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	<title>Comments on: A Sense of History</title>
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	<link>http://flashofsteel.com/index.php/2006/06/18/a-sense-of-history/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: The Videogame Style Guide</title>
		<link>http://flashofsteel.com/index.php/2006/06/18/a-sense-of-history/comment-page-1/#comment-130524</link>
		<dc:creator>The Videogame Style Guide</dc:creator>
		<pubDate>Mon, 18 Feb 2008 07:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=369#comment-130524</guid>
		<description>[...] NITPICK MODE: I have no idea why Dan Bunten/Danielle Berry is left off the list. S/he was probably one of the most influential game designers of all time - Will Wright to the nth power, in my opinion. And where&#8217;s Chris Crawford? David Jaffe makes the list with God of War and being an &#8220;outspoken critic&#8221;. Crawford invented &#8220;cranky game designer&#8221; and pioneered the discussion of game design as a serious study. It&#8217;s not that the list privileges the present (lots of old adventure game names are here). Could it be that these people are already forgotten? [...]</description>
		<content:encoded><![CDATA[<p>[...] NITPICK MODE: I have no idea why Dan Bunten/Danielle Berry is left off the list. S/he was probably one of the most influential game designers of all time &#8211; Will Wright to the nth power, in my opinion. And where&#8217;s Chris Crawford? David Jaffe makes the list with God of War and being an &#8220;outspoken critic&#8221;. Crawford invented &#8220;cranky game designer&#8221; and pioneered the discussion of game design as a serious study. It&#8217;s not that the list privileges the present (lots of old adventure game names are here). Could it be that these people are already forgotten? [...]</p>
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		<title>By: Troy Goodfellow</title>
		<link>http://flashofsteel.com/index.php/2006/06/18/a-sense-of-history/comment-page-1/#comment-456</link>
		<dc:creator>Troy Goodfellow</dc:creator>
		<pubDate>Tue, 20 Jun 2006 22:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=369#comment-456</guid>
		<description>&quot;I think you&#039;re in the minority, though, because the &quot;now-ism&quot; of the industry isn&#039;t a trend that&#039;s going to stop.&quot;

I hear you gatmog, and I can accept that from gamers at large. Though I reflexively distrust any movie fan who has never seen Casablanca, I&#039;m not going to rant about your average Netflix guy who doesn&#039;t know who Bogart is. Same with games. You never played Starflight? Fine.

And now-ism is ingrained in all entertainment media. It&#039;s about what&#039;s new, what&#039;s hip, what&#039;s original. Unless you are a perennial like Michael Caine, Paul McCartney or Sid Meier, you better have something new to show.

But for a game journalist to not know important history in their field of interest? There are probably only a handful of names that are necessary.

And Chris Crawford is hardly an extreme example. Though not as public as Costikyan in his Cassandra  act, he isn&#039;t a shrinking violet. He even had an article published in The Escapist last year about why girls don&#039;t like games. (His answer was evolution.)</description>
		<content:encoded><![CDATA[<p>&#8220;I think you&#8217;re in the minority, though, because the &#8220;now-ism&#8221; of the industry isn&#8217;t a trend that&#8217;s going to stop.&#8221;</p>
<p>I hear you gatmog, and I can accept that from gamers at large. Though I reflexively distrust any movie fan who has never seen Casablanca, I&#8217;m not going to rant about your average Netflix guy who doesn&#8217;t know who Bogart is. Same with games. You never played Starflight? Fine.</p>
<p>And now-ism is ingrained in all entertainment media. It&#8217;s about what&#8217;s new, what&#8217;s hip, what&#8217;s original. Unless you are a perennial like Michael Caine, Paul McCartney or Sid Meier, you better have something new to show.</p>
<p>But for a game journalist to not know important history in their field of interest? There are probably only a handful of names that are necessary.</p>
<p>And Chris Crawford is hardly an extreme example. Though not as public as Costikyan in his Cassandra  act, he isn&#8217;t a shrinking violet. He even had an article published in The Escapist last year about why girls don&#8217;t like games. (His answer was evolution.)</p>
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		<title>By: Troy Goodfellow</title>
		<link>http://flashofsteel.com/index.php/2006/06/18/a-sense-of-history/comment-page-1/#comment-455</link>
		<dc:creator>Troy Goodfellow</dc:creator>
		<pubDate>Tue, 20 Jun 2006 22:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=369#comment-455</guid>
		<description>Soren, if you haven&#039;t read Bruce Geryk&#039;s CGM article on Seven Cities of Gold last fall you really should look for it. He makes a strong case that it was one of those games we see too rarely now - one that creates a compelling new world and convinces you that you are in a strange and original place.

