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	<title>Comments on: A Tale of Three Manuals</title>
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	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: On Site Review: Dominions 3: The Awakening</title>
		<link>http://flashofsteel.com/index.php/2006/10/31/a-tale-of-three-manuals/comment-page-1/#comment-148373</link>
		<dc:creator>On Site Review: Dominions 3: The Awakening</dc:creator>
		<pubDate>Mon, 02 Jun 2008 23:23:42 +0000</pubDate>
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		<description>[...] I&#8217;ve already praised the print documentation. But Illwinter has recognized the importance of visual cues, as well. Gone are the vague banners that provided a poor estimate of enemy armies, replaced with rows of soldiers, clueing you into the size and composition of their forces. Who is holding which gems or items is now clearer - a small thing but it means a lot fewer menus to go through. There is a tutorial that goes a long way to getting people into the rhythm of play, though it won&#8217;t necessarily make you any good. The random map generator is in from the beginning now, though experienced players may miss a wider range of custom deisgned maps. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve already praised the print documentation. But Illwinter has recognized the importance of visual cues, as well. Gone are the vague banners that provided a poor estimate of enemy armies, replaced with rows of soldiers, clueing you into the size and composition of their forces. Who is holding which gems or items is now clearer &#8211; a small thing but it means a lot fewer menus to go through. There is a tutorial that goes a long way to getting people into the rhythm of play, though it won&#8217;t necessarily make you any good. The random map generator is in from the beginning now, though experienced players may miss a wider range of custom deisgned maps. [...]</p>
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