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	<title>Comments on: Gamer&#8217;s Bookshelf: Guns, Germs and Steel</title>
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	<link>http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Krupo</title>
		<link>http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/comment-page-1/#comment-27636</link>
		<dc:creator>Krupo</dc:creator>
		<pubDate>Sat, 20 Jan 2007 04:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/#comment-27636</guid>
		<description>Wonder how much Spore will draw upon GGS, then? None at all I assume. ;)</description>
		<content:encoded><![CDATA[<p>Wonder how much Spore will draw upon GGS, then? None at all I assume. ;)</p>
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		<title>By: Troy</title>
		<link>http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/comment-page-1/#comment-27579</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 18 Jan 2007 22:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/#comment-27579</guid>
		<description>Disease as a cultural leveller would seriously break a lot of &quot;Plato to Nato&quot; games. The whole GGS model could work on a SimEarth type of scale, but SimEarth wasn&#039;t much fun.</description>
		<content:encoded><![CDATA[<p>Disease as a cultural leveller would seriously break a lot of &#8220;Plato to Nato&#8221; games. The whole GGS model could work on a SimEarth type of scale, but SimEarth wasn&#8217;t much fun.</p>
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		<title>By: Soren Johnson</title>
		<link>http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/comment-page-1/#comment-27507</link>
		<dc:creator>Soren Johnson</dc:creator>
		<pubDate>Wed, 17 Jan 2007 18:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/#comment-27507</guid>
		<description>Interesting post to read since I had the exact same reaction when I first read GGS. I had just started at Firaxis and was working on Civ3 - thus, I was very excited to find a book that matched up so well with the game&#039;s subject matter. The more I read, however, the more I realized it would make a terrible game. By definition, Diamond is saying that your fate is determined at the very beginning of the game. And let&#039;s not even get into his germ theory, which is a solid theory, but a terrible game mechanic for punishing players who are already behind.</description>
		<content:encoded><![CDATA[<p>Interesting post to read since I had the exact same reaction when I first read GGS. I had just started at Firaxis and was working on Civ3 &#8211; thus, I was very excited to find a book that matched up so well with the game&#8217;s subject matter. The more I read, however, the more I realized it would make a terrible game. By definition, Diamond is saying that your fate is determined at the very beginning of the game. And let&#8217;s not even get into his germ theory, which is a solid theory, but a terrible game mechanic for punishing players who are already behind.</p>
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		<title>By: JonathanStrange</title>
		<link>http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/comment-page-1/#comment-27314</link>
		<dc:creator>JonathanStrange</dc:creator>
		<pubDate>Mon, 15 Jan 2007 23:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/#comment-27314</guid>
		<description>Diamond&#039;s book even comes with a tech tree as I recall! Though it&#039;s branches are not as numerous as Civilization&#039;s or even Age of Empires&#039;. 
A fascinating book even if one feels that the idea that &quot;geography is destiny&quot; undervalues culture as affected by individual &quot;great men.&quot; Nevertheless, a great read and thought-provoking.

I think we&#039;ve all experienced a &quot;Guns, Germs, and Steel&quot; moment in our first Civilization games: here you&#039;re controlling your small isolated continent, and then one day musketeer are landing on your beaches and shooting down your swordsmen and scattering your chariots. Or you&#039;re greatly outnumbered in some Age of Empires scenario &#039;cause you&#039;ve not enough workers to generate the revenue needed to advance your techs. Ouch.</description>
		<content:encoded><![CDATA[<p>Diamond&#8217;s book even comes with a tech tree as I recall! Though it&#8217;s branches are not as numerous as Civilization&#8217;s or even Age of Empires&#8217;.<br />
A fascinating book even if one feels that the idea that &#8220;geography is destiny&#8221; undervalues culture as affected by individual &#8220;great men.&#8221; Nevertheless, a great read and thought-provoking.</p>
<p>I think we&#8217;ve all experienced a &#8220;Guns, Germs, and Steel&#8221; moment in our first Civilization games: here you&#8217;re controlling your small isolated continent, and then one day musketeer are landing on your beaches and shooting down your swordsmen and scattering your chariots. Or you&#8217;re greatly outnumbered in some Age of Empires scenario &#8217;cause you&#8217;ve not enough workers to generate the revenue needed to advance your techs. Ouch.</p>
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		<title>By: Nelson</title>
		<link>http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/comment-page-1/#comment-27305</link>
		<dc:creator>Nelson</dc:creator>
		<pubDate>Mon, 15 Jan 2007 21:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2007/01/15/gamers-bookshelf-guns-germs-and-steel/#comment-27305</guid>
		<description>I just had a situation like that today. I had a larger land area than anyone else, yet I didn&#039;t have a single coal square and couldn&#039;t build railroads, so my industry was incredibly anemic. Meanwhile, I had *five* aluminum resource squares, but of course the ruthless AI would not trade.</description>
		<content:encoded><![CDATA[<p>I just had a situation like that today. I had a larger land area than anyone else, yet I didn&#8217;t have a single coal square and couldn&#8217;t build railroads, so my industry was incredibly anemic. Meanwhile, I had *five* aluminum resource squares, but of course the ruthless AI would not trade.</p>
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