Too few games based on discovery have captured the sense of, well, discovery. Seven Cities is a landmark that everyone interested in game design must play.</description>
		<content:encoded><![CDATA[<p>Soren, if you haven&#8217;t read Bruce Geryk&#8217;s CGM article on Seven Cities of Gold last fall you really should look for it. He makes a strong case that it was one of those games we see too rarely now &#8211; one that creates a compelling new world and convinces you that you are in a strange and original place.</p>
<p>Too few games based on discovery have captured the sense of, well, discovery. Seven Cities is a landmark that everyone interested in game design must play.</p>
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		<title>By: Soren Johnson</title>
		<link>http://flashofsteel.com/index.php/2006/06/18/a-sense-of-history/comment-page-1/#comment-454</link>
		<dc:creator>Soren Johnson</dc:creator>
		<pubDate>Tue, 20 Jun 2006 20:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=369#comment-454</guid>
		<description>Funny... I just posted a comment on my own blog about being surprised at how many people did remember Dan Bunten.

Chris Crawford is one of those guys who is most notable for people who like to read ABOUT games, so... um... yeah, it is surprising if journalists haven&#039;t heard of him.</description>
		<content:encoded><![CDATA[<p>Funny&#8230; I just posted a comment on my own blog about being surprised at how many people did remember Dan Bunten.</p>
<p>Chris Crawford is one of those guys who is most notable for people who like to read ABOUT games, so&#8230; um&#8230; yeah, it is surprising if journalists haven&#8217;t heard of him.</p>
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		<title>By: gatmog</title>
		<link>http://flashofsteel.com/index.php/2006/06/18/a-sense-of-history/comment-page-1/#comment-453</link>
		<dc:creator>gatmog</dc:creator>
		<pubDate>Tue, 20 Jun 2006 16:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=369#comment-453</guid>
		<description>This is also one of the reasons it is so important that backwards compatibility catch on in console gaming. That way, people have no excuse for not having played the genre pioneers or critically acclaimed titles. 

I think you&#039;re in the minority, though, because the &quot;now-ism&quot; of the industry isn&#039;t a trend that&#039;s going to stop. Things are moving too fast for the average consumer to really care about what came before the flavour of the day. If you told someone a few years ago that Grand Theft Auto was a series that started out on the PC as a top-down clickfest they&#039;d probably laugh in your face. Game design is also following this principle: adapt old ideas and hope people don&#039;t notice. They leave it up to the reviewers to decide its historical relevance (and as you point out, they probably aren&#039;t even getting the whole picture). 

This concept of history also has some relevance towards the content of the games themselves: how many people actually care that the Call of Dutys and Age of Empires are based on bending historical events? Well, as it was recorded anyway. The answer is not many. They&#039;re more interested in whether the game is fun to play or not. Which is a fine pursuit, but it almost makes history seem like another fabricated setting.</description>
		<content:encoded><![CDATA[<p>This is also one of the reasons it is so important that backwards compatibility catch on in console gaming. That way, people have no excuse for not having played the genre pioneers or critically acclaimed titles. </p>
<p>I think you&#8217;re in the minority, though, because the &#8220;now-ism&#8221; of the industry isn&#8217;t a trend that&#8217;s going to stop. Things are moving too fast for the average consumer to really care about what came before the flavour of the day. If you told someone a few years ago that Grand Theft Auto was a series that started out on the PC as a top-down clickfest they&#8217;d probably laugh in your face. Game design is also following this principle: adapt old ideas and hope people don&#8217;t notice. They leave it up to the reviewers to decide its historical relevance (and as you point out, they probably aren&#8217;t even getting the whole picture). </p>
<p>This concept of history also has some relevance towards the content of the games themselves: how many people actually care that the Call of Dutys and Age of Empires are based on bending historical events? Well, as it was recorded anyway. The answer is not many. They&#8217;re more interested in whether the game is fun to play or not. Which is a fine pursuit, but it almost makes history seem like another fabricated setting.</p>
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		<title>By: Dave Long</title>
		<link>http://flashofsteel.com/index.php/2006/06/18/a-sense-of-history/comment-page-1/#comment-452</link>
		<dc:creator>Dave Long</dc:creator>
		<pubDate>Tue, 20 Jun 2006 12:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=369#comment-452</guid>
		<description>Right on, Troy. There&#039;s no excuse for people who write about this industry to be ignorant of its history. It&#039;s something I&#039;ve been carefully aware of in my own writing since I started.

If we aren&#039;t going to be experts, then we probably shouldn&#039;t be the guys writing or speaking about games and the industry.the industry.</description>
		<content:encoded><![CDATA[<p>Right on, Troy. There&#8217;s no excuse for people who write about this industry to be ignorant of its history. It&#8217;s something I&#8217;ve been carefully aware of in my own writing since I started.</p>
<p>If we aren&#8217;t going to be experts, then we probably shouldn&#8217;t be the guys writing or speaking about games and the industry.the industry.</p>
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