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	<title>Comments on: Developer Interview: Jim McNally</title>
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	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Hegemony: Philip of Macedon Actually Complete</title>
		<link>http://flashofsteel.com/index.php/2006/05/05/developer-interview-jim-mcnally/comment-page-1/#comment-232674</link>
		<dc:creator>Hegemony: Philip of Macedon Actually Complete</dc:creator>
		<pubDate>Mon, 10 May 2010 18:46:45 +0000</pubDate>
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		<description>[...] I interviewed Longbow Digital Arts&#8217; lead designer Jim McNally four years ago. Last week, I was joking with one of my Toronto based friends that she should storm their office and demand information on why it wasn&#8217;t done. [...]</description>
		<content:encoded><![CDATA[<p>[...] I interviewed Longbow Digital Arts&#8217; lead designer Jim McNally four years ago. Last week, I was joking with one of my Toronto based friends that she should storm their office and demand information on why it wasn&#8217;t done. [...]</p>
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		<title>By: Origins 2007</title>
		<link>http://flashofsteel.com/index.php/2006/05/05/developer-interview-jim-mcnally/comment-page-1/#comment-130521</link>
		<dc:creator>Origins 2007</dc:creator>
		<pubDate>Mon, 18 Feb 2008 07:11:51 +0000</pubDate>
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		<description>[...] it has released in the last year or so, Longbow Digital Arts showing off Hegemony (Jim McNally even remembered who I was) and EA/Mythic running a horde of attendees through areas of Warhammer: Online. Given how many [...]</description>
		<content:encoded><![CDATA[<p>[...] it has released in the last year or so, Longbow Digital Arts showing off Hegemony (Jim McNally even remembered who I was) and EA/Mythic running a horde of attendees through areas of Warhammer: Online. Given how many [...]</p>
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