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	<title>Comments on: Preserving the Computer Canon</title>
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	<link>http://flashofsteel.com/index.php/2006/05/03/preserving-the-computer-canon/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Stepping Towards the Canon</title>
		<link>http://flashofsteel.com/index.php/2006/05/03/preserving-the-computer-canon/comment-page-1/#comment-130530</link>
		<dc:creator>Stepping Towards the Canon</dc:creator>
		<pubDate>Mon, 18 Feb 2008 07:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=344#comment-130530</guid>
		<description>[...] moons ago, I posted about creating a canonical list of video games, using the National Film Registry as a [...]</description>
		<content:encoded><![CDATA[<p>[...] moons ago, I posted about creating a canonical list of video games, using the National Film Registry as a [...]</p>
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		<title>By: Casey</title>
		<link>http://flashofsteel.com/index.php/2006/05/03/preserving-the-computer-canon/comment-page-1/#comment-379</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Thu, 04 May 2006 04:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=344#comment-379</guid>
		<description>&quot;Top Ten&quot; games are the least of our worries.  Chances are that some people will have those on their harddrives for a long, long time.  And with P2P technologies being what they are, as long as one person has something, there is the possibility of everyone having it.

No, the ones we have to worry about are obscure, unpopular games which might, nevertheless, interest historians someday.  Similarly, there are a lot of unpopular movies sitting on studio shelves, literally rotting, that lots of film studies-type people would love to see but the studios won&#039;t release them because they can&#039;t make enough money off of them.  Meanwhile, hit movies take care of themselves as studios re-re-release them.

But as for picking and choosing, there&#039;s no need given the exponential rate by which storage capacities increase.  There are hundreds of thousands of known Commodore 64 games, but they all fit on a couple of DVDs.</description>
		<content:encoded><![CDATA[<p>&#8220;Top Ten&#8221; games are the least of our worries.  Chances are that some people will have those on their harddrives for a long, long time.  And with P2P technologies being what they are, as long as one person has something, there is the possibility of everyone having it.</p>
<p>No, the ones we have to worry about are obscure, unpopular games which might, nevertheless, interest historians someday.  Similarly, there are a lot of unpopular movies sitting on studio shelves, literally rotting, that lots of film studies-type people would love to see but the studios won&#8217;t release them because they can&#8217;t make enough money off of them.  Meanwhile, hit movies take care of themselves as studios re-re-release them.</p>
<p>But as for picking and choosing, there&#8217;s no need given the exponential rate by which storage capacities increase.  There are hundreds of thousands of known Commodore 64 games, but they all fit on a couple of DVDs.</p>
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		<title>By: GregT</title>
		<link>http://flashofsteel.com/index.php/2006/05/03/preserving-the-computer-canon/comment-page-1/#comment-378</link>
		<dc:creator>GregT</dc:creator>
		<pubDate>Thu, 04 May 2006 03:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=344#comment-378</guid>
		<description>The criteria should be simple: 
(a) games that have had a significant effect on the future development of games, 
(b) games that have had a significant effect on technological development as a whole,
(c) games that have become a part of popular culture,
(d) games that have exemplary and recognised artistic merit, and
(e) games whose content and existence serves as a commentary on and/or representation of society at the time of their release, and
(f) games that represent the pinnnacle of development in interactive media at the time of their release.

I can&#039;t immediately think of any category (b) games except maybe the early games that spawned military tech projects.  Some people would say there are no category (d) games.  Games like September 12 should be saved under category (e), as political cartoons and columns related to the same subject would also be saved.

Of course, I would say that the main problem faced is less the matter of choice for selection than the matter of the actual difficulty of storing it.  Various single workplaces have enough storage capacity to hold the entire output of the industry to date, and I think that&#039;s only going to be less of a problem with time, rather than more.

In fact, I may blog on this topic.  Thanks for the inspiration.</description>
		<content:encoded><![CDATA[<p>The criteria should be simple:<br />
(a) games that have had a significant effect on the future development of games,<br />
(b) games that have had a significant effect on technological development as a whole,<br />
(c) games that have become a part of popular culture,<br />
(d) games that have exemplary and recognised artistic merit, and<br />
(e) games whose content and existence serves as a commentary on and/or representation of society at the time of their release, and<br />
(f) games that represent the pinnnacle of development in interactive media at the time of their release.</p>
<p>I can&#8217;t immediately think of any category (b) games except maybe the early games that spawned military tech projects.  Some people would say there are no category (d) games.  Games like September 12 should be saved under category (e), as political cartoons and columns related to the same subject would also be saved.</p>
<p>Of course, I would say that the main problem faced is less the matter of choice for selection than the matter of the actual difficulty of storing it.  Various single workplaces have enough storage capacity to hold the entire output of the industry to date, and I think that&#8217;s only going to be less of a problem with time, rather than more.</p>
<p>In fact, I may blog on this topic.  Thanks for the inspiration.</p>
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		<title>By: Jozef</title>
		<link>http://flashofsteel.com/index.php/2006/05/03/preserving-the-computer-canon/comment-page-1/#comment-377</link>
		<dc:creator>Jozef</dc:creator>
		<pubDate>Thu, 04 May 2006 03:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=344#comment-377</guid>
		<description>Quite honestly, I don&#039;t want to answer your question about what games should be protected.  Such a discussion would quickly turn into a &quot;Top 10 Games&quot; thread, and that&#039;s beyond the point.

What interests me is something different: how the selected games will be preserved.  Will they be preserved in their retail form, or will patches come along the selected games?  Will the game install file or media be preserved, or will the source code become available and protected?  If the former is the case, this effort will yield nothing, as the games wouldn&#039;t be readable 20 years from now.  Finally, since this is the LoC, I presume that American workd will be given priority.  What will be the definition of the national origin of a game?

It&#039;s difficult enough to decide which games to select.  Making sure that they are really preserved will take far more effort.</description>
		<content:encoded><![CDATA[<p>Quite honestly, I don&#8217;t want to answer your question about what games should be protected.  Such a discussion would quickly turn into a &#8220;Top 10 Games&#8221; thread, and that&#8217;s beyond the point.</p>
<p>What interests me is something different: how the selected games will be preserved.  Will they be preserved in their retail form, or will patches come along the selected games?  Will the game install file or media be preserved, or will the source code become available and protected?  If the former is the case, this effort will yield nothing, as the games wouldn&#8217;t be readable 20 years from now.  Finally, since this is the LoC, I presume that American workd will be given priority.  What will be the definition of the national origin of a game?</p>
<p>It&#8217;s difficult enough to decide which games to select.  Making sure that they are really preserved will take far more effort.</p>
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