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	<title>Comments on: Games That Never Were: Twilyt Productions</title>
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	<link>http://flashofsteel.com/index.php/2005/06/05/games-that-never-were-twilyt-productions/</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>By: Troy Goodfellow</title>
		<link>http://flashofsteel.com/index.php/2005/06/05/games-that-never-were-twilyt-productions/comment-page-1/#comment-80</link>
		<dc:creator>Troy Goodfellow</dc:creator>
		<pubDate>Mon, 06 Jun 2005 18:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=150#comment-80</guid>
		<description>You want to keep me happy, stop beating me at UFO2000.

I don&#039;t see why a WWI shooter would have to be any more realistic than Medal of Honor, which has you winning D-Day all on your lonesome. You could run across no-man&#039;s land, hide in shell craters, toss grenades. Be Sgt. York.

Otherwise it would just be Nethack with a gun - waiting for the inevitable stupid death.</description>
		<content:encoded><![CDATA[<p>You want to keep me happy, stop beating me at UFO2000.</p>
<p>I don&#8217;t see why a WWI shooter would have to be any more realistic than Medal of Honor, which has you winning D-Day all on your lonesome. You could run across no-man&#8217;s land, hide in shell craters, toss grenades. Be Sgt. York.</p>
<p>Otherwise it would just be Nethack with a gun &#8211; waiting for the inevitable stupid death.</p>
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		<title>By: Jim9137</title>
		<link>http://flashofsteel.com/index.php/2005/06/05/games-that-never-were-twilyt-productions/comment-page-1/#comment-79</link>
		<dc:creator>Jim9137</dc:creator>
		<pubDate>Mon, 06 Jun 2005 18:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=150#comment-79</guid>
		<description>Paul is such an Red Baron.

Most of the WWI games focus on the air, probably because the land was so confused mess but those planes in the air, exploring a totally new dimension like they did when they found America or India, are so beautiful and romantic! But sadly, I can&#039;t name a single recent WWI airplane simulator.

On the other news, IL-2 is the rules.

P.S: No, I had nothing useful to contribute. Just to keep Goodfellow happy.</description>
		<content:encoded><![CDATA[<p>Paul is such an Red Baron.</p>
<p>Most of the WWI games focus on the air, probably because the land was so confused mess but those planes in the air, exploring a totally new dimension like they did when they found America or India, are so beautiful and romantic! But sadly, I can&#8217;t name a single recent WWI airplane simulator.</p>
<p>On the other news, IL-2 is the rules.</p>
<p>P.S: No, I had nothing useful to contribute. Just to keep Goodfellow happy.</p>
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		<title>By: Paul &#34;Gamegeek&#34; Stephanouk</title>
		<link>http://flashofsteel.com/index.php/2005/06/05/games-that-never-were-twilyt-productions/comment-page-1/#comment-78</link>
		<dc:creator>Paul &#34;Gamegeek&#34; Stephanouk</dc:creator>
		<pubDate>Mon, 06 Jun 2005 16:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=150#comment-78</guid>
		<description>&quot;I often wonder why there are so many first-person shooter and action games about WWII and virtually none about World War I&quot;

It turns out there ARE a lot of games about WWI. I&#039;ve been playing them for over two decades. They mostly involve words like &quot;Fokker&quot; and &quot;Immelman&quot;.

I&#039;ll give the Xbox Live-enabled trench warefare simulator a pass, thanks.</description>
		<content:encoded><![CDATA[<p>&#8220;I often wonder why there are so many first-person shooter and action games about WWII and virtually none about World War I&#8221;</p>
<p>It turns out there ARE a lot of games about WWI. I&#8217;ve been playing them for over two decades. They mostly involve words like &#8220;Fokker&#8221; and &#8220;Immelman&#8221;.</p>
<p>I&#8217;ll give the Xbox Live-enabled trench warefare simulator a pass, thanks.</p>
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		<title>By: Anonymous</title>
		<link>http://flashofsteel.com/index.php/2005/06/05/games-that-never-were-twilyt-productions/comment-page-1/#comment-77</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 06 Jun 2005 03:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=150#comment-77</guid>
		<description>I don&#039;t understand why small developers still try to get publishers for their niche games. Why not self-publish? There&#039;s a huge online community for strategy/wargames, and most of them are comfortable buying products online (who hasn&#039;t, nowadays?).  

