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Entries from May 5th, 2006

Developer Interview: Jim McNally

May 5th, 2006 · 2 Comments · Ancients, Indie Games, Interview

Longbow Digital Arts is a Toronto based developer best known for its arcade games, especially the very addictive Breakout clone DX-Ball. So what do you do next? You make a strategy game based in Ancient Greece, that’s what. Obvious, no? Jim McNally answered a few questions about Hegemony. —————— Longbow Digital Arts has focused, to […]

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Preserving the Computer Canon

May 3rd, 2006 · 4 Comments · Uncategorized

If you don’t read Game Politics, you should. Though Kotaku and Joystiq get more hits, Game Politics has become my most important source for information on how government and its citizens respond to gaming as a hobby or culture. Today’s find is a newbyte on the Library of Congress’s push to preserve dying forms of […]

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Sex and the single (or married) gamer

May 2nd, 2006 · 3 Comments · Uncategorized

My occasional indie contribution to Computer Games Magazine continues in this month’s June issue. My Alt.Games column covers Space Station Sim, Disaffected and Game Biz. The issue’s main feature covers sex in the computer gaming industry and I highly recommend. Though certainly a titillating subject, the two part story itself by Damon Brown and Lara […]

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