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	<title>Comments on: Points for style</title>
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	<link>http://flashofsteel.com/index.php/2006/10/01/points-for-style/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: CasualHardcore</title>
		<link>http://flashofsteel.com/index.php/2006/10/01/points-for-style/comment-page-1/#comment-620</link>
		<dc:creator>CasualHardcore</dc:creator>
		<pubDate>Tue, 03 Oct 2006 04:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2006/10/01/points-for-style/#comment-620</guid>
		<description>&lt;strong&gt;Defcon - Best Game Ever!...&lt;/strong&gt;

The headline may be polemic, but Defcon is seriously good. You need to go download the demo now. When I get over my excitement, I will have something more informative to say.
The game takes warfare to a new place - it&#8217;s abstract, calculating.
Mis...</description>
		<content:encoded><![CDATA[<p><strong>Defcon &#8211; Best Game Ever!&#8230;</strong></p>
<p>The headline may be polemic, but Defcon is seriously good. You need to go download the demo now. When I get over my excitement, I will have something more informative to say.<br />
The game takes warfare to a new place &#8211; it&#8217;s abstract, calculating.<br />
Mis&#8230;</p>
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		<title>By: Toby Hede</title>
		<link>http://flashofsteel.com/index.php/2006/10/01/points-for-style/comment-page-1/#comment-619</link>
		<dc:creator>Toby Hede</dc:creator>
		<pubDate>Tue, 03 Oct 2006 03:42:34 +0000</pubDate>
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		<description>Defcon is *fantastic* by the way.</description>
		<content:encoded><![CDATA[<p>Defcon is *fantastic* by the way.</p>
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		<title>By: Darius K.</title>
		<link>http://flashofsteel.com/index.php/2006/10/01/points-for-style/comment-page-1/#comment-612</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Mon, 02 Oct 2006 12:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/index.php/2006/10/01/points-for-style/#comment-612</guid>
		<description>I agree with you on the style issue. I love it when you can look at a game, with no prior knowledge of it, and guess what studio made it. This is not true of enough companies. Maxis, Big Huge, Level 5, and Valve come to mind. I&#039;d say Introversion, possibly: even though their games are all very different stylistically, they all have that kind of Hacker vibe to them. In the sense of the movie Hacker.

More studios need to infuse a personal style into their games. This is what creates powerful brands: not a logo, but a unified style. See Google for a good example--yes, their logo is now iconic, but it wouldn&#039;t be if every single tool they release didn&#039;t conform to their unique sense of style.</description>
		<content:encoded><![CDATA[<p>I agree with you on the style issue. I love it when you can look at a game, with no prior knowledge of it, and guess what studio made it. This is not true of enough companies. Maxis, Big Huge, Level 5, and Valve come to mind. I&#8217;d say Introversion, possibly: even though their games are all very different stylistically, they all have that kind of Hacker vibe to them. In the sense of the movie Hacker.</p>
<p>More studios need to infuse a personal style into their games. This is what creates powerful brands: not a logo, but a unified style. See Google for a good example&#8211;yes, their logo is now iconic, but it wouldn&#8217;t be if every single tool they release didn&#8217;t conform to their unique sense of style.</p>
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