Oh, and add me to the list of folks who&#039;d like to see a historically accurate first-person WWI game (although it would probably be quite depressing).

--Sparky</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand why small developers still try to get publishers for their niche games. Why not self-publish? There&#8217;s a huge online community for strategy/wargames, and most of them are comfortable buying products online (who hasn&#8217;t, nowadays?).  </p>
<p>Oh, and add me to the list of folks who&#8217;d like to see a historically accurate first-person WWI game (although it would probably be quite depressing).</p>
<p>&#8211;Sparky</p>
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		<title>By: Erin</title>
		<link>http://flashofsteel.com/index.php/2005/06/05/games-that-never-were-twilyt-productions/comment-page-1/#comment-76</link>
		<dc:creator>Erin</dc:creator>
		<pubDate>Mon, 06 Jun 2005 02:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=150#comment-76</guid>
		<description>You bring up an interesting point about certain wars being ignored in video games. I&#039;m no strategy game expert, but I often wonder why there are so many first-person shooter and action games about WWII and virtually none about World War I.

Granted, WWI was a far uglier war based on political posturing rather than the actions of one clear-cut villain, remembered for things like mustard gas, soldiers being mowed down in the mud by artillery, etc.

But it had its heroes too...</description>
		<content:encoded><![CDATA[<p>You bring up an interesting point about certain wars being ignored in video games. I&#8217;m no strategy game expert, but I often wonder why there are so many first-person shooter and action games about WWII and virtually none about World War I.</p>
<p>Granted, WWI was a far uglier war based on political posturing rather than the actions of one clear-cut villain, remembered for things like mustard gas, soldiers being mowed down in the mud by artillery, etc.</p>
<p>But it had its heroes too&#8230;</p>
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		<title>By: roboczar</title>
		<link>http://flashofsteel.com/index.php/2005/06/05/games-that-never-were-twilyt-productions/comment-page-1/#comment-75</link>
		<dc:creator>roboczar</dc:creator>
		<pubDate>Sun, 05 Jun 2005 23:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashofsteel.com/?p=150#comment-75</guid>
		<description>A lot of the problem with the supposed &#039;niche&#039; nature of the wargaming industry is that the people who make them are &#039;hobbyists&#039;, and not &#039;designers&#039;. You may think otherwise, but there is quite a lot to be desired in many wargames when it comes to ease of use and trying to flatten the learning curve. The Operational Art of War, and especially Shrapnel Games&#039; series of Armored Task Force scenarios are completely and utter incomprehensible to less dedicated gamers, even those in Shrapnel&#039;s (or anyone else&#039;s) target market.

Part of the lack of design talent may just be a funding issue, and I think that those companies with more money can afford to hire a design team to iron out all the extras that would serve to confuse new users and reduce the market penetration of a title.

That said, South Africa is not a good place to do business, unless your business is offshore finances and tourism. Not surprised that people in a country where more than half of the population is illiterate and unemployed (non of them white, mind you) would have trouble with entreprenurial businesses.</description>
		<content:encoded><![CDATA[<p>A lot of the problem with the supposed &#8216;niche&#8217; nature of the wargaming industry is that the people who make them are &#8216;hobbyists&#8217;, and not &#8216;designers&#8217;. You may think otherwise, but there is quite a lot to be desired in many wargames when it comes to ease of use and trying to flatten the learning curve. The Operational Art of War, and especially Shrapnel Games&#8217; series of Armored Task Force scenarios are completely and utter incomprehensible to less dedicated gamers, even those in Shrapnel&#8217;s (or anyone else&#8217;s) target market.</p>
<p>Part of the lack of design talent may just be a funding issue, and I think that those companies with more money can afford to hire a design team to iron out all the extras that would serve to confuse new users and reduce the market penetration of a title.</p>
<p>That said, South Africa is not a good place to do business, unless your business is offshore finances and tourism. Not surprised that people in a country where more than half of the population is illiterate and unemployed (non of them white, mind you) would have trouble with entreprenurial businesses.</p>
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