-1/#comment-28226</link>
		<dc:creator>HonestObserver</dc:creator>
		<pubDate>Wed, 31 Jan 2007 00:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/01/25/getting-at-the-core-experience/#comment-28226</guid>
		<description>Yeah, but Crusader Kings had the whole semi-role-playing factor, didn&#039;t it?  But that&#039;s nowhere in CK.</description>
		<content:encoded><![CDATA[<p>Yeah, but Crusader Kings had the whole semi-role-playing factor, didn&#8217;t it?  But that&#8217;s nowhere in CK.</p>
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		<title>By: Michael A.</title>
		<link>http://flashofsteel.com/index.php/2007/01/25/getting-at-the-core-experience/comment-page-1/#comment-28021</link>
		<dc:creator>Michael A.</dc:creator>
		<pubDate>Sat, 27 Jan 2007 14:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/01/25/getting-at-the-core-experience/#comment-28021</guid>
		<description>I think your comments on Broken Toys on how the event system should have worked make a lot of sense. I&#039;ve never been a fan of the historical event system, as IMO it is far too disjoint from the usually skewed reality of the game - game-driven events is by far the neater system, IMO. EU2 was a step back, IMO, from what EU could have been. A pity it seems they still haven&#039;t found the &quot;sweet spot&quot;.

As usual, though, it probably won&#039;t be until 5-6 months down the road, that we can see where this Paradox game is heading.</description>
		<content:encoded><![CDATA[<p>I think your comments on Broken Toys on how the event system should have worked make a lot of sense. I&#8217;ve never been a fan of the historical event system, as IMO it is far too disjoint from the usually skewed reality of the game &#8211; game-driven events is by far the neater system, IMO. EU2 was a step back, IMO, from what EU could have been. A pity it seems they still haven&#8217;t found the &#8220;sweet spot&#8221;.</p>
<p>As usual, though, it probably won&#8217;t be until 5-6 months down the road, that we can see where this Paradox game is heading.</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2007/01/25/getting-at-the-core-experience/comment-page-1/#comment-27965</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 26 Jan 2007 13:51:02 +0000</pubDate>
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		<description>The terrain map isn&#039;t very good, but I don&#039;t mind the other ones. I spend most of my time on the diplomatic or political map, so the hideous trees and rivers are gone. EU has never been an attractive series, and there is a little bit of style to the rest of the game, terrain map aside.

I somehow doubt that a broader section of strategy gamers is the goal here. If it were, they could have made another World War II game or maybe some fantasy strategy game - the EU series is as popular as a Paradox game without tanks can possible be. They are doing a lot more marketing this time around, though, so it will almost certainly be more successful. I don&#039;t think design decisions play much of a role there.</description>
		<content:encoded><![CDATA[<p>The terrain map isn&#8217;t very good, but I don&#8217;t mind the other ones. I spend most of my time on the diplomatic or political map, so the hideous trees and rivers are gone. EU has never been an attractive series, and there is a little bit of style to the rest of the game, terrain map aside.</p>
<p>I somehow doubt that a broader section of strategy gamers is the goal here. If it were, they could have made another World War II game or maybe some fantasy strategy game &#8211; the EU series is as popular as a Paradox game without tanks can possible be. They are doing a lot more marketing this time around, though, so it will almost certainly be more successful. I don&#8217;t think design decisions play much of a role there.</p>
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		<title>By: Chris</title>
		<link>http://flashofsteel.com/index.php/2007/01/25/getting-at-the-core-experience/comment-page-1/#comment-27962</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 26 Jan 2007 12:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/01/25/getting-at-the-core-experience/#comment-27962</guid>
		<description>Paradox seem to have taken EU3 down the route they chose for Crusader Kings, with greater latitude for the game to react to your choices rather than to play out to history. It&#039;s an interesting decision given the fact that EU2 sports the popular AGCEEP mod for those people who believe EU2 stinted on the history. Perhaps they&#039;re banking that the less restrictive approach will entice a broader section of strategy gamers and that those who want the grand tour of history will probably buy the game anyway, and wait for AGCEEP to be updated.

Personally, my opinion on briefly playing the EU3 demo was that whatever steps forward had been taken, they were undermined by the incredible sparseness and lack of character of the new 3d map</description>
		<content:encoded><![CDATA[<p>Paradox seem to have taken EU3 down the route they chose for Crusader Kings, with greater latitude for the game to react to your choices rather than to play out to history. It&#8217;s an interesting decision given the fact that EU2 sports the popular AGCEEP mod for those people who believe EU2 stinted on the history. Perhaps they&#8217;re banking that the less restrictive approach will entice a broader section of strategy gamers and that those who want the grand tour of history will probably buy the game anyway, and wait for AGCEEP to be updated.</p>
<p>Personally, my opinion on briefly playing the EU3 demo was that whatever steps forward had been taken, they were undermined by the incredible sparseness and lack of character of the new 3d map</p>
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